Available to hire
Hi, I’m Patrick Olson Boise. I’m a game developer focused on Unity XR, mobile VR optimization, and AI systems integration. I love turning complex simulations into smooth, immersive experiences that run reliably on devices like the Meta Quest 3.
I’ve engineered high-performance training sims, deployed local and cloud ML models, and built reusable UI systems that scale across platforms. I enjoy collaborating with cross-functional teams and shipping solutions that users love.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Language
Work Experience
XR & Unity 3D Developer at Curious Media
October 1, 2025 - PresentDeployed a responsive Unity app integrating local and cloud ML models via the Gemini API, engineered custom dataset verification pipelines, and established secure token monetization using Firebase and RevenueCat. Architected a 6-scene nuclear energy VR training simulation for Meta Quest 3, implementing custom LOD groups and cross-billboard impostor systems to maintain a stable 72+ FPS on-device. Programmed high-fidelity water shaders using Unity Shader Graph and HLSL, leveraging the Unity Profiler and Frame Debugger to aggressively reduce draw calls and optimize SRP batching. Co-developed 19 modular VR workplace training modules, creating reusable C# interaction systems to accelerate production velocity.
VR Passthrough Capstone Game Developer at XR Darts
February 1, 2025 - May 1, 2025Built a Meta Quest 3 mixed-reality game via the Meta Interaction SDK, scripting rigidbodies, surface-snapping algorithms, and fallback alignment systems to anchor virtual assets to physical walls.
Unity 3D Developer at MoodMe
October 1, 2024 - PresentUpgraded and maintained Unity Asset Store packages, ensuring compatibility across versions and integrating new ML frameworks (Sentis/Barracuda). Published optimized Unity demos with improved asset presentation and user flow, increasing conversion rate by 56.21% and page views by 189.68%. Collaborated with a distributed, cross-functional team to meet product and publishing deadlines in a fast-paced development cycle.
Unity 3D Developer at MoodMe
October 1, 2024 - PresentUpgraded and maintained Unity Asset Store packages across versions, integrated new ML frameworks (Sentis/Barracuda), and published optimized Unity demos with improved asset presentation and user flow, contributing to a notable increase in conversions and page views. Collaborated with a distributed, cross-functional team to meet publishing deadlines in a fast-paced development cycle.
Unity 3D Developer at MoodMe
October 1, 2024 - PresentUpgraded and maintained Unity Asset Store packages, ensuring compatibility across versions and integrating new ML frameworks (Sentis/Barracuda). Published optimized Unity demos with improved asset presentation and user flow, increasing conversion rate by 56.21% and page views by 189.68%. Collaborated with a distributed, cross-functional team to meet product and publishing deadlines in a fast-paced development cycle.
Education
B.S. in Gaming, Interactive Media, and Mobile at Boise State University
January 11, 2030 - May 1, 2025B.S. in Gaming, Interactive Media, and Mobile Programming at Boise State University
January 11, 2030 - May 1, 2025B.S. at Boise State University
January 11, 2030 - May 1, 2025B.S. in Gaming, Interactive Media, and Mobile; Minors in Marketing and Media at Boise State University
January 11, 2030 - May 1, 2025Qualifications
Industry Experience
Gaming, Media & Entertainment, Software & Internet, Education
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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