Hi, I’m Patrick Olson Boise. I’m a game developer focused on Unity XR, mobile VR optimization, and AI systems integration. I love turning complex simulations into smooth, immersive experiences that run reliably on devices like the Meta Quest 3. I’ve engineered high-performance training sims, deployed local and cloud ML models, and built reusable UI systems that scale across platforms. I enjoy collaborating with cross-functional teams and shipping solutions that users love.

Patrick Olson Boise

Hi, I’m Patrick Olson Boise. I’m a game developer focused on Unity XR, mobile VR optimization, and AI systems integration. I love turning complex simulations into smooth, immersive experiences that run reliably on devices like the Meta Quest 3. I’ve engineered high-performance training sims, deployed local and cloud ML models, and built reusable UI systems that scale across platforms. I enjoy collaborating with cross-functional teams and shipping solutions that users love.

Available to hire

Hi, I’m Patrick Olson Boise. I’m a game developer focused on Unity XR, mobile VR optimization, and AI systems integration. I love turning complex simulations into smooth, immersive experiences that run reliably on devices like the Meta Quest 3.

I’ve engineered high-performance training sims, deployed local and cloud ML models, and built reusable UI systems that scale across platforms. I enjoy collaborating with cross-functional teams and shipping solutions that users love.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

Work Experience

XR & Unity 3D Developer at Curious Media
October 1, 2025 - Present
Deployed a responsive Unity app integrating local and cloud ML models via the Gemini API, engineered custom dataset verification pipelines, and established secure token monetization using Firebase and RevenueCat. Architected a 6-scene nuclear energy VR training simulation for Meta Quest 3, implementing custom LOD groups and cross-billboard impostor systems to maintain a stable 72+ FPS on-device. Programmed high-fidelity water shaders using Unity Shader Graph and HLSL, leveraging the Unity Profiler and Frame Debugger to aggressively reduce draw calls and optimize SRP batching. Co-developed 19 modular VR workplace training modules, creating reusable C# interaction systems to accelerate production velocity.
VR Passthrough Capstone Game Developer at XR Darts
February 1, 2025 - May 1, 2025
Built a Meta Quest 3 mixed-reality game via the Meta Interaction SDK, scripting rigidbodies, surface-snapping algorithms, and fallback alignment systems to anchor virtual assets to physical walls.
Unity 3D Developer at MoodMe
October 1, 2024 - Present
Upgraded and maintained Unity Asset Store packages, ensuring compatibility across versions and integrating new ML frameworks (Sentis/Barracuda). Published optimized Unity demos with improved asset presentation and user flow, increasing conversion rate by 56.21% and page views by 189.68%. Collaborated with a distributed, cross-functional team to meet product and publishing deadlines in a fast-paced development cycle.
Unity 3D Developer at MoodMe
October 1, 2024 - Present
Upgraded and maintained Unity Asset Store packages across versions, integrated new ML frameworks (Sentis/Barracuda), and published optimized Unity demos with improved asset presentation and user flow, contributing to a notable increase in conversions and page views. Collaborated with a distributed, cross-functional team to meet publishing deadlines in a fast-paced development cycle.
Unity 3D Developer at MoodMe
October 1, 2024 - Present
Upgraded and maintained Unity Asset Store packages, ensuring compatibility across versions and integrating new ML frameworks (Sentis/Barracuda). Published optimized Unity demos with improved asset presentation and user flow, increasing conversion rate by 56.21% and page views by 189.68%. Collaborated with a distributed, cross-functional team to meet product and publishing deadlines in a fast-paced development cycle.

Education

B.S. in Gaming, Interactive Media, and Mobile at Boise State University
January 11, 2030 - May 1, 2025
B.S. in Gaming, Interactive Media, and Mobile Programming at Boise State University
January 11, 2030 - May 1, 2025
B.S. at Boise State University
January 11, 2030 - May 1, 2025
B.S. in Gaming, Interactive Media, and Mobile; Minors in Marketing and Media at Boise State University
January 11, 2030 - May 1, 2025

Qualifications

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Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education