I am Zhengya Ng Luo, an independent developer based in Sydney. I hold a Bachelor of Science in Computing and Software Systems from the University of Melbourne. I specialize in front-end development using React, JavaScript, and HTML/CSS, and I also explore game development with Godot and Supabase. I recently published an iOS game featuring leaderboard integration, an ad system, and custom animation handling. I am passionate about applying visual AI tools to accelerate asset creation and improve game visuals. I enjoy building immersive, visually engaging experiences across web and game platforms and am excited to continue delivering polished, user-friendly experiences.

Zhengya Ng Luo

I am Zhengya Ng Luo, an independent developer based in Sydney. I hold a Bachelor of Science in Computing and Software Systems from the University of Melbourne. I specialize in front-end development using React, JavaScript, and HTML/CSS, and I also explore game development with Godot and Supabase. I recently published an iOS game featuring leaderboard integration, an ad system, and custom animation handling. I am passionate about applying visual AI tools to accelerate asset creation and improve game visuals. I enjoy building immersive, visually engaging experiences across web and game platforms and am excited to continue delivering polished, user-friendly experiences.

Available to hire

I am Zhengya Ng Luo, an independent developer based in Sydney. I hold a Bachelor of Science in Computing and Software Systems from the University of Melbourne. I specialize in front-end development using React, JavaScript, and HTML/CSS, and I also explore game development with Godot and Supabase. I recently published an iOS game featuring leaderboard integration, an ad system, and custom animation handling.

I am passionate about applying visual AI tools to accelerate asset creation and improve game visuals. I enjoy building immersive, visually engaging experiences across web and game platforms and am excited to continue delivering polished, user-friendly experiences.

See more

Language

Chinese
Fluent
English
Fluent

Work Experience

Solo Game Developer at Self-employed
January 1, 2025 - Present
Developed and published the mobile game Planet Merge on the iOS platform with integrated AdMob monetization. Used cutting-edge AI tools to generate and refine game assets, including visuals and audio. Implemented backend features using Supabase for user data and leaderboard tracking. Managed full development lifecycle: game design, programming, asset creation, testing, and App Store deployment.
Solo Game Developer at Self-employed
January 1, 2025 - Present
Developed and published Planet Merge for iOS with integrated AdMob monetization; used AI tools to generate and refine game assets (visuals and audio); implemented backend features using Supabase for user data and leaderboard tracking; managed full development lifecycle including game design, programming, asset creation, testing, and App Store deployment.
Solo Game Developer at Self-employed
January 1, 2025 - Present
Developed and published a mobile game Planet Merge on the iOS platform with integrated AdMob monetization. Used AI tools to generate and refine game assets (visuals and audio). Implemented backend features using Supabase for user data and leaderboard tracking. Managed the full development lifecycle: game design, programming, asset creation, testing, and App Store deployment.
Solo Game Developer at Self-employed
January 1, 2025 - Present
Developed and published Planet Merge on iOS with AdMob monetization; used AI tools to generate and refine game assets; implemented backend features using Supabase for user data and leaderboard; managed full development lifecycle including game design, programming, asset creation, testing, and App Store deployment.
Solo Game Developer at Self-employed
January 1, 2025 - Present
Developed and published a complete mobile game Planet Merge on the iOS platform with integrated AdMob monetization. Utilized cutting-edge AI tools to generate and refine game assets, including visual and audio elements. Implemented backend features using Supabase for user data and leaderboard tracking. Managed full development lifecycle: game design, programming, asset creation, testing, and App Store deployment.

Education

Bachelor of Science: Computing And Software Systems at University of Melbourne
January 11, 2030 - July 1, 2025
Bachelor of Science in Computing and Software Systems at University of Melbourne
January 11, 2030 - July 1, 2025
Bachelor of Science in Computing and Software Systems at University of Melbourne
January 11, 2030 - July 1, 2025
Bachelor of Science: Computing And Software Systems at University of Melbourne
January 11, 2030 - July 1, 2025

Qualifications

Microsoft 365 Certified: Fundamentals
January 11, 2030 - September 8, 2025
Microsoft 365 Certified: Fundamentals
January 11, 2030 - September 8, 2025
Microsoft 365 Certified: Fundamentals
January 11, 2030 - September 8, 2025
Microsoft 365 Certified: Fundamentals
January 11, 2030 - September 8, 2025
Microsoft 365 Certified: Fundamentals
January 11, 2030 - September 8, 2025

Industry Experience

Gaming, Software & Internet, Media & Entertainment