I'm Michael Hammond, a game developer with over five years of experience building immersive multi-platform titles across training, simulation, and entertainment spaces. I design gameplay, craft immersive worlds, and streamline development pipelines to deliver high-impact interactive experiences. I’ve worked as both developer and designer, building most working systems from scratch. I’m driven by creating quality worlds that inspire others—and I hope to hear someone say 'that’s my favorite game of all time' and know I had a direct part in making that come to life.

Michael Hammond

I'm Michael Hammond, a game developer with over five years of experience building immersive multi-platform titles across training, simulation, and entertainment spaces. I design gameplay, craft immersive worlds, and streamline development pipelines to deliver high-impact interactive experiences. I’ve worked as both developer and designer, building most working systems from scratch. I’m driven by creating quality worlds that inspire others—and I hope to hear someone say 'that’s my favorite game of all time' and know I had a direct part in making that come to life.

Available to hire

I’m Michael Hammond, a game developer with over five years of experience building immersive multi-platform titles across training, simulation, and entertainment spaces. I design gameplay, craft immersive worlds, and streamline development pipelines to deliver high-impact interactive experiences.

I’ve worked as both developer and designer, building most working systems from scratch. I’m driven by creating quality worlds that inspire others—and I hope to hear someone say ‘that’s my favorite game of all time’ and know I had a direct part in making that come to life.

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Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Work Experience

Developer at King Crow Studios
March 1, 2022 - Present
Led development of real-time multiplayer simulations across VR, desktop, and mobile platforms using Photon PUN; designed a PvP task-based game mode blending cooperative and competitive mechanics; optimized multidisciplinary team workflows with Plastic SCM and custom tooling; created innovative gameplay systems such as Structured Training and Evolved Process; developed USAF VR training reducing training time by 95% and errors by 19%; built modular procedural training workflows for military, entertainment, and industrial clients; engineered JSON-based data pipelines for real-time state tracking, session recording, and performance evaluation; built procedural simulations enabling dismantling and reassembly of mechanical systems across Android, PC, and Mixed Reality.
VR Lab Technician at Visualization Lab – Oregon State University
June 1, 2020 - September 8, 2025
Led an R&D team exploring VR/AR/MR applications, culminating in robotics collaboration producing drones with LIDAR, radar, heat signatures, and machine learning for real-time data gathering; designed and programmed RPG-style games on PC and VR using Unreal Engine and Unity; modeled 3D scenes and interactive experiences for education and research; mentored students in VR environment design and technical development.
Game Development Intern at VEDX Solutions
January 1, 2022 - September 8, 2025
Created an interactive virtual hydroponic garden classroom inspired by Stardew Valley gameplay systems and independently built a functioning VR sustainable gardening simulation.

Education

Bachelor of Arts in Digital Communication Arts, Specialized in Game Development & Design at Oregon State University
January 11, 2030 - June 1, 2020
Professional Certificate in Game Design and Development with Unreal Engine at Epic Games & Coursera
May 1, 2025 - September 8, 2025

Qualifications

Professional Certificate in Game Design and Development with Unreal Engine
May 1, 2025 - September 8, 2025

Industry Experience

Gaming, Education, Government, Professional Services, Manufacturing