Michael Hammond
I'm Michael Hammond, a game developer with over five years of experience building immersive multi-platform titles across training, simulation, and entertainment spaces.
About
I’m Michael Hammond, a game developer with over five years of experience building immersive multi-platform titles across training, simulation, and entertainment spaces. I design gameplay, craft immersive worlds, and streamline development pipelines to deliver high-impact interactive experiences.
I’ve worked as both developer and designer, building most working systems from scratch. I’m driven by creating quality worlds that inspire others—and I hope to hear someone say ‘that’s my favorite game of all time’ and know I had a direct part in making that come to life.
- 6 years' experience
- Joined September 2025
Industry experience
- Gaming
- Education
- Government
- Professional Services
- Manufacturing
Work experience
Led development of real-time multiplayer simulations across VR, desktop, and mobile platforms using Photon PUN; designed a PvP task-based game mode blending cooperative and competitive mechanics; optimized multidisciplinary team workflows with Plastic SCM and custom tooling; created innovative gameplay systems such as Structured Training and Evolved Process; developed USAF VR training reducing training time by 95% and errors by 19%; built modular procedural training workflows for military, entertainment, and industrial clients; engineered JSON-based data pipelines for real-time state tracking, session recording, and performance evaluation; built procedural simulations enabling dismantling and reassembly of mechanical systems across Android, PC, and Mixed Reality.
Created an interactive virtual hydroponic garden classroom inspired by Stardew Valley gameplay systems and independently built a functioning VR sustainable gardening simulation.
Led an R&D team exploring VR/AR/MR applications, culminating in robotics collaboration producing drones with LIDAR, radar, heat signatures, and machine learning for real-time data gathering; designed and programmed RPG-style games on PC and VR using Unreal Engine and Unity; modeled 3D scenes and interactive experiences for education and research; mentored students in VR environment design and technical development.
Education
Certifications and awards
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