I’m Marcos, a 3D Character Artist driven by a passion for technology and creativity. I thrive in team environments and easily adapt to different workflows. With a strong design sense in all aspects, I bring a keen artistic eye to every project. I’m committed to continuous learning, always seeking to refine my skills and stay ahead in the industry.
European Commission experience includes 3D modelling and texturing for VR and IT projects, focusing on realistic and stylized assets. Proficient with ZBrush, Maya, 3ds Max, Substance Painter, and SpeedTree for vegetation. Projects included Deforestation: modeled and textured various animal species; You & I: created and textured detailed props for interactive environments; Pollinators: developed high-quality models and textures for insects and trees, utilizing SpeedTree where necessary; and other props, designed to ensure accuracy and visual appeal.
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