I'm Marcos, a 3D Character Artist driven by a passion for technology and creativity. I thrive in team environments and easily adapt to different workflows. With a strong design sense in all aspects, I bring a keen artistic eye to every project. I'm committed to continuous learning, always seeking to refine my skills and stay ahead in the industry. European Commission experience includes 3D modelling and texturing for VR and IT projects, focusing on realistic and stylized assets. Proficient with ZBrush, Maya, 3ds Max, Substance Painter, and SpeedTree for vegetation. Projects included Deforestation: modeled and textured various animal species; You & I: created and textured detailed props for interactive environments; Pollinators: developed high-quality models and textures for insects and trees, utilizing SpeedTree where necessary; and other props, designed to ensure accuracy and visual appeal.

Marcos Lemus Conejo

I'm Marcos, a 3D Character Artist driven by a passion for technology and creativity. I thrive in team environments and easily adapt to different workflows. With a strong design sense in all aspects, I bring a keen artistic eye to every project. I'm committed to continuous learning, always seeking to refine my skills and stay ahead in the industry. European Commission experience includes 3D modelling and texturing for VR and IT projects, focusing on realistic and stylized assets. Proficient with ZBrush, Maya, 3ds Max, Substance Painter, and SpeedTree for vegetation. Projects included Deforestation: modeled and textured various animal species; You & I: created and textured detailed props for interactive environments; Pollinators: developed high-quality models and textures for insects and trees, utilizing SpeedTree where necessary; and other props, designed to ensure accuracy and visual appeal.

Available to hire

I’m Marcos, a 3D Character Artist driven by a passion for technology and creativity. I thrive in team environments and easily adapt to different workflows. With a strong design sense in all aspects, I bring a keen artistic eye to every project. I’m committed to continuous learning, always seeking to refine my skills and stay ahead in the industry.

European Commission experience includes 3D modelling and texturing for VR and IT projects, focusing on realistic and stylized assets. Proficient with ZBrush, Maya, 3ds Max, Substance Painter, and SpeedTree for vegetation. Projects included Deforestation: modeled and textured various animal species; You & I: created and textured detailed props for interactive environments; Pollinators: developed high-quality models and textures for insects and trees, utilizing SpeedTree where necessary; and other props, designed to ensure accuracy and visual appeal.

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Language

Spanish; Castilian
Fluent
English
Advanced

Work Experience

3D Artist at European Commission
January 1, 2023 - September 9, 2025
3D modeling and texturing for VR and IT projects, focusing on realistic and stylized assets. Primary software used: ZBrush, Maya, 3ds Max, Substance Painter. Occasionally used SpeedTree for vegetation assets. Projects included Forestation (modeled and textured various animal species), You & I (created and textured detailed props for interactive environments), and Pollinators (developed high-quality models and textures for insects and trees).
3D Artist / 3D Modeler at European Commission
January 1, 2023 - September 9, 2025
3D modelling and texturing for VR and IT projects, focusing on realistic and stylized assets. Projects included deforestation assets, You & I props, Pollinators, and various other props, designed for interactive environments and visual accuracy.

Education

Bachelor's degree in Graphic Design at CEADE
January 1, 2009 - January 1, 2012
Bachelor's degree in Graphic Design at CEADE
January 1, 2009 - January 1, 2012
Master in 3D Modeling for Films and Games at Animum
January 1, 2014 - January 1, 2016
Character Artist School at Character Artist School
January 1, 2024 - January 1, 2025

Qualifications

Master 3D Modeling for Films and Games
January 1, 2014 - January 1, 2016
Character Artist School
January 1, 2024 - January 1, 2025

Industry Experience

Media & Entertainment, Gaming, Software & Internet, Education, Professional Services