I started my career path in 2019 and now hold the role of 3D Modeller & software developer, matured after more than 5 years of creative activity in the digital field. I have been involved in numerous projects including software integrations for VR and XR applications using Unreal Engine and Unity as main software, model creations for the film industry, and creation and implementation for the gaming industry.

Massimo Di Dio

I started my career path in 2019 and now hold the role of 3D Modeller & software developer, matured after more than 5 years of creative activity in the digital field. I have been involved in numerous projects including software integrations for VR and XR applications using Unreal Engine and Unity as main software, model creations for the film industry, and creation and implementation for the gaming industry.

Available to hire

I started my career path in 2019 and now hold the role of 3D Modeller & software developer, matured after more than 5 years of creative activity in the digital field.

I have been involved in numerous projects including software integrations for VR and XR applications using Unreal Engine and Unity as main software, model creations for the film industry, and creation and implementation for the gaming industry.

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Language

Italian
Fluent
English
Advanced

Work Experience

3D modeller & software developer at BV -Tech S.p.a.
January 1, 2021 - Present
3D generalist and software developer in training and simulation area; use of standard digital design tools including Sketch, Adobe Illustrator, Adobe Photoshop, Adobe XD, InVision; project development Unity, Unreal 5, VBS3, VBS4; creation and printing of 3D models; VR and XR integration for Varjo XR3, HTC Vive Pro 2, Oculus visors; programming languages used: C#, Unreal Blueprint, Python, VBS scripts; use of scanners for photogrammetry and point cloud processing
3D artist at Rainbow S.r.l.
June 1, 2021 - September 9, 2025
Creating textures and materials; shading for animation; 3D models for animation and gaming; programs used: Maya, Substance Painter, Mari, Mudbox, Blender, Vray, Houdini, Zbrush; texture artist and shading for 'Buck Wild - the Ice Age' production; texture and shading artist for 'gen:LOCK 2' production
3D course lecturer at FabLab Catania
January 1, 2021 - September 9, 2025
Lecturer for 3D modelling courses
Musidokon digital music course lecturer at Istituto comprensivo Giuseppe Parini
January 1, 2019 - Present
Lecturer for Musidokon digital music course
Unity Developer (freelance) at a progetto - catania
January 1, 2019 - September 9, 2025
Unity development and freelance work; projects in VR/XR and game development
3D modeller & software developer at BV-Tech S.p.a.
January 1, 2021 - Present
3D generalist and software developer in training and simulation area. Use of standard digital design tools including Sketch, Adobe Illustrator, Adobe Photoshop, Adobe XD, InVision. Project development Unity, Unreal 5, VBS3, VBS4. Creation and printing of 3D models. VR and XR integration for Varjo XR3, HTC Vive Pro 2, Oculus visors. Programming languages used: C#, Unreal Blueprint, Python, VBS scripts. Scanners used for photogrammetry and point cloud processing.
3D Artist at Rainbow S.r.l.
June 30, 2021 - September 9, 2025
Creating textures and materials, shading for animation, 3D models for animation and gaming. Programs used: Maya, Substance Painter, Mari, Mudbox, Blender, Vray, Houdini, ZBrush. Texture artist and shading for 'Buck Wild - the Ice Age' production; texture and shading artist for 'gen:LOCK 2' production.
3D Course Lecturer at FabLab Catania
January 1, 2021 - September 9, 2025
Lectured 3D modelling/production courses.
Music Course Lecturer at Istituto comprensivo Giuseppe Parini
January 1, 2019 - Present
Lectured digital music courses (Musidokon project).
Unity Developer (Freelance) at a progetto
December 31, 2019 - September 9, 2025
Freelance Unity development in C# for projects in Catania.

Education

Diploma in 3D Digital Production at Rainbow S.r.l.
January 11, 2030 - September 9, 2025
Bachelor's degree in Technological Arts at Academy of Fine Arts Catania
January 11, 2030 - September 9, 2025
Zbrush modelling course at Rainbow S.r.l.
January 11, 2030 - September 9, 2025
Digital photography course at ACAF
January 11, 2030 - September 9, 2025
High school diploma at Liceo Gian Battista Vaccarini
January 11, 2030 - September 9, 2025
Attended industrial engineering course at University of Catania
January 11, 2030 - September 9, 2025
Diploma 3D Digital Production at Rainbow S.r.l.
January 11, 2030 - September 9, 2025
Bachelor's degree in Technological Arts at Academy of Fine Arts Catania
January 11, 2030 - September 9, 2025
Modelling and texturing workshops at Academy of Fine Arts Catania
January 11, 2030 - September 9, 2025
Digital photography course at ACAF
January 11, 2030 - September 9, 2025
Attended industrial engineering course at University of Catania
January 11, 2030 - September 9, 2025
High school diploma in technological sciences at Liceo Gian Battista Vaccarini
January 11, 2030 - September 9, 2025

Qualifications

Diploma 3D Digital Production
January 11, 2030 - September 9, 2025
Bachelor's degree in Technological Arts
January 11, 2030 - September 9, 2025
Modelling and texturing workshops
January 11, 2030 - September 9, 2025
Digital photography course
January 11, 2030 - September 9, 2025

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Professional Services