I’m Lucía Álvarez, a 3D artist passionate about video games and the world of animation. I’ve gradually established myself in the field of 3D modeling, focusing on creating 3d models and textures that convey stories and emotions.
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Hi guys! https://www.artstation.com/artwork/oJeDxB
I’d like to share with you my new project, “Why Does the Whale Sing?”, which I worked on together with the Galabalonca studio. For this short film, I was responsible for the texturing of all the props and environments, as well as the modeling of the hotel façade that also appears in the film.
For the environment texturing, I mainly used Substance Painter, and before that, Maya to properly prepare the UVs and maps for texturing. In the case of the hotel façade, I combined ZBrush and Maya to work on the modeling and topology, before moving on to the texturing stage.
The artistic direction aimed for a cozy, cute style with soft pastel tones and simple, not overly detailed textures.
At the end of the video you’ll also find the full short film, I hope you take a look and enjoy it as much as I enjoyed working on it!
https://www.twine.net/signin
I created the model in ZBrush, including the character, clothing, and props. The topology and UVs were done in Maya, and I used Arnold for rendering. Finally, I worked on the textures using Substance Painter.
The posing and blendshapes of the character were created using ZBrush and Maya.
I hope you enjoy it as much as I do!
This bust has been an inspiration from the Marvel character Venom, to which I wanted to add my own personal touch. I aimed to give it that realistic and terrifying vibe that perfectly encapsulates this character.
For its creation, I used softwares like zBrush, Maya, and KeyShot for rendering.
Hope you like it!!
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