Available to hire
I’m Matthew Burniston, a software engineer specializing in game tooling and gameplay programming. I enjoy turning ideas into solid, maintainable systems, from UI frameworks to live-service features, and I collaborate closely with designers to ship polished experiences. I thrive on solving complex problems, improving tooling, and delivering robust, scalable code in collaborative environments.
In my roles at miraminds and Cloud Imperium Games, I’ve built tools, integrated external APIs, and implemented CI/CD with automated testing. I value clear communication, iterative design, and learning new technologies to keep delivering high-quality gameplay experiences.
Language
English
Fluent
German
Advanced
Work Experience
Software Engineer at miraminds
April 25, 2025 - September 9, 2025Worked on development of the FlowShare documentation tool with C++ and Qt; proposed, designed, and implemented new features such as export formats, telemetry, and machine learning integrations with external APIs such as DeepL, ChatGPT. Collaborated with a UX/UI designer to create UI screens using Qt Creator. Refactored code and introduced CI/CD and automated testing. Communicated within a small team to develop technical designs and product roadmap.
Core Tech Programmer at Deep Silver FISHLABS
August 1, 2022 - September 9, 2025Designed and implemented a Unity UI framework from scratch in C#, used for the Valheim port.
Gameplay Programmer at Cloud Imperium Games
February 1, 2022 - September 9, 2025Worked on the live-service game Star Citizen and single-player game Squadron 42, with C++. Developed and debugged core engine code, including object containers and editor exporting. Designed and implemented editor tools using Qt, and in-game debug tools using ImGui.
Junior Gameplay Programmer at Cloud Imperium Games
August 1, 2020 - October 1, 2021Worked on the live-service game Star Citizen, and the Squadron 42 project; contributed to core gameplay features, engine integration, and debugging.
Education
MMath Mathematics, First Class (Hons) at University of Manchester
January 1, 2015 - January 1, 2019Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment
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