Matthew Burniston
I'm Matthew Burniston, a software engineer specializing in game tooling and gameplay programming.
About
I’m Matthew Burniston, a software engineer specializing in game tooling and gameplay programming. I enjoy turning ideas into solid, maintainable systems, from UI frameworks to live-service features, and I collaborate closely with designers to ship polished experiences. I thrive on solving complex problems, improving tooling, and delivering robust, scalable code in collaborative environments.
In my roles at miraminds and Cloud Imperium Games, I’ve built tools, integrated external APIs, and implemented CI/CD with automated testing. I value clear communication, iterative design, and learning new technologies to keep delivering high-quality gameplay experiences.
- 4 years' experience
- Joined September 2025
Industry experience
- Gaming
- Software & Internet
- Media & Entertainment
More experts in Kiel, Germany
Work experience· 4 roles
Worked on development of the FlowShare documentation tool with C++ and Qt; proposed, designed, and implemented new features such as export formats, telemetry, and machine learning integrations with external APIs such as DeepL, ChatGPT. Collaborated with a UX/UI designer to create UI screens using Qt Creator. Refactored code and introduced CI/CD and automated testing. Communicated within a small team to develop technical designs and product roadmap.
Designed and implemented a Unity UI framework from scratch in C#, used for the Valheim port.
Worked on the live-service game Star Citizen and single-player game Squadron 42, with C++. Developed and debugged core engine code, including object containers and editor exporting. Designed and implemented editor tools using Qt, and in-game debug tools using ImGui.
Education
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