I'm Gerard Bastien, a Bordeaux-based 3D artist focusing on character and environment modeling, texturing and lighting. I work with Maya and ZBrush for modeling, Substance Painter for texturing, and render with Redshift and VRay. I love turning ideas into polished visuals and collaborating with teams to bring concepts to life. During my studies I completed an internship and an end-of-studies project focused on low-poly modeling and prop texturing, including assets for an ordering app. I also completed a Bachelor in Animation (2D/3D) with courses in Maya, ZBrush, Substance Painter, Photoshop, and traditional drawing, and I regularly build my portfolio through personal projects and ArtStation.

Gerard Bastien

I'm Gerard Bastien, a Bordeaux-based 3D artist focusing on character and environment modeling, texturing and lighting. I work with Maya and ZBrush for modeling, Substance Painter for texturing, and render with Redshift and VRay. I love turning ideas into polished visuals and collaborating with teams to bring concepts to life. During my studies I completed an internship and an end-of-studies project focused on low-poly modeling and prop texturing, including assets for an ordering app. I also completed a Bachelor in Animation (2D/3D) with courses in Maya, ZBrush, Substance Painter, Photoshop, and traditional drawing, and I regularly build my portfolio through personal projects and ArtStation.

Available to hire

I’m Gerard Bastien, a Bordeaux-based 3D artist focusing on character and environment modeling, texturing and lighting. I work with Maya and ZBrush for modeling, Substance Painter for texturing, and render with Redshift and VRay. I love turning ideas into polished visuals and collaborating with teams to bring concepts to life.

During my studies I completed an internship and an end-of-studies project focused on low-poly modeling and prop texturing, including assets for an ordering app. I also completed a Bachelor in Animation (2D/3D) with courses in Maya, ZBrush, Substance Painter, Photoshop, and traditional drawing, and I regularly build my portfolio through personal projects and ArtStation.

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Language

French
Fluent
English
Advanced

Work Experience

3D Artist at Red Vertex
January 1, 2024 - Present
Modeling, animation and texturing on 3ds Max with V-Ray.
3D Artist at Red Vertex
January 1, 2024 - Present
General 3D artist in an architectural company. Modelling, animation and texturing on 3ds Max with V-Ray.
Internship at Eastechnologie
January 1, 2018 - September 9, 2025
End-of-studies project internship. Responsible for 3D modeling on Maya, environment, robot, props and spaceship. Textured all assets with Substance Painter; exported and rendered with Redshift; animation and lighting created in Maya with Redshift.
3D Artist at Red Vertex
January 1, 2024 - Present
Modeling, animation and texturing on 3ds Max with V-Ray; created environment, robot, props and spaceships; exported assets and produced renders with Redshift; lighting also done with Redshift.

Education

Bac STM at Lycée de Bordeaux
January 11, 2030 - September 9, 2025
Bac STM at Lycée Bordeaux
January 11, 2030 - September 9, 2025
Bachelor of Animation (2D/3D) with Maya, Substance Painter, Photoshop at Lycée Bordeaux
January 11, 2030 - September 9, 2025
Baccalaureate (Bac S) at Lycée Bordeaux
January 11, 2030 - September 9, 2025
Bachelor of Animation (2D/3D) at E Arts Up Bordeaux
January 11, 2030 - September 9, 2025
Bachelor Animation at Lycée de Bordeaux
January 1, 2018 - January 1, 2021

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Professional Services, Software & Internet, Education, Other, Computers & Electronics