I’m Gerard Bastien, a Bordeaux-based 3D artist focusing on character and environment modeling, texturing and lighting. I work with Maya and ZBrush for modeling, Substance Painter for texturing, and render with Redshift and VRay. I love turning ideas into polished visuals and collaborating with teams to bring concepts to life.
During my studies I completed an internship and an end-of-studies project focused on low-poly modeling and prop texturing, including assets for an ordering app. I also completed a Bachelor in Animation (2D/3D) with courses in Maya, ZBrush, Substance Painter, Photoshop, and traditional drawing, and I regularly build my portfolio through personal projects and ArtStation.
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