I am a Technical Manager and XR Specialist with 14+ years of experience spanning Game Development, AR/VR/MR, and Real-Time Simulation. I have delivered 20+ projects across mobile, PC, console, and XR platforms, blending deep Unity3D expertise with leadership, software architecture, and strong client engagement. I excel at building scalable solutions, mentoring teams, driving innovation, and supporting pre-sales initiatives. I thrive in cross-functional, global environments and enjoy turning ambitious XR concepts into production-ready experiences that accelerate product-market fit for startups and enterprises.

Venkata Shiva Prasad

I am a Technical Manager and XR Specialist with 14+ years of experience spanning Game Development, AR/VR/MR, and Real-Time Simulation. I have delivered 20+ projects across mobile, PC, console, and XR platforms, blending deep Unity3D expertise with leadership, software architecture, and strong client engagement. I excel at building scalable solutions, mentoring teams, driving innovation, and supporting pre-sales initiatives. I thrive in cross-functional, global environments and enjoy turning ambitious XR concepts into production-ready experiences that accelerate product-market fit for startups and enterprises.

Available to hire

I am a Technical Manager and XR Specialist with 14+ years of experience spanning Game Development, AR/VR/MR, and Real-Time Simulation. I have delivered 20+ projects across mobile, PC, console, and XR platforms, blending deep Unity3D expertise with leadership, software architecture, and strong client engagement. I excel at building scalable solutions, mentoring teams, driving innovation, and supporting pre-sales initiatives. I thrive in cross-functional, global environments and enjoy turning ambitious XR concepts into production-ready experiences that accelerate product-market fit for startups and enterprises.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

XR/Unity Consultant at Freelance
February 1, 2024 - Present
Delivered AR/VR prototypes for gaming, learning, and training; managed end-to-end projects including requirements, architecture, sprint planning, and delivery; designed XR proof-of-concepts to accelerate product readiness; mentored junior developers and advised on XR strategy; built hyper-casual mobile games and interactive learning projects; created VR applications addressing mental health and wellness initiatives.
Senior Project Manager at US Tech Solutions
February 1, 2024 - September 9, 2025
Led Metaverse-focused projects in virtual commerce, branding, and large-scale events; directed teams across Unity, Unreal, and Web3 to deliver scalable XR solutions; enforced coding standards, validated estimations, and mitigated technical risks; shortened client onboarding timelines and improved time-to-value through immersive solutions; supported pre-sales efforts with technical estimations and demos.
Lead Engineer – Product Development at Harman Connected Services
September 1, 2022 - September 9, 2025
Spearheaded VR/AR application development using Unity3D & Unreal, delivering projects for automotive and semiconductor domains; directed Maestro3D Analytics (ZEISS) for IC yield optimization; built automation frameworks with Unity3D + CI/CD (Jenkins, AWS), reducing testing effort and improving release speed; mentored teams, conducted code reviews & training, and promoted reusable XR frameworks. Partnered with global stakeholders for project scoping, delivery, and client satisfaction.
Senior Engineer – AR/VR at L&T Technology Services
December 1, 2018 - September 9, 2025
Built enterprise AR/VR applications on Unity3D for automotive/industrial clients; delivered immersive cross-platform XR solutions (Android & iOS).
Unity Developer at Eclipse InfoTech Services
March 1, 2018 - September 9, 2025
Created interactive walkthroughs & VR/AR apps for architectural visualization and gaming; integrated XR solutions using Unity3D, ARCore, Vuforia, Oculus, Hololens.
Product Design Engineer at Virtual Logic Systems
November 1, 2016 - September 9, 2025
Developed real-time 3D simulation platforms for operator training & maintenance workflows; designed simulation editors/tools using C/C++, OpenGL, Unity3D; collaborated with instructional designers, modelers, and UI teams to deliver interactive training modules; contributed to the full software lifecycle: requirements, design, coding, testing, and deployment.

Education

Bachelor of Engineering in Computer Science & Engineering at Atria Institute of Technology, Bengaluru
January 1, 2008 - January 1, 2011
Diploma in Computer Science & Engineering at Sri Venkateshwara Polytechnic, Bengaluru
January 1, 2004 - January 1, 2008

Qualifications

Computer Graphics
September 1, 2024 - September 9, 2025
Unity Certified Programmer
November 1, 2017 - September 9, 2025

Industry Experience

Gaming, Media & Entertainment, Professional Services, Software & Internet, Education