Unity Developer with 9+ years of experience specializing in mobile and VR development. Proven track record of contributing to live-service mobile games with over 100 million downloads and developing core systems for cutting-edge VR projects. Expertise in performance optimization, tech art (shaders/VFX), and full-cycle feature development.

Varun Khatri

Unity Developer with 9+ years of experience specializing in mobile and VR development. Proven track record of contributing to live-service mobile games with over 100 million downloads and developing core systems for cutting-edge VR projects. Expertise in performance optimization, tech art (shaders/VFX), and full-cycle feature development.

Available to hire

Unity Developer with 9+ years of experience specializing in mobile and VR
development. Proven track record of contributing to live-service mobile games
with over 100 million downloads and developing core systems for cutting-edge VR
projects. Expertise in performance optimization, tech art (shaders/VFX), and
full-cycle feature development.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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Language

English
Fluent
Hindi
Fluent
Tamil
Fluent
Sindhi
Fluent

Work Experience

Unity Developer at Retinad Reality Inc
February 23, 2022 - September 5, 2025
Responsibilities: — Led tech art initiatives, developing high-quality visual effects (VFX) using Shader Graph and VFX Graph, enhancing overall game immersion. — Engineered performance-critical gameplay systems utilizing Unity’s DOTS framework to ensure smooth performance in a complex VR environment. — Seamlessly integrated dynamic UI systems and FMOD-driven audio architecture, improving player experience and system modularity. Projects: Highstreet (Unreleased Web3 based VR MMORPG), Highstreet Campus (Web based platform with mini games)
Game Developer at Nextwave Multimedia
August 1, 2016 - November 5, 2021
Responsibilities: — Developed, designed, and implemented gameplay features for a portfolio of mobile games, including the highly successful World Cricket Championship franchise (100M+ downloads). — Architected and implemented key systems including procedural world generation, save/load systems, and custom editor tools to accelerate team productivity. — Created and optimized shaders for mobile platforms, significantly improving visual fidelity while maintaining performance across diverse devices. Projects: World Cricket Championship 1, 2 & 3, Bat Attack Cricket, WCC Lite, Real Carrom, World Table Tennis Championship, Planet Golf, Racing Game (Unreleased), Mini Golf Game (Unreleased)
Game Programmer at Q Neuro
January 1, 2016 - July 31, 2016
Responsibilities: — Developed educational mini-games that interfaced with a brain activity monitoring headset (EEG), utilizing real-time player attention span data to dynamically adapt gameplay and maximize cognitive engagement. — Architected and implemented the data pipeline between the Unity application and the neuroheadset's API, ensuring accurate and low-latency data transmission for real-time feedback. — Collaborated with neuroscientists and data analysts to translate cognitive performance metrics into actionable game design mechanics. Projects: Several Math based educational Mini games for unreleased RPG game.
Game Programmer at Valari Studios
August 1, 2014 - October 31, 2015
Responsibilities: — Building Unity applications and games for multiple platforms based on client requirements. — Designing, architecting, testing and implementing game features. Projects: Goats or Tigers(iOS and Android), Several client projects.

Education

Bachelor of Arts in Digital Media (Game Development) at University of Wales
July 1, 2011 - July 31, 2014

Qualifications

Google Cybersecurity Certificate
November 1, 2023 - November 30, 2023

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Professional Services, Education