Hi, I’m Taha Kizmaz, a gameplay programmer with hands-on experience in C++, C#, and Unity. I focus on building real-time systems, AI, and multiplayer mechanics, and I shipped live features on a large-scale mobile title, Head Ball 2, at Masomo. I’ve developed internal tools using ImGui and built solo projects from the ground up, always aiming for performance and scalability.
I’m comfortable working in legacy codebases, collaborating across disciplines with designers and artists, and turning ideas into robust, data-driven systems. I enjoy exploring new tech and continuously improving the player experience through solid engineering and thoughtful collaboration.
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