Hi, I’m Taha Kizmaz, a gameplay programmer with hands-on experience in C++, C#, and Unity. I focus on building real-time systems, AI, and multiplayer mechanics, and I shipped live features on a large-scale mobile title, Head Ball 2, at Masomo. I’ve developed internal tools using ImGui and built solo projects from the ground up, always aiming for performance and scalability. I’m comfortable working in legacy codebases, collaborating across disciplines with designers and artists, and turning ideas into robust, data-driven systems. I enjoy exploring new tech and continuously improving the player experience through solid engineering and thoughtful collaboration.

Taha Kizmaz

Hi, I’m Taha Kizmaz, a gameplay programmer with hands-on experience in C++, C#, and Unity. I focus on building real-time systems, AI, and multiplayer mechanics, and I shipped live features on a large-scale mobile title, Head Ball 2, at Masomo. I’ve developed internal tools using ImGui and built solo projects from the ground up, always aiming for performance and scalability. I’m comfortable working in legacy codebases, collaborating across disciplines with designers and artists, and turning ideas into robust, data-driven systems. I enjoy exploring new tech and continuously improving the player experience through solid engineering and thoughtful collaboration.

Available to hire

Hi, I’m Taha Kizmaz, a gameplay programmer with hands-on experience in C++, C#, and Unity. I focus on building real-time systems, AI, and multiplayer mechanics, and I shipped live features on a large-scale mobile title, Head Ball 2, at Masomo. I’ve developed internal tools using ImGui and built solo projects from the ground up, always aiming for performance and scalability.

I’m comfortable working in legacy codebases, collaborating across disciplines with designers and artists, and turning ideas into robust, data-driven systems. I enjoy exploring new tech and continuously improving the player experience through solid engineering and thoughtful collaboration.

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Skills

Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate

Language

English
Fluent

Work Experience

Game Developer at Inventuna Games
October 1, 2022 - September 9, 2025
Re-created an existing browser game called Fortunes of Ventuna using the Unity game engine. Contributed and assisted the team with code reviews and programming standards.
Game Developer at Masomo (Miniclip)
August 31, 2022 - September 9, 2025
Led and contributed to new features in Head Ball 2. Built a UI tool using serialization and ImGui to create a data-driven system, reducing the cost of implementing specific UI features by 60%. Worked extensively with Cocos2d-x and C++, contributing to feature development and system optimisation. Delivered features continuously and defined activation strategies for live operations. Optimised and maintained a legacy codebase to improve performance and stability. Improved communication with designers and art teams, fostering effective cross-disciplinary discussions.
Summer Intern at Madbyte Games
August 31, 2020 - September 9, 2025
Studied 3D Game Studio game engine. Contributed to the development cycle of Zula.
Volunteer QA Specialist at Madbyte Games
March 1, 2020 - September 9, 2025
Assisted the QA team to detect bugs and glitches for Zula. Recommended and presented new game features.

Education

Master of Science (MSc) in Advanced Computer Science at University of Sussex, Brighton & Hove, United Kingdom
September 1, 2023 - September 1, 2024
Bachelor of Science (B.S.) in Computer Engineering at Marmara University, Istanbul, Turkey
September 1, 2016 - October 1, 2021

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Professional Services