I am a highly versatile 2D/3D generalist and multimedia artist with extensive experience in animation, video editing, game design, and visual effects. I specialize in Autodesk Maya, Unity, Unreal Engine, Blender, After Effects, and Python automation, delivering creative solutions from concept to final production. I am passionate about crafting immersive experiences for games, films, and interactive media. Throughout my career I collaborated with art directors and multidisciplinary teams to optimize assets for performance and storytelling. I value creative problem-solving, clear communication, and teamwork, and I enjoy turning ambitious ideas into polished, production-ready work.

Rustum Santos

I am a highly versatile 2D/3D generalist and multimedia artist with extensive experience in animation, video editing, game design, and visual effects. I specialize in Autodesk Maya, Unity, Unreal Engine, Blender, After Effects, and Python automation, delivering creative solutions from concept to final production. I am passionate about crafting immersive experiences for games, films, and interactive media. Throughout my career I collaborated with art directors and multidisciplinary teams to optimize assets for performance and storytelling. I value creative problem-solving, clear communication, and teamwork, and I enjoy turning ambitious ideas into polished, production-ready work.

Available to hire

I am a highly versatile 2D/3D generalist and multimedia artist with extensive experience in animation, video editing, game design, and visual effects. I specialize in Autodesk Maya, Unity, Unreal Engine, Blender, After Effects, and Python automation, delivering creative solutions from concept to final production. I am passionate about crafting immersive experiences for games, films, and interactive media.

Throughout my career I collaborated with art directors and multidisciplinary teams to optimize assets for performance and storytelling. I value creative problem-solving, clear communication, and teamwork, and I enjoy turning ambitious ideas into polished, production-ready work.

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Language

English
Fluent

Work Experience

3D Generalist at Narrasoft
January 1, 2025 - Present
Animates 3D characters and sets up prefab animation clips in Unity, aligning animation pipelines with project concepts and art direction to deliver ready-to-use assets for gameplay.
Game Level Designer | Unity 3D at TrycanSoft Inc.
January 1, 2025 - October 16, 2025
Designed game levels in Unity, created 3D assets, and automated animations with Python. Built Shader Graphs and designed VFX using Unity particle system; delivered Modu Marble prototype.
3D Game Animator at Neun Farben
March 1, 2024 - October 16, 2025
Animated characters and assets in Autodesk Maya, creating expressive performance sequences and collaborating with the art team to integrate motion into game assets.
3D Generalist at Hero Animation
January 1, 2025 - October 16, 2025
Modeled, textured, and animated 3D assets; collaborated with art directors and production teams; produced final composites in After Effects for promotional materials.
3D Generalist at Top Draw Animation Studio
January 1, 2024 - October 16, 2025
Created 3D assets, rendered scenes, and composited sequences; supported animation pipelines and asset optimization for film and commercial projects.
3D Generalist at DNA Micro Software Inc.
January 1, 2023 - October 16, 2025
Modeled optimized 3D e-commerce assets, performed retopology and WebGL prep; produced clothing patterns using Marvelous Designer.
Unreal Engine Level Designer / Blueprint Developer at BOOHAWI Studio
January 1, 2016 - October 16, 2025
Designed interactive VR environments and implemented gameplay logic using Unreal Engine blueprints and level design techniques.
Motion Graphics Animator at Saudi Aramco
January 1, 2014 - October 16, 2025
Created video presentations and promotional animations showcasing corporate initiatives.
2D Animation Pipeline Engineer at Rubicon Studios
December 31, 2009 - October 16, 2025
Toon Boom Harmony pipeline setup and technical troubleshooting.
2D Animation Pipeline Engineer at Rubicon Studios
December 31, 2013 - October 16, 2025
Toon Boom Harmony pipeline setup and technical troubleshooting.
Animator at Toei Animation Philippines
January 1, 2007 - October 16, 2025
Frame-by-frame animation for shows including Dragon Ball Z, Slam Dunk, One Piece, Sailor Moon.
3D Generalist at Narrasoft
January 1, 2025 - Present
Animates 3D characters & sets up prefab animation clips in Unity.
Game Level Designer at TrycanSoft Inc.
January 1, 2025 - October 16, 2025
Designed levels, created 3D assets, automated animations via Python. Built Shader Graphs & designed VFX using Unity's particle system. Delivered Modu Marble prototype successfully.
3D Game Animator at Neun Farben
March 1, 2024 - October 16, 2025
Animated characters & assets in Autodesk Maya.
3D Generalist at Hero Animation
January 1, 2025 - October 16, 2025
Modeled, textured, animated 3D assets & collaborated with art directors. Produced final composites using After Effects.
3D Generalist at Top Draw Animation Studio
January 1, 2024 - October 16, 2025
Created 3D assets, rendered & composited scenes.
3D Generalist at DNA Micro Software Inc.
January 1, 2023 - October 16, 2025
Modeled optimized 3D e-commerce assets, performed retopology & WebGL prep. Produced clothing patterns using Marvelous Designer.
Unreal Engine Level Designer / Blueprint Developer at BOOHAWI Studio
January 1, 2016 - October 16, 2025
Designed interactive VR environments & implemented gameplay logic.
Motion Graphics Animator at Saudi Aramco
January 1, 2014 - October 16, 2025
Created video presentations & promotional animations.
2D Animation Pipeline Engineer at Rubicon Studios
December 31, 2009 - October 16, 2025
Toon Boom Harmony pipeline setup & technical troubleshooting.
2D Animation Pipeline Engineer at Rubicon Studios
December 31, 2013 - October 16, 2025
Toon Boom Harmony pipeline setup & technical troubleshooting.
Animator at Toei Animation Philippines
January 1, 2007 - October 16, 2025
Frame-by-frame animation for shows: Dragon Ball Z, Slam Dunk, One Piece, Sailor Moon.

Education

B.S. Information Technology at Informatics Computer College
January 1, 2010 - January 1, 2011
Unity 3D Game Development Short Course at UPITTD
June 1, 2012 - July 1, 2012
Bachelor of Science in Information Technology at Informatics Computer College
January 1, 2010 - January 1, 2011
Unity 3D Game Development Short Course at UPITTD
June 1, 2012 - July 1, 2012

Qualifications

Unity 3D Game Development Short Course
June 1, 2012 - July 1, 2012
Unity 3D Game Development Short Course
June 1, 2012 - July 1, 2012

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Professional Services