Game development student with a strong foundation in software development principles, algorithms, and problem-solving. Passionate about turning creative concepts into immersive gaming experiences. Proficient in Unity and C#, with experience integrating and optimizing 3D assets and building character animation/transition systems. Committed to continuous learning and staying up to date with industry trends and technologies.

Ghady Saba

Game development student with a strong foundation in software development principles, algorithms, and problem-solving. Passionate about turning creative concepts into immersive gaming experiences. Proficient in Unity and C#, with experience integrating and optimizing 3D assets and building character animation/transition systems. Committed to continuous learning and staying up to date with industry trends and technologies.

Available to hire

Game development student with a strong foundation in software development principles, algorithms, and problem-solving. Passionate about turning creative concepts into immersive gaming experiences.

Proficient in Unity and C#, with experience integrating and optimizing 3D assets and building character animation/transition systems. Committed to continuous learning and staying up to date with industry trends and technologies.

See more

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
See more

Language

English
Fluent
French
Fluent
Arabic
Fluent

Work Experience

Mid-Level Unity Developer at Alzoughi SA R L - Chance Games
December 1, 2025 - June 1, 2026
Implemented game UI based on Figma design specifications, ensuring accurate layout and responsive behavior. Developed gameplay systems on the Unity client and implemented server-side logic using TypeScript and Node.js. Collaborated with designers and developers to integrate gameplay features and services. Tested, debugged, and optimized game systems to deliver stable, high-quality gameplay experiences. Worked within and extended an existing codebase while maintaining code quality and consistency with the established architecture.
Mid-Level Unity Developer at Chance Games
December 1, 2025 - June 1, 2026
Implemented game UI based on design specifications from Figma, ensuring accurate layout and responsive behavior; developed gameplay systems on the Unity client and implemented server-side logic using TypeScript and Node.js; collaborated with designers and developers to integrate gameplay features and services; tested, debugged, and optimized game systems to ensure stable, high-quality gameplay experiences; worked with and extended an existing codebase, maintaining code quality and consistency with established architecture.
Mid-Level Unity Developer at Al Zoughbi SARL - Chance Games
December 1, 2025 - June 1, 2026
Implement game UI based on design specifications from Figma, ensuring accurate layout and responsive behavior; develop gameplay systems on the Unity client and implement server-side logic using TypeScript and Node.js; collaborate with designers and developers to integrate gameplay features and services; test, debug, and optimize game systems to ensure stable, high-quality gameplay experiences; work with an extended and an existing codebase, maintaining code quality and consistency with established architecture.
Engine Artis t / Engineer Artist at Indie Games Startup
March 1, 2025 - June 1, 2026
Ensured 3D assets (models, textures, and materials) were properly integrated and optimized within the game engine. Collaborated with artists and developers to maintain visual quality and performance. Created and modified 3D assets using Blender when needed. Implemented and refined character animation systems, including player state transitions such as Idle, Walk, Run, Croch, and ledge-climbing mechanics. Supported integration of art assets with gameplay systems so they functioned correctly inside the engine.
Artist at Indie Games Startup
March 1, 2025 - June 1, 2026
Ensured 3D assets (models, textures, materials) were properly integrated and optimized within the game engine; collaborated with artists and developers to maintain visual quality and performance; created and modified 3D assets using Blender; implemented and refined character animation systems, including player state transitions (Idle, Walk, Run, Crouch) and ledge-climbing mechanics.
Engineer Artist at Indie Games Startup
March 1, 2025 - June 1, 2026
Ensure 3D assets (models, textures, and materials) are properly integrated and optimized within the game engine; collaborate with artists and developers to maintain visual quality and performance in the game; create and modify 3D assets using Blender when needed; implement and refine character animation systems, including idle, walk, run, crouch, and leg-climbing mechanics; support the integration of art assets with gameplay systems to ensure they function correctly in-engine.
Game Developer at iFFeX Inc
January 1, 2020 - November 13, 2025
Develop and improve algorithms optimizing gaming performance on multiple platforms. Create 3D models from scratch using Blender and implement them in Unity projects. Develop FPS shooter games with maps modeled after real places. Launch a party game called BumpBots with multiple modes including Elimination, Soccer and Racing. Build 2D games for cross-platform delivery using HTML5 and WebGL. Produce 2D art with Adobe Photoshop; compose music with FL Studio; implement mobile ads via Google Ads and Unity Ads. Work with Unity’s Particle System and deploy games to Android, iOS, and Windows.
Game Developer at IFeX Inc.
January 1, 2020 - Present
Develop and improve algorithms for optimizing gaming performance across multiple platforms; create 3D models using Blender and implement them in Unity; develop FPS shooter games with maps based on real places; create a party game with multiple modes (Elimination, Soccer, Racing); develop 2D games for universal platforms and WebGL with HTML5; produce game assets in Photoshop; compose music with FL Studio; implement ads with Google Ads and Unity Ads; deploy games on Android, iOS, and Windows using Unity's Particle System.
Game Developer at FeXI Inc
January 1, 2020 - Present
Developed and optimized games across Android, iOS, and Windows. Built 2D and 3D experiences in Unity, created new 3D models with Blender and integrated them into projects. Produced FPS-style and party games, and developed 2D titles for WebGL/HTML5. Designed assets in Photoshop, composed music with FL Studio, and implemented ads via Google Ads and Unity Ads. leveraged Unity's Particle System for enhanced visuals and deployed games on multiple platforms.

Education

Bachelor of Science in Computer Science at CNAM Liban
January 1, 2022 - January 1, 2025
High School Diploma in General Sciences at Beit Chabeb High School
January 11, 2030 - September 10, 2025
Bachelor of Science in Computer Science at CNAM Liban
January 1, 2022 - January 1, 2025
Bachelor of Science in Computer Science at CNAM LIBAN
January 1, 2022 - January 1, 2025
Bachelor of Science in Computer Science at CNAM Liban
January 1, 2022 - January 1, 2025
Bachelor of Science in Computer Science at CNAM Liban
January 1, 2022 - January 1, 2025
Bachelor of Science in Computer Science at CNAML Liban
January 1, 2022 - January 1, 2025

Qualifications

High School Diploma in General Sciences
January 11, 2030 - September 10, 2025

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Computers & Electronics