Available to hire
I’m a creative 3D artist with a passion for translating concepts into tangible product specifications. I’m organized, hardworking, a great team player, and always eager to learn.
I have contributed to AAA-game cinematics and collaborated with teams of artists to deliver accurate and efficient assets. My experience spans modeling, texturing, and animation across freelance and studio settings, and I continually expand my toolkit to optimize production.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Language
Spanish; Castilian
Fluent
English
Advanced
Work Experience
3D Modeler Freelance at Self-Employed / Freelance
June 1, 2024 - PresentUsed Maya and Substance Painter to create assets. Used Adobe Photoshop to draw, render and present models to clients. Used Substance Designer and Painter to create realistic textures for graphics and 3D animations.
3D Modeler at Render That
August 1, 2022 - June 5, 2024Used 3ds Max and V-Ray to create assets. Used Adobe Photoshop to draw, render and present models to clients. Used Substance Designer and Painter to produce realistic textures for graphics and 3D animations.
3D Modeler at Folks
September 1, 2021 - March 1, 2022Used Houdini and Arnold to create assets and architectural structures for backgrounds in shots, series and movies. Used SpeedTree to create trees and present models to clients. Used Substance Designer/ Painter for realistic textures. Used Maya for modeling assets. Researched new processes to optimize production.
3D Animator at Freelancer
January 1, 2019 - September 1, 2021Concept design a spider character for a music videoclip produced by Warrior VFX. Concept design for animations of the artist Carlos Vives on the 2020 tour. Used Fusion for composition and removal of unwanted elements.
3D Animator at Metro Studio Films
January 1, 2015 - July 1, 2017Used 3D Max to create animation, product shots, visual effects and concept art for characters, assets, backgrounds and features. Combined technical and artistic skills to meet animation objectives. Collaborated with other artists, animators and programmers to deliver on time and within budget. Interpreted concept art to build virtual characters and environments.
Animator at Cinecolor Digital
February 1, 2011 - March 1, 2015Conducted modeling and texturing for 3D animation product shots. Conceptualized 3D animations, visual effects and motion graphics for logos, symbols, backgrounds and features.
Texturizer at Immersion Games
February 1, 2011 - July 1, 2011Used 3ds Max modeling and textures. Conceptualized 3D animations and created character animations for cinematic sequences. Followed design guidelines and asset naming conventions to meet industry standards.
Animator 2D at Toonka Films
January 1, 2006 - February 1, 2007Used Adobe Flash to create animation frames. Conceptualized 2D animations and character animation for cinematics. Followed design guidelines. Developed tools for Linux (K-toon software).
Education
Python Programming (Online Degree) at edX
August 1, 2022 - February 14, 2026Graphic Design at Bellas Artes (Art Institute), Cali, Colombia
January 11, 2030 - July 1, 2007Qualifications
Industry Experience
Media & Entertainment, Gaming, Software & Internet, Professional Services, Education
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