I'm a passionate 3D artist with 4 years of experience in character modeling, animation, and visual design. I specialize in Blender, rigging, lighting, and texturing, with a strong focus on stylized and expressive art. As the lead designer for TIZA, I guide the artistic direction, model characters and environments, and manage color palettes. I collaborate with programmers and artists to ensure a cohesive visual and technical style, using Blender for modeling and animation to create stylized, expressive assets. I'm self-motivated, creative, and constantly learning in team-based game development.

Marlon J. Batista Pérez

I'm a passionate 3D artist with 4 years of experience in character modeling, animation, and visual design. I specialize in Blender, rigging, lighting, and texturing, with a strong focus on stylized and expressive art. As the lead designer for TIZA, I guide the artistic direction, model characters and environments, and manage color palettes. I collaborate with programmers and artists to ensure a cohesive visual and technical style, using Blender for modeling and animation to create stylized, expressive assets. I'm self-motivated, creative, and constantly learning in team-based game development.

Available to hire

I’m a passionate 3D artist with 4 years of experience in character modeling, animation, and visual design. I specialize in Blender, rigging, lighting, and texturing, with a strong focus on stylized and expressive art.

As the lead designer for TIZA, I guide the artistic direction, model characters and environments, and manage color palettes. I collaborate with programmers and artists to ensure a cohesive visual and technical style, using Blender for modeling and animation to create stylized, expressive assets. I’m self-motivated, creative, and constantly learning in team-based game development.

See more

Language

Spanish; Castilian
Fluent
English
Intermediate

Work Experience

Game Designer / 3D Artist – Project 'TIZA' (in development) at Japaint Team
September 1, 2024 - November 12, 2025
Leading the artistic design of TIZA, responsible for character and environment modeling, color palette definition, and overall visual direction. Collaborating with programmers and artists to ensure a cohesive visual and technical style. Using Blender for modeling and animation with a focus on stylized, expressive characters.
3D Modeler at Freelance
January 1, 2024 - November 12, 2025
Commission work: created a custom 3D cartoon-style character for a private client. Managed all stages: concept interpretation, modeling, texturing, and final rendering. Ensured artistic quality and client satisfaction through communication and creative problem-solving.

Education

Computer Science Engineer at University of Informatics Sciences (UCI)
January 11, 2030 - December 1, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet