I'm Nawaz Ahmed, a versatile CG artist and creative lead with over 20 years of post-production experience. I specialize in driving brand strategy, concept development, and campaign execution, delivering immersive visuals across advertising, film, and product visualization. I thrive in collaborative environments, mentor teams, and stay at the forefront of technology—leveraging tools like Maya, Houdini, Blender, and AI-assisted workflows to push the boundaries of what's possible.

Nawaz Ahmed

I'm Nawaz Ahmed, a versatile CG artist and creative lead with over 20 years of post-production experience. I specialize in driving brand strategy, concept development, and campaign execution, delivering immersive visuals across advertising, film, and product visualization. I thrive in collaborative environments, mentor teams, and stay at the forefront of technology—leveraging tools like Maya, Houdini, Blender, and AI-assisted workflows to push the boundaries of what's possible.

Available to hire

I’m Nawaz Ahmed, a versatile CG artist and creative lead with over 20 years of post-production experience. I specialize in driving brand strategy, concept development, and campaign execution, delivering immersive visuals across advertising, film, and product visualization.

I thrive in collaborative environments, mentor teams, and stay at the forefront of technology—leveraging tools like Maya, Houdini, Blender, and AI-assisted workflows to push the boundaries of what’s possible.

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Language

English
Fluent
Malayalam
Advanced
Hindi
Advanced
Arabic
Intermediate
Tamil
Intermediate

Work Experience

Creative Consultant / CG Generalist at BuzzNawaz
July 1, 2024 - Present
Deliver high-end CG, VFX, and motion design solutions for clients across advertising, film, product visualization, and corporate branding. Act as VFX Supervisor on commercial and film sets. Collaborate with creative teams to develop campaigns and pipelines, provide creative consulting on look development and storytelling, and leverage AI tools to enhance concept development and rotoscoping. Manage full project lifecycles including 3D animation, compositing, and motion graphics; lead small teams and maintain direct client communication.
Head of CG Division at OPTIX by Prodigious
June 1, 2024 - September 11, 2025
Oversee planning and execution of computer graphics projects, lead a multidisciplinary team in high-profile campaigns, allocate resources, and ensure on-time, on-budget delivery. Represent the company at conferences, prepare cost estimates for bids, supervise live shoots for VFX integration, and mentor team members. Drove marketing and promotional initiatives to increase revenue and foster a collaborative work environment.
CG Generalist at OPTIX by Prodigious
February 1, 2022 - September 11, 2025
Completed projects from concept through final render, including 3D modeling, rigging, animation, rendering, and compositing. Performed 2D animation and motion graphics; supervised a team of animators and ensured adherence to deadlines and quality standards. Collaborated with art and design teams to ensure seamless integration of animations with project aesthetics.
3D Artist & Animator at OPTIX ME
February 1, 2016 - September 11, 2025
Produced realistic and expressive character animations for various projects. Introduced a Character Animation Pipeline for efficient team workflow. Prepared rigs and contributed to creative ideation during brainstorming sessions for animation challenges.
Consultant/3D Artist at Amacksoft
September 30, 2010 - September 11, 2025
Acted as the primary client contact, translating needs into actionable project plans. Led the animation team to create captivating animations for multiple projects and clients.
3D Artist at 2digital TV
October 1, 2007 - September 11, 2025
Provided animations and motion capture support for Modhesh projects during Dubai Summer Surprises and contributed to various regional commercials.
3D Character Animator at Technicolor India
November 1, 2006 - September 11, 2025
Began as Facial Animator for an Australian cartoon series, promoted to Character Animator and contributed to high-end projects including DreamWorks collaborations and game cinematics.
3D Artist/Trainer at Rays & Hues Animation
November 1, 2005 - September 11, 2025
Worked on 3D visualization for architecture, graphic design for ads, and trained interns and students on 3D tools reflecting a background in Computer Engineering.

Education

Bachelor of Technology (B.Tech) in Computer Engineering at Cochin University, India
January 11, 2030 - January 1, 2004
Diploma with Honors in Animation at Vancouver Film School, Canada
January 11, 2030 - January 1, 2008

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Professional Services, Manufacturing, Real Estate & Construction