I'm on my way to becoming a game producer. Passionate about thinking and being innovative. Actively learning all skills to create the perfect design. I'm focused on building creative interactive game systems, including level design, UI, and sound design, with VR experiences and cross-disciplinary collaboration. I prototype with Oculus VR and Unity, balance gameplay, and iterate toward playable builds for competitions.

Chi Zhou

I'm on my way to becoming a game producer. Passionate about thinking and being innovative. Actively learning all skills to create the perfect design. I'm focused on building creative interactive game systems, including level design, UI, and sound design, with VR experiences and cross-disciplinary collaboration. I prototype with Oculus VR and Unity, balance gameplay, and iterate toward playable builds for competitions.

Available to hire

I’m on my way to becoming a game producer. Passionate about thinking and being innovative. Actively learning all skills to create the perfect design.

I’m focused on building creative interactive game systems, including level design, UI, and sound design, with VR experiences and cross-disciplinary collaboration. I prototype with Oculus VR and Unity, balance gameplay, and iterate toward playable builds for competitions.

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Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Advanced

Work Experience

Game Designer at Independent / Dying Music Project
June 1, 2022 - September 11, 2025
Early project concept development and design learning. Explored mechanics, level ideas, and art tasks to craft a cohesive design direction. Focused on prototyping and iterative refinement.
Game Designer at Independent / Grave Robbers
October 1, 2022 - September 11, 2025
Contributed to reconstruction and core gameplay concepts; collaborated on level layouts and basic art tasks for early prototypes.
Game Designer at Independent / Reconstruction
October 1, 2022 - September 11, 2025
Participants in multi-project period, focusing on gameplay pacing, level design, and asset integration.
Game Designer at Independent / Woodland Workshop
October 1, 2022 - September 11, 2025
VR experience development emphasizing interaction design and environment storytelling; contributed to playtesting and iteration.
Game Designer at Independent / Escape from King's Palace
June 1, 2023 - September 11, 2025
Level design and gameplay scripting for a timed project; coordinated art tasks and testing.
Game Designer at Independent / Fire Proof
November 1, 2023 - September 11, 2025
Gameplay systems, level pacing, and art task coordination for a standalone prototype.
Game Designer at Independent / Touch the Sky
November 1, 2023 - September 11, 2025
Concept development, level layout design, and playtesting coordination for a narrative-driven prototype.
Developer / Participant at Global Game Jam
January 31, 2025 - September 11, 2025
Participated in 2025 GGJ, contributing to core game play concepts, rapid prototyping, and team collaboration.
Game Designer / Lead Designer at Independent / Cartoon-style FPS with music elements
June 1, 2025 - September 11, 2025
Designed and documented core game play systems for a cartoon-style first-person shooter with music elements; created level layouts, coordinated playtesting, contributed to planning and art tasks. Built Oculus VR interaction concepts and focused on 3D modeling and playtesting to optimize user experience.
Team Lead / Designer at Independent / Light the Dark
March 1, 2025 - September 11, 2025
Led a 9-member team to design and develop a rogue-like dungeon crawling game; defined core loop, balancing combat, and level progression; delivered playables and design docs for a national competition.
Game Designer at Independent / Tomb Raider-style Platform Shooter
February 1, 2024 - September 11, 2025
Designed gameplay systems and levels; created sprite animation assets (six monsters) using aseprite; coordinated multi-disciplinary collaboration across art, programming, and audio.
Game Designer / Project Lead at Dying Music
June 1, 2022 - September 11, 2025
Led a 9-member team in designing and delivering a dice-based racing game around the theme 'speed'. Created level layouts, coordinated playtesting, contributed to planning and art tasks, and prototyped gameplay to showcase diverse experiences. Built creative interactive systems in Oculus VR to allow players to mix and launch materials in the environment. Focused on 3D modeling, material design, and playtesting to optimize user experience.
Designer / VR Experience Designer at Grave Robbers
October 1, 2022 - September 11, 2025
Reconstruction and VR experience development for a multi-project suite (Grave Robbers, Reconstruction). Enhanced gameplay systems and visual design to support immersive storytelling.
VR Experience Designer at Woodland Workshop
October 1, 2022 - September 11, 2025
Created a VR experience with cross-disciplinary tasks (art, programming, audio) and iterative playtesting to refine the user experience.
Game Designer at Escape from King Li's Palace
June 1, 2023 - September 11, 2025
Designed and prototyped a Tomb Raider–style shooter experience; coordinated across design, programming, and art to balance mechanics and pacing.
Game Designer at Fireproof
November 1, 2023 - September 11, 2025
Designed gameplay systems and levels; balanced combat encounters and progression; contributed to core mechanics and narrative integration for a VR/arcade-inspired experience.
Game Designer at Touch the Sky
November 1, 2023 - September 11, 2025
Led design and prototyping activities for a first-person shooter-inspired project; focused on level design, pacing, and player engagement through iterative playtesting.
Team Member at Global Game Jam
January 31, 2025 - September 11, 2025
Participated in a national game jam, contributing to game concept, UI, and overall gameplay experience under a tight 48-hour deadline.

Education

Bachelor of Games and Interactive Environments (Game Design) at Queensland University of Technology
January 1, 2022 - January 1, 2024
Master of Interaction Design and Electronic Arts (Audio and Acoustics) at The University of Sydney
January 1, 2024 - January 1, 2026
Bachelor of Games and Interactive Environments (Game Design) at Queensland University of Technology
January 1, 2022 - January 1, 2024
Master of Interaction Design and Electronic Arts (Audio and Acoustics) at The University of Sydney
January 1, 2024 - January 1, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Professional Services

Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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