Hi, I'm Gary Stewart—a Creative Game Designer who thrives on turning ideas into immersive player experiences. I specialize in Unreal Engine and Unity, with strong foundations in C++, C#, and prototyping. I love collaborating across disciplines to redesign rich environments and craft gameplay that feels intuitive and alive. Over the past few years I redesigned large-scale game spaces, contributed to Game Jam showcases, and mentored through hands-on internships at Castix LLC and UConn. I’m passionate about iterative testing, narrative-driven design, and delivering polished, player-first experiences.

Gary Stewart

Hi, I'm Gary Stewart—a Creative Game Designer who thrives on turning ideas into immersive player experiences. I specialize in Unreal Engine and Unity, with strong foundations in C++, C#, and prototyping. I love collaborating across disciplines to redesign rich environments and craft gameplay that feels intuitive and alive. Over the past few years I redesigned large-scale game spaces, contributed to Game Jam showcases, and mentored through hands-on internships at Castix LLC and UConn. I’m passionate about iterative testing, narrative-driven design, and delivering polished, player-first experiences.

Available to hire

Hi, I’m Gary Stewart—a Creative Game Designer who thrives on turning ideas into immersive player experiences. I specialize in Unreal Engine and Unity, with strong foundations in C++, C#, and prototyping. I love collaborating across disciplines to redesign rich environments and craft gameplay that feels intuitive and alive.

Over the past few years I redesigned large-scale game spaces, contributed to Game Jam showcases, and mentored through hands-on internships at Castix LLC and UConn. I’m passionate about iterative testing, narrative-driven design, and delivering polished, player-first experiences.

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Experience Level

Expert
Expert
Expert
Expert
Expert

Language

English
Fluent

Work Experience

Level Design Intern at Castix LLC
August 31, 2025 - September 11, 2025
Modified and redesigned two large-scale game environments to align with lore, faction history, and player navigation flow. Enhanced terrain, architecture, and faction-based zones using custom assets and narrative-based design goals. Identified and resolved major map issues including terrain clipping, geometry misalignment, and texture z-fighting. Implemented environmental storytelling through strategic placement of gameplay features, safe/danger zones, and interactive elements.
Game Design Intern at University of Connecticut
August 31, 2023 - September 11, 2025
Collaborated with UConn’s Psychology Department to develop a VR simulation supporting addiction treatment research. Designed interactive virtual scenarios enabling patients to confront and destroy addictive stimuli as therapeutic interventions. Implemented iterative feedback from psychology researchers, enhancing usability, immersion, and therapeutic efficacy. Increased research participant engagement by optimizing UX design and simulation interactivity.
Video & Sound Technician at Kuhn Copper Solutions
June 1, 2021 - Present
Edit and optimize marketing and instructional videos, increasing viewer engagement and satisfaction scores by 20%. Ensure high production quality by managing video and audio assets, maintaining consistency and clarity in final outputs.

Education

BFA in Digital Media Design & Game Design at University of Connecticut, Storrs, CT
January 11, 2030 - May 1, 2025

Qualifications

IBM Design Think Badge
January 1, 2022 - September 11, 2025

Industry Experience

Gaming, Media & Entertainment, Education, Healthcare