I am a versatile artist with a strong passion for games and literature, specializing in creating captivating visuals that evoke emotion. I blend storytelling with artistic expression to push creative boundaries and deliver engaging experiences. I am committed to continuous growth and evolution in my artistic skills, and I enjoy contributing effectively to dynamic creative projects across 3D, 2D, and UI/UX.

Srikar Velugula

I am a versatile artist with a strong passion for games and literature, specializing in creating captivating visuals that evoke emotion. I blend storytelling with artistic expression to push creative boundaries and deliver engaging experiences. I am committed to continuous growth and evolution in my artistic skills, and I enjoy contributing effectively to dynamic creative projects across 3D, 2D, and UI/UX.

Available to hire

I am a versatile artist with a strong passion for games and literature, specializing in creating captivating visuals that evoke emotion. I blend storytelling with artistic expression to push creative boundaries and deliver engaging experiences.

I am committed to continuous growth and evolution in my artistic skills, and I enjoy contributing effectively to dynamic creative projects across 3D, 2D, and UI/UX.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
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Language

English
Fluent

Work Experience

Lead Game Developer at NTAR Private Limited
February 1, 2025 - Present
Developed system frameworks for game clients, servers, and networking. Facilitated skill enhancement for junior game and non-game developers. Enabled multidisciplinary departments to adopt new technologies, improving output in 3D, 2D, and UI/UX design. Implemented DevOps practices and established effective LiveOps solutions. Integrated new systems into existing framework, enhancing gameplay and user experience. Optimized render pipeline for mobile platforms while maintaining the expected art style. Mentored junior team members across disciplines to elevate overall project quality. Managed pre-existing networking code to improve performance and reliability.
Lead Game Developer at Brahman Studios
December 1, 2024 - September 12, 2025
Led development of game client/server architecture and networking systems. Enabled teams across disciplines to leverage new technologies, improving output in 3D, 2D, and UI/UX design. Implemented DevOps workflows and LiveOps solutions. Integrated new systems into existing frameworks to enhance gameplay and user experience. Optimized render pipeline for mobile platforms while preserving art style. Mentored junior developers across disciplines to raise project quality.
Senior Game Developer at Serenico Labs
November 1, 2023 - September 12, 2025
Developed system frameworks for game clients, servers, and networking. Collaborated with game designers from publishers to refine concepts and achieve KPI objectives. Assisted indie developers in implementing system architecture and game mechanics. Mentored junior developers, sharing best practices in coding and design principles. Wrote code to determine mechanics and gameplay of new software. Translated client GDD into functional designs and mechanics for projects. Developed and iterated game prototypes, adhering to client specifications during market testing. Launched projects on App Store and Play Store in alignment with client requirements.
Game Developer (Freelance) at Freelance
March 1, 2023 - September 12, 2025
Developed multiple prototypes, successfully advancing several from testing to production phase. Collaborated with game designers from publishers to refine concepts and achieve KPI objectives. Assisted indie developers in implementing system architecture and game mechanics. Mentored junior developers, sharing best practices in coding and design principles. Wrote code to determine mechanics and gameplay of new software. Translated client GDD into functional designs and mechanics for projects. Developed and iterated game prototypes, adhering to client requirements during market testing. Launched projects on App Store and Play Store in alignment with client requirements. Developed and designed concepts for multiple games, enhancing creativity and innovation. Collaborated with developers to achieve industry standards in hyper-casual games. Led project management by establishing targets and milestones for team deliverables. Lead for art and design direction - creating concepts to be used in
Game Designer/Developer at Epsilon Co
March 1, 2022 - September 12, 2025
Translated client GDD into functional designs and mechanics for projects. Led art and design direction - creating concepts to be used in game. Handled UI/UX programming and design. Created and handled iterations of major mechanics in different games.
Senior Game Designer at IPApps Creative & Fun Games
December 1, 2021 - September 12, 2025
Developed prototypes, successfully advancing several from testing to production phase. Collaborated with game designers from publishers to refine concepts and achieve KPI objectives. Assisted indie developers in implementing system architecture and game mechanics. Mentored junior developers, sharing best practices in coding and design principles. Wrote code to determine mechanics and gameplay of new software. Translated client GDD into functional designs and mechanics for projects. Developed and iterated game prototypes, adhering to client specifications during market testing. Launched projects on App Store and Play Store in alignment with client requirements. Developed concepts for multiple games, enhancing creativity and innovation. Collaborated with developers to achieve industry standards in hyper-casual games. Led project management by establishing targets and milestones for team deliverables. Lead for art and design direction - Creating concepts to be used in game. Handled UI/UX
Game Developer at Blue Monocle Software
June 1, 2021 - September 12, 2025
Developed multiple prototypes, successfully advancing several from testing to production phase. Collaborated with game designers from publishers to refine concepts and achieve KPI objectives. Assisted indie developers in implementing system architecture and game mechanics. Mentored junior developers, sharing best practices in coding and design principles. Wrote code to determine mechanics and gameplay of new software. Translated client GDD into functional designs and mechanics for projects. Developed and iterated game prototypes, adhering to client specifications during market testing. Launched projects on App Store and Play Store in alignment with client requirements. Developed and designed concepts for multiple games, enhancing creativity and innovation. Collaborated with developers to achieve industry standards in hyper-casual games. Led project management by establishing targets and milestones for team deliverables. Lead for art and design direction - Creating concepts to be used i
Lead Game Developer at NTAR Private Limited
February 1, 2025 - Present
Developed system frameworks for game clients, servers, and networking. Facilitated skill enhancement for junior game and non-game developers. Enabled multidisciplinary departments to adopt new technologies, improving output in 3D, 2D, and UI/UX design. Implemented DevOps practices and established effective LiveOps solutions. Integrated new systems into existing framework, enhancing gameplay and user experience. Optimized render pipeline for mobile platforms while maintaining expected art style. Mentored junior team members across disciplines to elevate overall project quality. Managed pre-existing networking code to improve performance and reliability.
Lead Game Developer at Brahman Studios
December 31, 2024 - September 12, 2025
Developed system frameworks for game clients, servers, and networking. Facilitated skill enhancement for junior game and non-game developers. Enabled multidisciplinary departments to adopt new technologies, improving output in 3D, 2D, and UI/UX design. Implemented DevOps practices and established effective LiveOps solutions. Integrated new systems into existing framework, enhancing gameplay and user experience.
Senior Game Developer at Serenico Labs
November 30, 2023 - September 12, 2025
Led development efforts across multiple prototypes, collaborated with game designers and publishers to refine concepts, and improved networking performance and reliability. Mentored junior developers and contributed to high-quality deliverables.
Game Developer at Freelance
March 31, 2023 - September 12, 2025
Developed and iterated game prototypes, collaborated with designers to implement mechanics, and launched projects on App Store and Play Store in line with client requirements.
Game Designer/Developer at Epsilon Co
March 31, 2022 - September 12, 2025
Translated client GDD into functional designs and mechanics; developed and iterated game prototypes; collaborated with indie developers on architecture and mechanics.
Senior Game Designer at IPApps Creative & Fun Games
December 31, 2021 - September 12, 2025
Led art and design direction; handled UI/UX programming and design; collaborated with publishers; mentored juniors; produced prototypes and iterations of major mechanics.
Game Developer at Blue Monocle Software
June 30, 2021 - September 12, 2025
Developed and iterated multiple prototypes; launched projects on mobile platforms; contributed to 3D/2D and UI/UX.

Education

Bachelor's Degree in Games Development and Programming at SAE Dubai
January 1, 2020 - September 12, 2025
Diploma in Digital Illustration and Concept Design at 3DSense Media School, Singapore
January 1, 2016 - September 12, 2025
Bachelor's Degree in Games Development And Programming at SAE Dubai
January 1, 2020 - September 12, 2025
Diploma: Digital Illustration and Concept Design at 3DSense Media School, Singapore
January 1, 2016 - September 12, 2025

Qualifications

Bachelor's Degree in Games Development And Programming
January 1, 2020 - September 12, 2025
Diploma: Digital Illustration and Concept Design
January 1, 2016 - September 12, 2025

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Professional Services, Education