Available to hire
I’m a Unity Developer with 4+ years of delivering games across mobile and PC platforms. I’ve shipped 15+ commercial and prototype titles as an independent developer, with strong strengths in C# gameplay systems, performance optimization, shaders, AI, and technical art pipelines.
I thrive working with cross-disciplinary teams, lead small distributed groups using Agile workflows, and enjoy prototyping shader programming, procedural animation, and tooling improvements to streamline art pipelines and gameplay systems.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Language
English
Fluent
Work Experience
Game Developer
January 1, 2021 - PresentRemote role focused on optimizing startup and runtime performance (up to 30% speed boost), adding new gameplay features to multiple NDA projects (Dream Online, 2021–2022), and leading a small, distributed team (artists and programmers) using Agile workflows (Trello, GitHub, Slack) for a mid-scale NDA project with NS Games (2022–2024). Responsibilities included developing core gameplay systems (UI, physics, AI, progression) and performance optimization, plus prototyping shader programming and technical art pipelines (2024–2025). Consistently received 5-star client reviews for creativity, problem-solving, and polished execution.
Education
Master of Arts in Computer Animation at Kingston University London
January 11, 2030 - March 1, 2025Bachelor of Science in Computer Science and Engineering at Daffodil International University
January 11, 2030 - January 1, 2020Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment, Education
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
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