I'm a Unity Developer with 4+ years of delivering games across mobile and PC platforms. I've shipped 15+ commercial and prototype titles as an independent developer, with strong strengths in C# gameplay systems, performance optimization, shaders, AI, and technical art pipelines. I thrive working with cross-disciplinary teams, lead small distributed groups using Agile workflows, and enjoy prototyping shader programming, procedural animation, and tooling improvements to streamline art pipelines and gameplay systems.…

Md. Rais Al Kabir Joy

I'm a Unity Developer with 4+ years of delivering games across mobile and PC platforms. I've shipped 15+ commercial and prototype titles as an independent developer, with strong strengths in C# gameplay systems, performance optimization, shaders, AI, and technical art pipelines. I thrive working with cross-disciplinary teams, lead small distributed groups using Agile workflows, and enjoy prototyping shader programming, procedural animation, and tooling improvements to streamline art pipelines and gameplay systems.…

Available to hire

I’m a Unity Developer with 4+ years of delivering games across mobile and PC platforms. I’ve shipped 15+ commercial and prototype titles as an independent developer, with strong strengths in C# gameplay systems, performance optimization, shaders, AI, and technical art pipelines.
I thrive working with cross-disciplinary teams, lead small distributed groups using Agile workflows, and enjoy prototyping shader programming, procedural animation, and tooling improvements to streamline art pipelines and gameplay systems.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate

Language

English
Fluent

Work Experience

Game Developer
January 1, 2021 - Present
Remote role focused on optimizing startup and runtime performance (up to 30% speed boost), adding new gameplay features to multiple NDA projects (Dream Online, 2021–2022), and leading a small, distributed team (artists and programmers) using Agile workflows (Trello, GitHub, Slack) for a mid-scale NDA project with NS Games (2022–2024). Responsibilities included developing core gameplay systems (UI, physics, AI, progression) and performance optimization, plus prototyping shader programming and technical art pipelines (2024–2025). Consistently received 5-star client reviews for creativity, problem-solving, and polished execution.

Education

Master of Arts in Computer Animation at Kingston University London
January 11, 2030 - March 1, 2025
Bachelor of Science in Computer Science and Engineering at Daffodil International University
January 11, 2030 - January 1, 2020

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education