Experienced in AAA and live-service games with hands-on leadership across art direction, pipeline optimization, and character production. I’ve built and guided art teams to deliver production-ready characters with a strong emphasis on artistic fidelity and technical feasibility. I’m passionate about balancing creative execution with strategic planning, cultivating sustainable pipelines, and fostering cross-disciplinary collaboration.
I thrive in collaborative environments, mentoring artists, coordinating with design and production, and driving projects from concept to launch. I enjoy empowering teams to push boundaries, work across multiple studios and countries, and create characters that resonate with players.
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