Graduated from the University of Georgia with a Bachelor of Science in Computer Science, bringing strong technical expertise in Unity, VR development, and ASP.NET. Currently serving as Lead Developer at Skill Prepare, contributing to the creation and optimization of five STEM-accredited educational VR applications. Core proficiencies include efficient coding practices, UI/UX redesign, and seamless cross-platform integration, delivering immersive and high-performing user experiences. At Skill Prepare, led the integration of cutting-edge VR technologies and drove substantial performance improvements, enhancing user satisfaction through collaborative efforts with the team. Passionate about developing innovative solutions that align with organizational goals. Committed to fostering teamwork and supporting diverse perspectives to push the boundaries of educational technology.

Andrew Phipps

Graduated from the University of Georgia with a Bachelor of Science in Computer Science, bringing strong technical expertise in Unity, VR development, and ASP.NET. Currently serving as Lead Developer at Skill Prepare, contributing to the creation and optimization of five STEM-accredited educational VR applications. Core proficiencies include efficient coding practices, UI/UX redesign, and seamless cross-platform integration, delivering immersive and high-performing user experiences. At Skill Prepare, led the integration of cutting-edge VR technologies and drove substantial performance improvements, enhancing user satisfaction through collaborative efforts with the team. Passionate about developing innovative solutions that align with organizational goals. Committed to fostering teamwork and supporting diverse perspectives to push the boundaries of educational technology.

Available to hire

Graduated from the University of Georgia with a Bachelor of Science in Computer Science, bringing strong technical expertise in Unity, VR development, and ASP.NET. Currently serving as Lead Developer at Skill Prepare, contributing to the creation and optimization of five STEM-accredited educational VR applications. Core proficiencies include efficient coding practices, UI/UX redesign, and seamless cross-platform integration, delivering immersive and high-performing user experiences.

At Skill Prepare, led the integration of cutting-edge VR technologies and drove substantial performance improvements, enhancing user satisfaction through collaborative efforts with the team. Passionate about developing innovative solutions that align with organizational goals. Committed to fostering teamwork and supporting diverse perspectives to push the boundaries of educational technology.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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Language

Work Experience

Lead Developer at UPS - Supply Chain Solutions
January 1, 2023 - September 13, 2025
Delivered software to multiple Fortune 500 companies including Pfizer and Tesla; streamlined testing of over a dozen web services, enabling faster delivery and reducing security vulnerabilities in existing web applications.
VR Game Developer at GA Virtual Reality Laboratory
December 1, 2021 - September 13, 2025
Led a team developing a networked VR application using Photon Framework for online conferences, supporting over 30 participants; implemented VR game mechanics, UI/UX, and networking features in Unity.
Android Application Developer at University - Mobile Software Development Class
December 1, 2021 - September 13, 2025
Led a team to design an Android mobile application for a multi-user shopping list. Implemented the app’s user interface in XML using Android Studio; integrated Google Firebase backend for data storage and user authentication.
VR Game Developer at University - Virtual Reality Class
April 30, 2021 - September 12, 2025
Developed a virtual reality game for Oculus Rift/Quest 2 using Photon Framework; implemented procedural levels and enemy AI for engaging VR experiences.
Lead Developer at Skill Prepare
January 23, 2023 - Present
▪ Oversaw the development and design of five award winning and STEM accredited educational VR and desktop applications within the Unity game engine ▪ Published and maintained the seamless integration of titles onto numerous platforms including SteamVR, Playstation 5, Meta Quest, PICO VR, and Xbox ▪ Implemented efficient coding practices and optimized game performance, leading to a 50% reduction in loading times and a 150% increase in frame rate ▪ Led the integration of cutting-edge VR technologies, in addition to redesigning UI/UX, improving user experience and resulting in a 200% increase in positive user reviews

Education

Bachelor of Science in Computer Science, Minor in Film Studies at University of Georgia, Franklin College of Arts & Sciences
January 11, 2030 - December 1, 2021
Bachelor of Science in Computer Science, Minor in Film Studies at University of Georgia, Franklin College of Arts & Sciences
January 11, 2030 - December 1, 2021

Qualifications

Graduate cum Laude
January 11, 2030 - December 1, 2021
Graduation cum laude
January 11, 2030 - September 13, 2025

Industry Experience

Gaming, Software & Internet, Computers & Electronics, Media & Entertainment, Education, Professional Services