Hi, I’m Mihail Tulbur, a remote game developer from Chisinau, Moldova, focusing on Unity. I’ve developed several Unity projects, including visual novels, roguelikes, and 2D RPGs, and I design characters, animations, AI, combat systems, spell mechanics, and other core gameplay features. I enjoy prototyping new ideas and crafting engaging gameplay loops.
I’ve proposed new initiatives and partnerships to attract investment and support growth, led marketing campaigns, and promoted the brand across multiple channels. Since 2023 I’ve been studying Software Engineering at the International University of Applied Sciences of Berlin while continuing to grow in game development with Unity.
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