Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Language
French
Fluent
English
Fluent
German
Intermediate
Spanish; Castilian
Intermediate
Work Experience
Technical Level Designer at Tactical Adventures
January 1, 2021 - September 14, 2025Worked on Solasta: Crown of the Magister from early access release. Balanced loot and encounters to establish pacing and difficulty progression throughout the campaign. Designed two complete maps for DLCs from blockout to final art, featuring non-linear layouts and quests with multiple endings. Created several randomized encounter maps. Built pre-fabs for the in-game level editor and a full map to illustrate its possibilities. Developed tools to script interactive objects and speed up blockout iterations. Scripted an automated bot to assist QA and debugging.
Level Designer at Moon Studios (Lyon)
January 1, 2020 - September 14, 2025Worked on the pre-production of No Rest for the Wicked; designed a 'climb to the top' map with multiple paths and non-linear progression. Actively participated in design meetings, internal playtests, and game balancing.
Level Designer at Arkane Studios (Lyon)
January 1, 2016 - September 14, 2025Worked on Dishonored 2 from pre-production to release. Transformed blockouts into immersive experiences by collaborating with artists. Coordinated with the tech and narrative teams to create the first mission, ensuring the game's start with a strong 'boom'. Set up tutorials and pacing to teach core mechanics. Led from start to finish on the introductory cutscene, with a multidisciplinary team. Improved validation of gameplay mechanics by prototyping multiple gameplay vignettes with test maps.
Unreal Engine & Unity Instructor at Various video game schools in France (ECV Lille, Rubika, Gam Agora Lyon, Artline)
January 1, 2013 - PresentTeaching Unreal Engine and Unity with a focus on level design theory, map blocking, blueprints scripting, AI behaviors, and art & animation workflow.
Unreal Engine & Unity Instructor at ECV Lille, Rubika, Gam Agora Lyon, Artline (Teaching)
January 1, 2013 - PresentTaught Unreal Engine and Unity, focusing on level design theory, map blocking, AI behaviors, art & animation workflow.
Education
Master II in Game Design & Production at Supinfogame
January 1, 2007 - January 1, 2011Qualifications
Industry Experience
Gaming, Media & Entertainment, Software & Internet, Education
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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