PG

Pierre Gaudillere

Available to hire

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About

2-paragraph first-person bio, friendly tone

  • 13 years' experience
  • Joined September 2025

Languages

  • FrenchFluent
  • EnglishFluent
  • GermanIntermediate
  • Spanish; CastilianIntermediate

Industry experience

  • Gaming
  • Media & Entertainment
  • Software & Internet
  • Education

Work experience· 5 roles

Technical Level Designer · Tactical AdventuresJan 2021 – Sep 2025 · 4 yrs 9 mos

Worked on Solasta: Crown of the Magister from early access release. Balanced loot and encounters to establish pacing and difficulty progression throughout the campaign. Designed two complete maps for DLCs from blockout to final art, featuring non-linear layouts and quests with multiple endings. Created several randomized encounter maps. Built pre-fabs for the in-game level editor and a full map to illustrate its possibilities. Developed tools to script interactive objects and speed up blockout iterations. Scripted an automated bot to assist QA and debugging.

Level Designer · Moon Studios (Lyon)Jan 2020 – Sep 2025 · 5 yrs 9 mos

Worked on the pre-production of No Rest for the Wicked; designed a 'climb to the top' map with multiple paths and non-linear progression. Actively participated in design meetings, internal playtests, and game balancing.

Level Designer · Arkane Studios (Lyon)Jan 2016 – Sep 2025 · 9 yrs 9 mos

Worked on Dishonored 2 from pre-production to release. Transformed blockouts into immersive experiences by collaborating with artists. Coordinated with the tech and narrative teams to create the first mission, ensuring the game's start with a strong 'boom'. Set up tutorials and pacing to teach core mechanics. Led from start to finish on the introductory cutscene, with a multidisciplinary team. Improved validation of gameplay mechanics by prototyping multiple gameplay vignettes with test maps.

Unreal Engine & Unity Instructor · ECV Lille, Rubika, Gam Agora Lyon, Artline (Teaching)Jan 2013 – Present · 13 yrs 11 mos
Unreal Engine & Unity Instructor · Various video game schools in France (ECV Lille, Rubika, Gam Agora Lyon, Artline)Jan 2013 – Present · 13 yrs 11 mos

Education

Master II in Game Design & Production · Supinfogame2007 – 2011

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