I am a Lead Artist and art director with extensive experience leading environment art teams for AAA and indie projects. I specialize in planning art pipelines, coordinating cross‑disciplinary teams, and delivering high‑quality terrain, buildings and concept art while keeping production on schedule. I thrive in client-facing settings, on-set work, and remote collaboration, always aiming to maintain team wellbeing and a clear path from concept to in‑game implementation.
Over the years I have shipped and shaped titles across studios in the UK and Asia, working with Unreal, Substance, Maya and a range of production tools. My passion is turning creative vision into practical, scalable art pipelines that support fast iteration and consistent visuals across platforms.
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