Hi, I’m Anas Shaer, a Level Designer and Game Designer with 7+ years of experience balancing engaging gameplay for mobile and AAA titles. I helped ship 900+ levels for Candy Crush Saga and used data like APS, SPA, shuffle rate, and churn to optimize difficulty, retention, and monetization.\n\nI’ve contributed to AAA franchises at Activision, tested titles such as Call of Duty: WWII, Black Ops 4, and Modern Warfare, and led outsource design teams to deliver polished content on schedule. I excel at owning live features, collaborating cross-functionally, and driving data-driven design. I’m open to opportunities in Sweden or worldwide across mobile, hybrid-casual, or AAA projects.

Anas Shaer

Hi, I’m Anas Shaer, a Level Designer and Game Designer with 7+ years of experience balancing engaging gameplay for mobile and AAA titles. I helped ship 900+ levels for Candy Crush Saga and used data like APS, SPA, shuffle rate, and churn to optimize difficulty, retention, and monetization.\n\nI’ve contributed to AAA franchises at Activision, tested titles such as Call of Duty: WWII, Black Ops 4, and Modern Warfare, and led outsource design teams to deliver polished content on schedule. I excel at owning live features, collaborating cross-functionally, and driving data-driven design. I’m open to opportunities in Sweden or worldwide across mobile, hybrid-casual, or AAA projects.

Available to hire

Hi, I’m Anas Shaer, a Level Designer and Game Designer with 7+ years of experience balancing engaging gameplay for mobile and AAA titles. I helped ship 900+ levels for Candy Crush Saga and used data like APS, SPA, shuffle rate, and churn to optimize difficulty, retention, and monetization.\n\nI’ve contributed to AAA franchises at Activision, tested titles such as Call of Duty: WWII, Black Ops 4, and Modern Warfare, and led outsource design teams to deliver polished content on schedule. I excel at owning live features, collaborating cross-functionally, and driving data-driven design. I’m open to opportunities in Sweden or worldwide across mobile, hybrid-casual, or AAA projects.

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Language

English
Fluent
Arabic
Fluent
Swedish
Fluent

Work Experience

Level Designer & Outsource Content Manager at King
September 1, 2025 - September 14, 2025
Designed, tested, and balanced 900+ levels for Candy Crush Saga, contributing to sustained player retention and smooth difficulty progression. Owned and developed live features (e.g., Future mode) that boosted daily engagement and retention. Led and mentored two outsource design teams, onboarding new designers and ensuring quality standards. Applied data-driven design using APS, SPA, shuffle rate, and churn analysis to maximize booster usage without compromising fairness. Partnered with producers, artists, and QA to deliver polished content on schedule. Contributed to ideation of new mechanics, events, and game modes to support retention and monetization.
Level Designer & Outsource Content Manager at King
September 1, 2025 - September 14, 2025
Designed, tested, and balanced 900+ levels for Candy Crush Saga, contributing to sustained player retention growth and smooth difficulty progression. Owned and developed live features (e.g., Future mode) that boosted daily engagement and retention. Led and mentored two outsource design teams, onboarding new designers and ensuring consistent quality standards. Applied data-driven design using APS, SPA, shuffle rate, and churn analysis to maximize booster usage without compromising fairness. Completed King's Manager Foundation training, strengthening leadership and project management skills. Partnered with producers, artists, and QA to deliver polished, high-quality content on schedule. Contributed to ideation of new mechanics, events, and game modes to support retention and monetization strategies.
QA Tester at Activision
August 1, 2019 - September 14, 2025
Tested localization and functional bugs in AAA titles (Call of Duty: WWII, Black Ops 4, Modern Warfare). Conducted regression, functional, and UI testing daily, ensuring quality and smooth player experience. Documented defects in Jira and collaborated with development teams for timely resolution. Reviewed localization components pre-integration and provided ad-hoc translations.
QA Tester at Activision
August 1, 2019 - September 14, 2025
Tested localization and functional bugs in AAA titles (Call of Duty: WWII, Black Ops 4, Modern Warfare). Conducted regression, functional, and UI testing daily, ensuring quality and smooth player experience. Documented defects in Jira and collaborated with development teams for timely resolution. Reviewed localization components pre-integration and provided ad-hoc translations.
Beta Game Tester at OysterWorld
January 1, 2017 - September 14, 2025
Tested game quality, reported functional and UX issues. Provided actionable feedback to improve gameplay and player satisfaction. Participated in brainstorming sessions for development improvements.
Beta Game Tester at OysterWorld
January 1, 2017 - September 14, 2025
Tested game quality, reporting functional and UX issues. Provided actionable feedback to improve gameplay and player satisfaction. Participated in brainstorming sessions for development improvements.

Education

at Forsbergs School
January 11, 2030 - January 1, 2017
at Forsbergs School
January 11, 2030 - January 1, 2017

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet