Hi, I’m Anas Shaer, a Level Designer and Game Designer with 7+ years of experience balancing engaging gameplay for mobile and AAA titles. I helped ship 900+ levels for Candy Crush Saga and used data like APS, SPA, shuffle rate, and churn to optimize difficulty, retention, and monetization.\n\nI’ve contributed to AAA franchises at Activision, tested titles such as Call of Duty: WWII, Black Ops 4, and Modern Warfare, and led outsource design teams to deliver polished content on schedule. I excel at owning live features, collaborating cross-functionally, and driving data-driven design. I’m open to opportunities in Sweden or worldwide across mobile, hybrid-casual, or AAA projects.
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