Hi, I’m Ian Kaufman, a 3D Artist based in Louisville, Kentucky. I specialize in hard surface modeling and asset creation for games, with a strong focus on optimization to keep performance-friendly visuals across platforms. I’m comfortable crafting organic assets too, which lets me bring a versatile approach to any project. I earned a Bachelor of Science in Game Art from Full Sail University and have two years of hands-on experience using Maya, Unreal Engine 5, Substance Painter, and related tools. I enjoy collaborating with teams to push visuals forward, and I’m always looking for opportunities to learn, grow, and contribute to exciting game projects.

Ian Kaufman

Hi, I’m Ian Kaufman, a 3D Artist based in Louisville, Kentucky. I specialize in hard surface modeling and asset creation for games, with a strong focus on optimization to keep performance-friendly visuals across platforms. I’m comfortable crafting organic assets too, which lets me bring a versatile approach to any project. I earned a Bachelor of Science in Game Art from Full Sail University and have two years of hands-on experience using Maya, Unreal Engine 5, Substance Painter, and related tools. I enjoy collaborating with teams to push visuals forward, and I’m always looking for opportunities to learn, grow, and contribute to exciting game projects.

Available to hire

Hi, I’m Ian Kaufman, a 3D Artist based in Louisville, Kentucky. I specialize in hard surface modeling and asset creation for games, with a strong focus on optimization to keep performance-friendly visuals across platforms. I’m comfortable crafting organic assets too, which lets me bring a versatile approach to any project.

I earned a Bachelor of Science in Game Art from Full Sail University and have two years of hands-on experience using Maya, Unreal Engine 5, Substance Painter, and related tools. I enjoy collaborating with teams to push visuals forward, and I’m always looking for opportunities to learn, grow, and contribute to exciting game projects.

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Work Experience

Lead Artist at GMTK 2025
August 31, 2025 - September 16, 2025
Lead artist for the GMTK 2025 game jam. Managed visual art across the project, assisted and mentored one other artist, and delivered assets within a 4-day timeframe. Ranked 1246th in the artwork category out of 9,600 entries.
Artist at Mage::Machine
December 1, 2024 - September 16, 2025
Collaborated with 2 other artists and 5 designers to create assets for a small game demo.

Education

Bachelor of Science in Game Art (B.S.) at Full Sail University
January 11, 2030 - May 1, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment