Portfolio: _Website not available. Sign in: https://www.twine.net/signup_ Personal Projects: BMW from NFS: Most Wanted – 3D Modeling & Animation Project 3D Modeling: Developed an accurate replica of the car, including body, wheels and rims. Texturing & UVs: Created textures and UV layouts in Krita, working with materials and colors for a realistic look. Animation: Set up and animated car rig with RBC addon, creating a dynamic driving sequence with multiple camera angles. Robot Models – 3D Modeling & Animation Project 3D Modeling: Created detailed environment and robot models, including joints, limbs, and mechanical components, balancing complexity and optimization. Texturing & UVs: Applied textures using Blender for realistic and stylized looks. Animation: Animated robotic movements, demonstrating articulation, rotation, and mechanical behavior. Scene Composition: Placed robots in dynamic poses and environments to showcase their functionality and aesthetic. Room in a Jar – 3D Modeling & Animation Project 3D Modeling: Modeled a variety of props and interior elements, paying attention to scale and proportion to fit the jar environment Texturing & UVs: Designed and applied textures in Blender to achieve a realistic, but cartoonish look. Animation: Animated a cat jumping onto the bed, adding dynamic movement and life to the scene. Low-Poly Car – 3D Modeling & Game-Ready Asset Project 3D Modeling: Designed a clean, stylized car model with simplified geometry suitable for low-poly environments. Texturing & UVs: Applied stylized textures using Blender to enhance visual appeal while keeping performance-friendly. Optimization: Focused on polygon efficiency to ensure smooth rendering in real-time engines. Scene Composition: Presented the car in a minimalistic environment to showcase design and proportions. Game-Ready Preparation: Ensured the model could be easily imported and used in game engines. SKILLS 3D Modeling: Blender (hard-surface, characters, environments) Texturing & UVs: Krita, Substance Painter (learning) Optimization: Low-poly workflow, baking Animation Basics: Rigging, vehicle animation (Rigacar, RBC addon) Engines: Unity (asset import & setup)

Vlada Pleshka

Portfolio: _Website not available. Sign in: https://www.twine.net/signup_ Personal Projects: BMW from NFS: Most Wanted – 3D Modeling & Animation Project 3D Modeling: Developed an accurate replica of the car, including body, wheels and rims. Texturing & UVs: Created textures and UV layouts in Krita, working with materials and colors for a realistic look. Animation: Set up and animated car rig with RBC addon, creating a dynamic driving sequence with multiple camera angles. Robot Models – 3D Modeling & Animation Project 3D Modeling: Created detailed environment and robot models, including joints, limbs, and mechanical components, balancing complexity and optimization. Texturing & UVs: Applied textures using Blender for realistic and stylized looks. Animation: Animated robotic movements, demonstrating articulation, rotation, and mechanical behavior. Scene Composition: Placed robots in dynamic poses and environments to showcase their functionality and aesthetic. Room in a Jar – 3D Modeling & Animation Project 3D Modeling: Modeled a variety of props and interior elements, paying attention to scale and proportion to fit the jar environment Texturing & UVs: Designed and applied textures in Blender to achieve a realistic, but cartoonish look. Animation: Animated a cat jumping onto the bed, adding dynamic movement and life to the scene. Low-Poly Car – 3D Modeling & Game-Ready Asset Project 3D Modeling: Designed a clean, stylized car model with simplified geometry suitable for low-poly environments. Texturing & UVs: Applied stylized textures using Blender to enhance visual appeal while keeping performance-friendly. Optimization: Focused on polygon efficiency to ensure smooth rendering in real-time engines. Scene Composition: Presented the car in a minimalistic environment to showcase design and proportions. Game-Ready Preparation: Ensured the model could be easily imported and used in game engines. SKILLS 3D Modeling: Blender (hard-surface, characters, environments) Texturing & UVs: Krita, Substance Painter (learning) Optimization: Low-poly workflow, baking Animation Basics: Rigging, vehicle animation (Rigacar, RBC addon) Engines: Unity (asset import & setup)

Available to hire

Portfolio: Website not available. Sign in: https://www.twine.net/signup
Personal Projects:
BMW from NFS: Most Wanted – 3D Modeling & Animation Project
3D Modeling: Developed an accurate replica of the car, including body, wheels and rims.
Texturing & UVs: Created textures and UV layouts in Krita, working with materials and
colors for a realistic look.
Animation: Set up and animated car rig with RBC addon, creating a dynamic driving
sequence with multiple camera angles.
Robot Models – 3D Modeling & Animation Project
3D Modeling: Created detailed environment and robot models, including joints, limbs, and
mechanical components, balancing complexity and optimization.
Texturing & UVs: Applied textures using Blender for realistic and stylized looks.
Animation: Animated robotic movements, demonstrating articulation, rotation, and
mechanical behavior.
Scene Composition: Placed robots in dynamic poses and environments to showcase their
functionality and aesthetic.
Room in a Jar – 3D Modeling & Animation Project
3D Modeling: Modeled a variety of props and interior elements, paying attention to scale
and proportion to fit the jar environment
Texturing & UVs: Designed and applied textures in Blender to achieve a realistic, but
cartoonish look.
Animation: Animated a cat jumping onto the bed, adding dynamic movement and life to the
scene.
Low-Poly Car – 3D Modeling & Game-Ready Asset Project
3D Modeling: Designed a clean, stylized car model with simplified geometry suitable for
low-poly environments.
Texturing & UVs: Applied stylized textures using Blender to enhance visual appeal while
keeping performance-friendly.
Optimization: Focused on polygon efficiency to ensure smooth rendering in real-time
engines.
Scene Composition: Presented the car in a minimalistic environment to showcase design
and proportions.
Game-Ready Preparation: Ensured the model could be easily imported and used in game
engines.
SKILLS
3D Modeling: Blender (hard-surface, characters,
environments)
Texturing & UVs: Krita, Substance Painter (learning)
Optimization: Low-poly workflow, baking
Animation Basics: Rigging, vehicle animation (Rigacar, RBC
addon)
Engines: Unity (asset import & setup)

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Expert
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Intermediate

Language

English
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Work Experience

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Education

Bachelor's degree in Multimedia Production at Moldova State University
January 1, 2024 - September 16, 2025
Bachelor's degree in Multimedia Production at Moldova State University
January 1, 2024 - September 16, 2025

Qualifications

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Industry Experience

Media & Entertainment