Available to hire
I’m Guilhem Kuczynski, a post-producer with 20+ years of experience across editing, sound, VFX, and narrative design. I strive to create environments where teams can perform at their best, leveraging a broad creative and technical understanding to anticipate and neutralize issues before they arise. I negotiate across departments, devise agile strategies, and ensure production flows run smoothly, all while shaping projects that are narratively compelling and visually polished.
My work prioritizes client satisfaction, operational excellence, and creative insight, enabling teams to excel, enjoy the process, and deliver results we can all be proud of.
Skills
Experience Level
Expert
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Language
English
Fluent
Work Experience
Video Editor / Sound Designer
January 1, 2019 - PresentCut and sound-designed projects for high-end clients across fashion and luxury, including Louis Vuitton, Gucci, Zegna, Audemars Piguet, Alaïa, L’Oréal, Renault, and more. Collaborated with creative directors and DOPs to maintain brand voice, deliver diverse formats, and uphold export and production standards.
Video Editor, Interviewer, Motion Designer at Bordeaux Public Libraries
November 1, 2022 - September 27, 2025Launched and produced a series of cultural documentaries and interviews for the libraries’ official YouTube channel, in collaboration with local professionals and cultural actors. Established the brand design of the YouTube channel, creating motion graphics and sound design to fit the city’s public library network. Designed sustainable workflows to involve library personnel in the video-making process, ensuring successful legacy transitions and maintaining long-term video production quality. Elevated the institution’s digital presence with clear, warm, and accessible content.
Creative & Team Lead - Game Jams at GM TK Game Jam
January 1, 2022 - PresentRecruited and led teams of 39 and 24 contributors, designing a clear hierarchy with redundancy to ensure team stability in the high-turnover environment of game jams. Pre-empted production bottlenecks by optimizing workflows, improving cross-team communication, and resolving logistical and design challenges under extreme time constraints. Recognized for calm, decisive leadership and full-stack expertise across UI design, coding, art direction, sound, and game design. Lead for 2025 and 2024 jams.
Sound Lead / De facto Lead at Ludum Dare 2022
January 1, 2022 - PresentSupported project lead by recruiting and coordinating art & sound talent, building a cohesive creative team. Stabilized at-risk project, maintained team morale, resolved misalignments to restore project momentum, and designed an immersive, narrative-driven soundscape to enhance game atmosphere.
VFX Coordinator, Set Designer, Post-Production Contributor at Asylum
December 31, 2016 - September 27, 2025Oversaw visual effects, coordinated sets, and supported post-production for one episode, aligning VFX work with editorial needs and ensuring a polished final cut.
Composer & Editor at Un Prophete
December 31, 2016 - September 27, 2025Composer and editor for an experimental documentary about a man who founded a food charity after a visionary dream.
Composer, Mixer, Sound Designer at Nuit Rose
December 31, 2017 - September 27, 2025Created a full cinematic soundscape and mix for a fantasy short.
VFX & Color Grading at Petit Vélo
December 31, 2017 - September 27, 2025Refined VFX and color grading during final post-production, delivering a polished short film that went to La Ciotat Festival.
Heritage World-Building & Narrative Design at Personal / Various
January 1, 2014 - PresentHeritage: a vast, intricate trilogy of cities and cultures charting the evolution of civilizations, balancing sociological design, philosophical inquiry, and narrative resonance.
Viscious (World-Building & Narrative Design) at Personal / Project
January 1, 2021 - PresentViscious: a brutal cyberpunk fantasy universe where magic is neurological and rewires the mind of its users; explores power, control, and identity.
The Tide (TV series concept) at Personal / Project
December 31, 2019 - September 27, 2025Concept for a Lovecraftian horror with psychological thriller elements set in an isolated oil-rig town; examines rationality confronting the impossible.
Arcadia at Personal / Project
January 1, 2022 - PresentProject exploring a microcosm of life; themes of existentialism and social dynamics through a heist-like narrative.
Inspector Briar at Personal / Project
January 1, 2023 - PresentCaustic, absurdist detective novel series (French).
White House Crackdown at Personal / Project
January 1, 2025 - PresentFeature screenplay – political comedy thriller examining power and consequences in a near-future landscape.
Appeal Theory at Personal / Project
December 31, 2018 - September 27, 2025Authored an original model of aesthetic resonance and narrative attraction as a theoretical framework.
Video Editor / Sound Designer at Independent — Fashion, Luxury & Commercials
January 1, 2019 - PresentCut and sound-designed projects for high-end clients including Louis Vuitton, Gucci, Zegna, Audemars Piguet, Alaïa, Eres, Bellrose, L’Oréal, Renault, Soeur, 1309R. Upheld brand and client interests while enabling highly experimental work; collaborated with creative directors and DOPs to craft compelling, marketable outputs across multiple formats; maintained export quality and production standards.
Video Editor / Interviewer / Motion Designer at Bordeaux Public Libraries
November 1, 2022 - October 1, 2025Launched and produced cultural documentaries and interviews broadcast on the Libraries’ official YouTube channel; established the channel’s brand design with motion graphics and sound design fitting the city’s public library identity; designed sustainable workflows to involve library staff in video production; elevated the institution’s digital presence with clear, warm, and accessible content.
Lead Designer & Team Lead, Game Jams at GM TK Game Jam
January 1, 2022 - PresentGM TK Game Jam 2025 & 2024 (Team Lead): recruited and led teams of 39 and 24 contributors, designing a clear hierarchy with redundancy to ensure team stability in a high-turnover environment; pre-empted bottlenecks by optimizing workflow, improved cross-team communication, and resolved design/logistical challenges under extreme time constraints; recognized for calm, decisive leadership and full-stack expertise across UI design, coding, art direction, sound, and game design.
Sound Lead / De facto Lead, Ludum Dare 2022 at Ludum Dare
December 31, 2022 - October 1, 2025Supported project lead by recruiting and coordinating art & sound talent, building a cohesive creative team; stabilized a high-risk project, maintained team morale, resolved misalignments to restore momentum, and ensured final delivery before deadline; designed an immersive, narrative-driven soundscape enhancing the game atmosphere and player experience.
VFX Coordinator, Set Designer, Post-Production Contributor at Asylum (Independent Film)
December 31, 2016 - October 1, 2025VFX coordination, set design, and post-production contribution for one episode; oversaw visual effects, coordinated sets, and supported editorial workflow.
Composer & Editor at Un Prophete (Independent Film)
December 31, 2016 - October 1, 2025Composer and editor for an experimental documentary about a man who founded a food charity after a visionary dream.
Composer, Mixer & Sound Designer at Nuit Rose (Independent Film)
December 31, 2017 - October 1, 2025Created a full cinematic soundscape and mix for a fantasy short.
VFX & Color Grading Artist at Petit Vélo (Independent Film)
December 31, 2017 - October 1, 2025Refined VFX and color grading during final post-production, delivering a polished short that screened at La Ciotat Festival.
Education
at 3iS Bordeaux Film School
January 11, 2030 - September 27, 2025 at Fine Arts School of Cholet - Drawing, Painting, Sculpture
January 1, 2002 - January 1, 2010 at Fine Arts School of Cholet - Architecture & Design
January 1, 2010 - January 1, 2012Editing, directing, post-production at 3iS Bordeaux Film School
January 11, 2030 - October 1, 2025Drawing, Painting, Sculpture at Fine Arts School of Cholet
January 1, 2002 - December 31, 2010Architecture & Design at Fine Arts School of Cholet
January 1, 2010 - December 31, 2012Piano (10 years); Theatre (3 years) at Private study
January 11, 2030 - October 1, 2025Qualifications
Industry Experience
Media & Entertainment, Education, Software & Internet, Professional Services, Other
Skills
Experience Level
Expert
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