I’m a film, TV, and game composer who treats the score as a core pillar of storytelling. Since my early days studying music in the U.S., I’ve aimed to craft music that builds worlds, dictates pacing, and deepens emotion. I blend orchestral depth with hybrid sound design to move narratives forward, delivering music that doesn’t just fit but actively advances the story across film, series, games, and animation.
My in-house stints at Bleeding Fingers Music (2022–2023) and Hollywood Scoring (2023–2025) include work on Minecraft, League of Legends: Wild Rift, Teamfight Tactics, and the Esports World Cup, with a recording session at Abbey Road Studios. I bring hands-on animation experience: composing to storyboards and animatics, building character and location themes, and syncing hits to timing sheets. I’m comfortable scoring game cinematics, trailers, shorts, and series pilots, delivering clean stems, alternates, loopable cues, and broadcast-ready mixes, iterating quickly as shots lock. I value collaboration with directors, producers, and orchestras to ensure clear narrative intent in every cue.
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