I’m a film, TV, and game composer who treats the score as a core pillar of storytelling. Since my early days studying music in the U.S., I’ve aimed to craft music that builds worlds, dictates pacing, and deepens emotion. I blend orchestral depth with hybrid sound design to move narratives forward, delivering music that doesn’t just fit but actively advances the story across film, series, games, and animation. My in-house stints at Bleeding Fingers Music (2022–2023) and Hollywood Scoring (2023–2025) include work on Minecraft, League of Legends: Wild Rift, Teamfight Tactics, and the Esports World Cup, with a recording session at Abbey Road Studios. I bring hands-on animation experience: composing to storyboards and animatics, building character and location themes, and syncing hits to timing sheets. I’m comfortable scoring game cinematics, trailers, shorts, and series pilots, delivering clean stems, alternates, loopable cues, and broadcast-ready mixes, iterating quickly as shots lock. I value collaboration with directors, producers, and orchestras to ensure clear narrative intent in every cue.

Joseph S. Djafar

I’m a film, TV, and game composer who treats the score as a core pillar of storytelling. Since my early days studying music in the U.S., I’ve aimed to craft music that builds worlds, dictates pacing, and deepens emotion. I blend orchestral depth with hybrid sound design to move narratives forward, delivering music that doesn’t just fit but actively advances the story across film, series, games, and animation. My in-house stints at Bleeding Fingers Music (2022–2023) and Hollywood Scoring (2023–2025) include work on Minecraft, League of Legends: Wild Rift, Teamfight Tactics, and the Esports World Cup, with a recording session at Abbey Road Studios. I bring hands-on animation experience: composing to storyboards and animatics, building character and location themes, and syncing hits to timing sheets. I’m comfortable scoring game cinematics, trailers, shorts, and series pilots, delivering clean stems, alternates, loopable cues, and broadcast-ready mixes, iterating quickly as shots lock. I value collaboration with directors, producers, and orchestras to ensure clear narrative intent in every cue.

Available to hire

I’m a film, TV, and game composer who treats the score as a core pillar of storytelling. Since my early days studying music in the U.S., I’ve aimed to craft music that builds worlds, dictates pacing, and deepens emotion. I blend orchestral depth with hybrid sound design to move narratives forward, delivering music that doesn’t just fit but actively advances the story across film, series, games, and animation.

My in-house stints at Bleeding Fingers Music (2022–2023) and Hollywood Scoring (2023–2025) include work on Minecraft, League of Legends: Wild Rift, Teamfight Tactics, and the Esports World Cup, with a recording session at Abbey Road Studios. I bring hands-on animation experience: composing to storyboards and animatics, building character and location themes, and syncing hits to timing sheets. I’m comfortable scoring game cinematics, trailers, shorts, and series pilots, delivering clean stems, alternates, loopable cues, and broadcast-ready mixes, iterating quickly as shots lock. I value collaboration with directors, producers, and orchestras to ensure clear narrative intent in every cue.

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Language

English
Fluent
Indonesian
Advanced

Work Experience

Composer at Hollywood Scoring
January 1, 2025 - September 16, 2025
Collaborated with Riot Games and Tencent on League of Legends: Wild Rift and Teamfight Tactics. Composed and produced music for the Esports World Cup (EWC), recorded at Abbey Road Studios. Delivered cinematic and hybrid scores for trailers and international game campaigns.
Composer at Hollywood Scoring
January 1, 2025 - September 16, 2025
Collaborated with Riot Games and Tencent on League of Legends: Wild Rift and Teamfight Tactics. Composed and produced music for the Esports World Cup (EWC), recorded at Abbey Road Studios. Delivered cinematic and hybrid scores for trailers and international game campaigns.
In-house Composer at Bleeding Fingers Music
January 1, 2023 - September 16, 2025
Composed for a wide range of documentary series and contributed to Minecraft titles. Worked under Hans Zimmer’s production company, creating music under fast-paced studio deadlines. Collaborated with senior composers, producers, and orchestrators to deliver broadcast-ready music.
In-house Composer at Bleeding Fingers Music
January 1, 2023 - September 16, 2025
Composed for documentary series and contributed to Minecraft titles; worked under Hans Zimmer’s production company, creating music under fast-paced studio deadlines. Collaborated with senior composers, producers, and orchestrators to deliver broadcast-ready music.
Independent Film Composer at Jakarta, Indonesia
January 1, 2021 - September 16, 2025
Award-winning composer for multiple feature films and television projects. Recognized nationally for excellence in film scoring.
Independent Film Composer at Jakarta, Indonesia
January 1, 2021 - September 16, 2025
Award-winning composer for multiple feature films and television projects; nationally recognized for excellence in film scoring.

Education

Master of Music, Screen Scoring (Cum Laude) at USC Thornton School of Music
January 1, 2022 - September 16, 2025
Master of Music, Screen Scoring at USC Thornton School of Music
January 1, 2022 - September 16, 2025
Certificate, Wwise & Interactive Scoring Courses at Berklee Online
January 11, 2030 - September 16, 2025

Qualifications

Wwise & Interactive Scoring Certification
January 11, 2030 - September 16, 2025
O-1 Visa (Artist of Extraordinary Ability)
January 11, 2030 - September 16, 2025
Master of Music, Screen Scoring (Cum Laude)
January 1, 2022 - September 16, 2025
Certificate, Wwise & Interactive Scoring Courses
January 11, 2030 - September 16, 2025

Industry Experience

Media & Entertainment, Gaming, Software & Internet