Yann Rabaud

Available to hire

Experience Level

Expert
Expert

Language

English
Fluent

Work Experience

Asset Artist at MPC London
December 31, 2015 - September 17, 2025
Sculpted high-resolution assets for major productions, emphasizing anatomical precision for features such as legs, hands, neck, skull, and facial structure; mentored under Asset Lead; contributed to hero props using ZBrush, UVs and Mudbox.
Environment Artist at MPC London
December 31, 2015 - September 17, 2025
Contributed to Butter Buffalo Mudslide Cliff sequence in The Jungle Book; modeled, sculpted and dressed sets; collaborated with LookDev and FX teams to ensure seamless terrain animation integration.
Environment Artist at MPC Montreal
December 31, 2017 - September 17, 2025
Modeled pyramid elevation; enhanced destructible FX elements for X‑Men: Apocalypse; sculpted environmental rocks; assisted in destruction of Cairo environment for Pirates of the Caribbean: Deadly Triangle; created petrified hero model from match-move data for King Arthur; engineered city builds for Alien: Covenant; developed mountainous terrains and statues for surrounding environment.
Environment Lead at MPC Montreal
December 31, 2018 - September 17, 2025
Modeled archipelago and tree assets to build a lush ancient environment for Alien: Covenant; led a team and scoped look development across environments.
Environment Lead at Atomic Fiction Montreal
December 31, 2020 - September 17, 2025
Created lunar surface models, textures and rock scatter for For All Mankind (Season 1); orchestrated FX-ready pipelines using Houdini and Katana; delivered realistic snowy and rocky environments for Top Gun: Maverick.
Environment Supervisor at Method Studios Montreal
December 31, 2021 - September 17, 2025
Supervised an 8-artist team for For All Mankind (Season 2); oversaw asset creation and pipeline optimization; conceived underground limestone caverns and statues for surrounding environment; integrated scanned assets.
Environment Lead at Method Studios Montreal
December 31, 2022 - September 17, 2025
Contributed to CG minaret and street look development; led look development for Miss Marvel; managed the creation of a moon sequence for Thor: Love and Thunder; provided guidance to environment artists.
Environment Lead at Outpost VFX Montreal
January 1, 2022 - Present
Modeled and textured desert and Sphinx environments for Napoleon; collaborated with crowd and DMP teams to enhance environment dressing and look development; executed work on Dead Forest and Uranium Plant shoots, focusing on layout assembly, dressing, texture and look development.
Asset Artist at MPC London
December 31, 2015 - September 17, 2025
Sculpted high-resolution assets for 'The Thing', emphasizing anatomical precision in features such as legs, hands, neck, skull, and face; optimized LODs for rigging under mentorship of Asset Lead; created hero props with ZBrush, UVs, geometry and Mudbox for 'Planet Doom', enhancing the environment's alien, post-apocalyptic aesthetic.
Environment Artist at MPC London
December 31, 2015 - September 17, 2025
Contributed to the Buffalo Mudslide cliffs sequence in 'The Jungle Book' by modeling, sculpting and dressing the set; collaborated with LookDev and FX teams to ensure seamless integration of terrain animation and rock placements.
Environment Artist at MPC Montreal
December 31, 2017 - September 17, 2025
Modeled pyramid elevation and enhanced destructible FX elements for 'X-Men: Apocalypse'; sculpted environmental rocks for the Cairo destruction sequence in 'Pirates of the Caribbean: Dead Men Tell No Tales'; crafted a petrified hero model from motion-moved data for 'King Arthur'; engineered city buildings for 'Alien: Covenant'; developed mountainous environments (cliffs and rivers) to convey mythical visuals for 'Maleficent 2'; led a team of 5–10 artists to deliver assets under tight deadlines.
Environmental Lead at MPC Montreal
December 31, 2018 - September 17, 2025
Modeled and sculpted archipelago and tree assets to construct a lush underwater kingdom for 'Aquaman'; developed initial environmental elements (cliffs and rivers) to embody mythical visuals for 'Maleficent 2'; led a team of 5–10 artists, ensuring high-quality asset delivery under tight deadlines.
Environment Lead at Atomic Fiction Montreal
December 31, 2020 - September 17, 2025
Created lunar surface models, textures, and rock scatter for 'For All Mankind' (Season 1); orchestrated FX-ready pipelines using Houdini and Katana, optimizing asset delivery; delivered snowy and rocky environments with realistic terrain for 'Top Gun: Maverick'.
Environment Supervisor at Method Studios Montreal
December 31, 2021 - September 17, 2025
Supervised an 8-artist team for 'For All Mankind' (Season 2), overseeing asset creation and pipeline optimization; conceived underground limestone and sand dunes for 'Mortal Kombat', incorporating scanned materials and existing assets.
Environment Lead at Method Studios Montreal
December 31, 2022 - September 17, 2025
Led look development for 'Miss Marvel' by shaping CG minarets and street assets; guided environment artists and contributed to overall look development of the sequence.
Environment Lead at Outpost VFX Montreal
January 1, 2022 - Present
Modeled and textured desert and sphinx environments for 'Napoleon'; collaborated with crowd and DMP teams to refine environment dressing and look development; contributed to 'Dead Forest' and 'Uranium Plant' shots focusing on layout, dressing, texture, and look development.
Asset Artist at MPC London
December 1, 2015 - September 17, 2025
Sculpted high-resolution assets for The Thing, emphasizing anatomical precision in features such as legs, hands, neck, skull, face, and internal layers. Optimized LO Ds for rigging under mentorship of Asset Lead Andreas Nehls.
Environment Artist at MPC London
December 1, 2015 - September 17, 2025
Contributed to the Buffalo Mudslide cliffs sequence in The Jungle Book by modeling, sculpting, and dressing the set; collaborated with LookDev and FX teams to ensure seamless integration of terrain animations and rock placements.
Environment Artist at MPC Montreal
December 31, 2017 - September 17, 2025
Modeled pyramid elevation and enhanced destructible FX elements for X‑Men: Apocalypse; sculpted environmental rocks while collaborating on the destruction of the Cairo environment for Pirates of the Caribbean: Dead Men Tell No Tales. Crafted a petrified hero model from matched data for King Arthur. Engineered and sculpted ancient city buildings for Alien: Covenant. Developed initial environmental assets, including cliffs and rivers, to embody mythical and enchanting visuals for Maleficent 2. Led a team of 5–10 artists, effectively managing asset delivery and deadlines.
Environment Lead at Atomic Fiction Montreal
December 1, 2020 - September 17, 2025
Created lunar surface models, textures, and rock scatter for For All Mankind (Season 1). Orchestrated FX-ready pipelines using Houdini and Katana, optimizing asset delivery processes. Delivered snowy and rocky environments with realistic terrain for Top Gun: Maverick.
Environment Lead at Method Studios Montreal
December 31, 2021 - September 17, 2025
Supervised an 8-artist team for For All Mankind (Season 2), overseeing asset creation and enhancing pipeline optimization. Conceived underground limestone and sandstone caverns for Mortal Kombat, incorporating scanned materials and existing assets.
Environment Lead at Method Studios Montreal
December 31, 2022 - September 17, 2025
Contributed to CG minaret and street assemblies by leading look development for Miss Marvel. Managed the creation of the Moon of Shame sequence for Thor: Love and Thunder, guiding environment artists. Collab orated with crowd and DMP teams to enhance environment dressing and look development.
Environment Lead at Outpost VFX Montreal
January 1, 2022 - Present
Modeled and textured desert and sphinx environments for Napoleon, creating a historically accurate atmosphere. Collaborated with crowd and DMP teams to enhance environment dressing and look development. Executed Dead Forest and Uranium Plant shots, focusing on layout assembly, dressing, texture, and look development.
Asset Artist at MPC
January 1, 2014 - January 1, 2015
Sculpted high-resolution assets for various films, optimizing Level of Details (LODs) for rigging and focusing on anatomical details. Worked under the guidance of Asset Lead Andreas Tandy Nehls.
Environment Artist at MPC
January 1, 2015 - December 31, 2015
Contributed to different sequences by modeling, sculpting, and collaborating with other teams for seamless integration of terrain animations and rock placements.
Environment Artist at MPC
January 1, 2016 - December 31, 2017
Modeled environmental rocks and collaborated on the destruction of environments, integrating destructible FX models.
Environment Lead at MPC
January 1, 2017 - December 31, 2018
Led environment asset creation for various films, ensuring high standards and timely delivery while managing a team of artists.
Environment Lead at Atomic Fiction
January 1, 2019 - December 31, 2020
Created lunar surface models and managed FX-ready pipelines, optimizing asset delivery for the series 'For All Mankind'.
Environment Supervisor at Method Studios
January 1, 2020 - December 31, 2021
Supervised an artist team for the second season of 'For All Mankind', overseeing asset creation and maintaining environmental consistency.
Environment Lead at Method Studios
January 1, 2021 - December 31, 2022
Contributed to the creation of various environments, ensuring cohesiveness across departments and timely shot deliveries.
Environment Lead at Outpost VFX
January 1, 2022 - December 31, 2023
Modeled and textured historically accurate environments for films while collaborating with other teams for immersive final shots.

Education

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Qualifications

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Industry Experience

Media & Entertainment, Gaming