Available to hire
Hi, I’m Matheus, a creative artist and designer with 4+ years of experience in animation and video games. I specialize in matte painting, environment art, and visual storytelling, delivering high-quality results on tight schedules.
I love solving creative challenges, optimizing workflows, and collaborating with cross-functional teams to create cohesive visuals. I’m proactive, reliable, and comfortable communicating across departments to ensure smooth handoffs and production-friendly workflows.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Language
English
Fluent
Portuguese
Fluent
Spanish; Castilian
Beginner
French
Beginner
Work Experience
Background Painter at Titmouse
May 1, 2025 - September 18, 2025Painted multiple backgrounds for an unannounced TV series.
Painter at Titmouse
May 1, 2025 - September 18, 2025Painted multiple backgrounds for an unannounced TV series.
Senior Background Layout Artist at Giant Ant
April 1, 2025 - September 18, 2025Collaborated as a Senior Background Layout Artist on the feature Tangled, designing and refining multiple backgrounds for seamless integration; assisted Layout Supervisor with sequence analysis, ensuring continuity across shots, and identifying reusable backgrounds and storyboard inconsistencies; communicated proactively with leads, production, and cross-functional teams to ensure smooth asset handoffs and resolve technical issues; organized and optimized files for production-friendly workflows.
Senior Background Layout Artist at Giant Ant
April 1, 2025 - September 18, 2025Collaborated as a Senior Background Layout Artist on the feature film Tangles, designing and refining multiple backgrounds for seamless integration.
Background Painter at Titmouse
October 1, 2024 - September 18, 2025Painted multiple backgrounds for Star Trek: Lower Decks and Digman, maintaining alignment with design department treatments and ensuring visual consistency; streamlined production by reusing assets and speeding up the painting process; organized files for the compositing team and optimized handoffs.
Background Painter at Titmouse
October 1, 2024 - September 18, 2025Painted multiple backgrounds for Star Trek: Lower Decks and Digman, ensuring alignment with design department teams and maintaining visual continuity across shots.
Matte Painter at Stellar Creative Lab
November 1, 2023 - September 18, 2025Created matte paintings, cycloramas, and skyboxes; documented and optimized matte painting workflows for Sausage Party: Foodtopia by creating 3D models, projecting UVs, resolving compositing issues, improving efficiency, and ensuring seamless integration.
Matte Painter at Stellar Creative Lab
November 1, 2023 - September 18, 2025Created matte paintings, cycloramas and skyboxes, and documented workflows for Sausage Party: Foodtopia; optimized UVs, 3D modeling and compositing pipelines for seamless integration.
Compositor at Titmouse
November 1, 2022 - September 18, 2025Composited high-quality shots for Pantheon in After Effects using third-party plugins (Red Giant, Boris FX, OLM); collaborated with different departments to maintain production consistency.
Compositor at Titmouse
November 1, 2022 - September 18, 2025Composited high-quality shots for Pantheon in After Effects, using third-party plugins; collaborated with departments to maintain production consistency.
Location Colour Designer at Mainframe Studios
March 1, 2022 - September 18, 2025Designed key backgrounds and collaborated with teams to ensure cohesive color design for The Guava Juice Show; consistently delivered high-quality work on time.
Location Colour Designer at Mainframe Studios
March 1, 2022 - September 18, 2025Designed key backgrounds and collaborated with teams to ensure cohesive color design for The Guava Juice Show, delivering high-quality work on time.
Freelance Artist at DOOMWOOD Digital Media
May 1, 2021 - September 18, 2025Created appealing marketing illustration sketches for clients such as Navigator Games and Riot Forge.
Freelance Artist at DOOMWOOD Digital Media
May 1, 2021 - September 18, 2025Created appealing marketing illustration sketches for clients such as Navigator Games and Riot Forge.
Environment Concept Artist at SPSeal Game Studio
December 1, 2019 - September 18, 2025Designed all environments for SPSeal's first 3D mobile game Catch!, improving workflow efficiency and ensuring art style consistency through collaboration and the creation of an Art Bible.
Environment Concept Artist at SPSeal Game Studio
December 1, 2019 - September 18, 2025Designed environments for SPSeal's first 3D mobile game Catch!, improving workflow efficiency and ensuring art style consistency through collaboration and the creation of an Art Bible.
Education
Diploma at Langara College
September 1, 2020 - December 1, 2021Diploma, Concept Art for Entertainment at Vancouver Film School
August 1, 2018 - August 1, 2019Certificate, Game Art and Animation at Red Zero Brazil
June 1, 2015 - June 1, 2016Diploma, 2D Animation at Langara College
September 1, 2020 - December 1, 2021Diploma, Concept Art for Entertainment at Vancouver Film School
August 1, 2018 - August 1, 2019Certificate, Game Art and Animation at Red Zero Brazil
June 1, 2015 - June 1, 2016Qualifications
Certificate, Game Art and Animation
June 1, 2015 - June 1, 2016Certificate, Game Art and Animation
June 1, 2015 - June 1, 2016Diploma, Concept Art for Entertainment
August 1, 2018 - August 1, 2019Diploma, 2D Animation
September 1, 2020 - December 1, 2021Industry Experience
Gaming, Media & Entertainment
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
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