I'm a meticulous 3D character artist skilled in photorealistic style with experience in modeling, texturing, grooming, rendering, traditional art, and design. I'm passionate about collaborating on diverse projects—from promotional animations to short films—and I thrive in remote environments, delivering high-quality character assets for studios like Xakari and Studio X.

Roda Na

I'm a meticulous 3D character artist skilled in photorealistic style with experience in modeling, texturing, grooming, rendering, traditional art, and design. I'm passionate about collaborating on diverse projects—from promotional animations to short films—and I thrive in remote environments, delivering high-quality character assets for studios like Xakari and Studio X.

Available to hire

I’m a meticulous 3D character artist skilled in photorealistic style with experience in modeling, texturing, grooming, rendering, traditional art, and design.

I’m passionate about collaborating on diverse projects—from promotional animations to short films—and I thrive in remote environments, delivering high-quality character assets for studios like Xakari and Studio X.

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Language

Korean
Fluent
English
Fluent

Work Experience

3D Character Artist at Xakari
December 1, 2024 - Present
Create 3D character models and assets for promotional animations with Unreal Engine production. Create 3D Avatars for the Xakari application. Develop character concept art.
3D Character Modeler at The Other Side Short Film (Freelance)
July 31, 2025 - September 18, 2025
Pixar Co-Op 3D Animated Short film. Modeled 3D character assets based on the provided concept art.
3D Modeler at OPEX / Freelance
May 31, 2025 - September 18, 2025
Made low-poly hard-surface models optimized for Unreal Engine, and high-poly models for normal maps baking. Created texture maps.
3D Modeler / Look Dev Artist at Studio Xat - Academy of Art University
August 31, 2023 - September 18, 2025
Modeled, groomed, textured, and rendered for four different film projects, Scraps, Coming Home, Maelstrom II, and Bonded.
Business Planning Team Manager / Designer at Polycube Inc.
July 31, 2021 - September 18, 2025
Designed Latin font for mobile phones. Managed global customer service and SNS marketing.
Product & Package Designer at BNB Global Inc.
August 31, 2020 - September 18, 2025
Designed product packaging and marketing promotional graphics, including snack packaging for Costco projects.

Education

Master of Fine Arts in 3D Animation & VFX at Academy of Art University, San Francisco, CA
January 1, 2021 - January 1, 2024
Bachelor of Arts in Visual Communication Design at Korean National University of Arts, Seoul, South Korea
January 1, 2013 - January 1, 2018

Qualifications

Red Dot Design Award-winning project (low-poly & high-poly) as 3D Equipment Modeler
May 1, 2025 - May 1, 2025
Runner-Up in 3D realistic Modeling - iguana (Spring Show 2024)
April 1, 2024 - April 1, 2024
Runner-Up in Look Dev Character / Toad (Spring Show 2024)
April 1, 2024 - April 1, 2024
Winner - Aporia International Village Film Festival
December 1, 2022 - December 1, 2022
Winner - Hollywood Gold Awards
June 1, 2022 - June 1, 2022
Winner - Robinson Film Awards
March 1, 2022 - March 1, 2022
Runner-Up - 3D Realistic Modeling (Iguana) Spring Show
March 1, 2024 - March 1, 2024
Rookies 2025 - Finalist/A class in 3D Animation
August 27, 2025 - August 27, 2025

Industry Experience

Media & Entertainment
    uniE621 Red Toad2
    Toad 3DModeling ZBrush Maya Substance3Dpainter Arnold
    uniE621 Red Toad1
    Toad 3DModeling ZBrush Maya Substance3Dpainter Arnold
    uniE621 Roda Na: Iguana_Face Close-Up2
    iguana 3DModeling ZBrush Maya Substance3Dpainter MarvelousDesigner Arnold
    uniE621 Roda Na: Iguana_Face Close-Up1
    iguana 3DModeling ZBrush Maya Substance3Dpainter MarvelousDesigner Arnold
    uniE621 Roda Na: Iguana_Full Shot
    iguana 3DModeling ZBrush Maya Substance3Dpainter MarvelousDesigner Arnold

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