Available to hire
I am a graduate in Video Game Design and Development with an M.Sc. in Computer Graphics. I have a strong foundation in real-time rendering, shaders, and physically based simulation, and I ship small games and graphics experiments to my portfolio, iterating quickly from idea to playable prototype.
I enjoy hard problems at the intersection of math, performance, and user experience, and I thrive in feedback-heavy, product-focused environments. I am currently targeting roles in real-time graphics, rendering engineering, VFX tools, and XR (VR/AR).
Skills
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Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Language
Spanish; Castilian
Fluent
English
Advanced
French
Intermediate
Work Experience
Unity Developer at Muse Scene Lab
September 1, 2025 - September 18, 2025Technical R&D Unity development for the Paper-To-Product learning platform. Shipped production-ready C# gameplay and tooling modules (input, state, data capture, session orchestration) with a clear API surface and unit tests. Implemented rendering & VFX improvements including custom Shader Graph nodes, lightweight post-processing passes, and profiling-driven frame-time optimizations. Prototyped immersive VR practice experiences for orchestra conductors using OpenXR and XR Interaction Toolkit; tuned comfort, input, haptics, and single-pass instanced rendering for stable framerate. Built an AR prototype to visualize score annotations and spatial cues in real environments; implemented robust tracking, anchors, and UI for rehearsal workflows. Collaborated closely with stakeholders to translate qualitative feedback into sprint-ready specifications. Improved code quality via shared guidelines, CI checks, and modular project structure.
Unity Developer (Team Lead) at Muse Scene Lab
July 1, 2023 - September 18, 2025Led a small cross-functional team to prototype an immersive VR practice tool for orchestra conductors, from concept to demo-ready builds. Coordinated stakeholder demos at 4YFN (Mobile World Congress) within Amazon's incubation program; strengthened English communication in a professional setting.
Technical R&D Unity Developer at Muse Scene Lab
September 1, 2025 - September 18, 2025Implemented new features for the Paper-To-Product learning platform, elevating authoring, interactivity, and classroom usability. Built production-ready C# gameplay and tooling modules (input, state, data capture, session orchestration) with a clear API surface and unit tests. Shipped rendering & VFX improvements: custom Shader Graph nodes, lightweight post-processing passes, and profiling-driven frame-time optimizations. Prototyped an immersive VR practice experience for orchestra conductors using OpenXR and XR Interaction Toolkit; tuned comfort, input, haptics, and single-pass instanced rendering for stable framerate. Built an AR prototype (Unity AR Foundation) to visualize score annotations and spatial cues in real environments; implemented robust tracking, anchors, and UI for rehearsal workflows. Worked closely with demanding stakeholders (conductors and product leads), translating qualitative feedback into sprint-ready specifications. Raised code quality via shared coding guidelin
Unity Developer (Team Lead) at Muse Scene Lab
July 1, 2023 - September 18, 2025Led a small cross-functional team to prototype an immersive VR practice tool for orchestra conductors, from concept to polished, demo-ready builds. Coordinated stakeholder demos at 4YFN (Mobile World Congress) within Amazon's incubation program; strengthened English communication in a professional setting.
Education
M.Sc. in Computer Graphics and Video Games at Universidad Rey Juan Carlos (URJC)
September 1, 2023 - June 1, 2024B.Sc. in Video Game Design and Development at Universidad Rey Juan Carlos (URJC)
September 1, 2018 - June 1, 2023B.Eng. in Computer Engineering (incomplete) at Universidad de Murcia (UM)
September 1, 2015 - June 1, 2018B.Eng. in Telecommunication Systems (incomplete) at Universidad Politécnica de Cartagena (UPCT)
September 1, 2014 - June 1, 2015B.Sc. in Video Game Design and Development at Universidad Rey Juan Carlos (URJC)
September 1, 2018 - June 1, 2023M.Sc. in Computer Graphics and Video Games at Universidad Rey Juan Carlos (URJC)
September 1, 2023 - June 1, 2024Qualifications
Industry Experience
Gaming, Media & Entertainment, Software & Internet, Education, Professional Services, Computers & Electronics
Skills
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Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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