Shubhada Londhe
I am Shubhada Londhe, a VR/AR/MR developer currently pursuing an MSc in Virtual Reality at Swansea University. I have hands-on experience with Unity and C to build VR simulations, digital twins, and XR training tools.
About
I am Shubhada Londhe, a VR/AR/MR developer currently pursuing an MSc in Virtual Reality at Swansea University. I have hands-on experience with Unity and C# to build VR simulations, digital twins, and XR training tools. My modules include AI-Integration, Extended Reality Development, VR training simulations, and Digital Twin. For my dissertation, I explored a Mixed Reality Application for Neuroscience to learn complex brain structures. I also volunteered at Swansea Science Festival, engaging 100+ users with VR experiences.
Previously, I earned a B.Tech in Artificial Intelligence and Data Science from Pune University, with coursework in programming languages, software engineering, and data structures. As a Virtual Reality Research Intern at ISRO, I developed VR simulations for the Gaganyan mission using Unity and C#, integrated geospatial data using JSON, and explored Caesium Ion for real-time rendering. I collaborated with a 5-person team on real-time geospatial rendering to improve usability. I am seeking a Unity VR Developer role and have the right to work in the UK.
- 1 year's experience
- Joined September 2025
Industry experience
- Software & Internet
- Media & Entertainment
- Education
- Gaming
- Government
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Work experience
Developed VR simulations for the Gaganyan mission using Unity and C#, integrated geospatial data using JSON to improve simulation accuracy and user experience, explored Caesium Ion for real-time rendering, and collaborated with a 5-person team on real-time geospatial rendering to improve usability.
Developed VR simulations for Gaganyan mission using Unity and C#, enhancing training effectiveness by 30%; integrated geospatial data using JSON to improve simulation accuracy, enhancing user experience by 50%; explored Caesium Ion for real-time rendering, achieving 48% performance increase and reducing lag in simulations; collaborated with a 5-person team on real-time geospatial rendering, improving usability by 50%.
Education
Certifications and awards· 8
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