Game developer and former scientific researcher with experience designing and developing 2D and 3D games of various genres using the Unity game development software, and a passion for using my creative and technical skills to create new, meaningful gaming experiences. I am highly independent, self-motivated and skilled at solving problems, with strong analytical, organizational, and project management abilities. I thrive in flexible, remote, globally distributed teams and, as a Unity generalist, enjoy wearing many hats to turn ideas into playable experiences. As a project leader on solo and collaborative projects, I have experience from across the entire lifecycle of game development, from concepting to coding to level design. I also have experience working in a small, indie team as a 3D level designer, which involved collaborating with artists and developers to produce new assets and gameplay mechanics, prototype new systems, and build levels inside Unity from greybox to set dressing. I believe in good collaboration. It is important to me to hear your ideas and have you actively involved in the design process, while also bringing my own knowledge and abilities to the table.

Carrie Easter

Game developer and former scientific researcher with experience designing and developing 2D and 3D games of various genres using the Unity game development software, and a passion for using my creative and technical skills to create new, meaningful gaming experiences. I am highly independent, self-motivated and skilled at solving problems, with strong analytical, organizational, and project management abilities. I thrive in flexible, remote, globally distributed teams and, as a Unity generalist, enjoy wearing many hats to turn ideas into playable experiences. As a project leader on solo and collaborative projects, I have experience from across the entire lifecycle of game development, from concepting to coding to level design. I also have experience working in a small, indie team as a 3D level designer, which involved collaborating with artists and developers to produce new assets and gameplay mechanics, prototype new systems, and build levels inside Unity from greybox to set dressing. I believe in good collaboration. It is important to me to hear your ideas and have you actively involved in the design process, while also bringing my own knowledge and abilities to the table.

Available to hire

Game developer and former scientific researcher with experience designing and developing 2D and 3D games of various genres using the Unity game development software, and a passion for using my creative and technical skills to create new, meaningful gaming experiences.

I am highly independent, self-motivated and skilled at solving problems, with strong analytical, organizational, and project management abilities. I thrive in flexible, remote, globally distributed teams and, as a Unity generalist, enjoy wearing many hats to turn ideas into playable experiences.

As a project leader on solo and collaborative projects, I have experience from across the entire lifecycle of game development, from concepting to coding to level design. I also have experience working in a small, indie team as a 3D level designer, which involved collaborating with artists and developers to produce new assets and gameplay mechanics, prototype new systems, and build levels inside Unity from greybox to set dressing.

I believe in good collaboration. It is important to me to hear your ideas and have you actively involved in the design process, while also bringing my own knowledge and abilities to the table.

See more

Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
See more

Language

English
Fluent

Work Experience

Independent Game Developer at Infinity 27
January 1, 2022 - Present
Independent game development lead for Infinity 27, contributing design, level design, puzzle design, coding, 2D art, animation and narrative work. Acted as project lead on solo projects and as lead level designer in a remote, globally distributed team. Built prototypes and wrote dialogue, with rigorous QA testing. Developed a playable, greybox level for a third-person action-adventure game (Samsara) during Infinity 27's two-week Real-Time 3D bootcamp, using Unreal Engine 5; collaborated with artists and developers to produce new assets and game mechanics; managed version control and documentation with GitHub, Perforce, Discord and Confluence. Employed agile workflows and cross-functional collaboration.
Level Designer at Gazehound Games
March 1, 2024 - Present
Lead level designer on Humbug Tales: Keeper of the Swarm. Designed 2D levels and puzzles, collaborating with artists and developers to produce assets and new game mechanics. Prototyped mechanics, built levels inside Unity from greybox to set-dressing, adjusted code, wrote dialogue, and performed QA. Worked in a small, globally distributed startup team and used synchronous/asynchronous communication via Discord. Technologies used included Unity, Visual Studio, Clip Studio Paint, GitHub, Discord and Confluence.
Independent Game Developer at Self-Employed / Independent
January 1, 2022 - Present
End-to-end game development across multiple solo projects; prototyping, level design, art and music coordination, coding, QA, and narrative/dialogue work; hands-on with Unity and C#, GitHub, and remote agile collaboration.
Lead Level Designer at Gazehound Games
March 1, 2024 - Present
Lead level designer on Humbug Tales: Keeper of the Swarm. Design 2D levels and puzzles, prototype mechanics, build levels in Unity from greybox to set dressing, collaborate with artists and developers to produce assets and gameplay mechanics, QA/testing, dialogue writing, and iterative playtesting in a remote, globally distributed team. Tools used include Unity, Visual Studio, Clip Studio Paint, Adobe Photoshop, GitHub, and Perforce.

Education

MBiol & BSc Zoology at University of Leeds
January 1, 2011 - January 1, 2013
PhD in Biology (Creating games for science research) at University of Leeds
January 1, 2013 - January 1, 2017
A-Levels at Wakefield Girls High School
January 1, 2006 - January 1, 2011
GCSEs at Wakefield Girls High School
January 1, 2006 - January 1, 2011
PhD (Biology): Creating games for scientific research (pass) at University of Leeds
January 1, 2013 - December 31, 2017
MBiol & BSc Zoology, First-class Honours at University of Leeds
January 1, 2011 - December 31, 2013
A-levels - Biology (A*), Geography (A*), Maths (A), General Studies (A*) at Wakefield Girls High School
January 1, 2010 - December 31, 2011
GCSEs - 9 subjects including Biology, Chemistry, Physics, Geography, English, Maths at Wakefield Girls High School
January 1, 2006 - December 31, 2011

Qualifications

Royal Society of Biology Top Student Award
January 1, 2017 - September 19, 2025
Biology MBiol Prize
January 1, 2016 - September 19, 2025
Biological Sciences Achievement Scholarship
January 1, 2013 - September 19, 2025
Neighbourhood Nature Ecology Course
January 1, 2012 - September 19, 2025
Royal Society of Biology Top Student Award
January 1, 2017 - December 31, 2017
Biology MBiol Prize
January 1, 2013 - December 31, 2013
Infinity 27 Two-Week RT3D Skills Bootcamp
July 1, 2023 - July 14, 2023

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education, Life Sciences