Game developer and former scientific researcher with experience designing and developing 2D and 3D games of various genres using the Unity game development software, and a passion for using my creative and technical skills to create new, meaningful gaming experiences.
I am highly independent, self-motivated and skilled at solving problems, with strong analytical, organizational, and project management abilities. I thrive in flexible, remote, globally distributed teams and, as a Unity generalist, enjoy wearing many hats to turn ideas into playable experiences.
As a project leader on solo and collaborative projects, I have experience from across the entire lifecycle of game development, from concepting to coding to level design. I also have experience working in a small, indie team as a 3D level designer, which involved collaborating with artists and developers to produce new assets and gameplay mechanics, prototype new systems, and build levels inside Unity from greybox to set dressing.
I believe in good collaboration. It is important to me to hear your ideas and have you actively involved in the design process, while also bringing my own knowledge and abilities to the table.
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