Lead 3D Artist and Character Artist with a strong background in guiding teams, shaping visual direction and supporting production across multiple game projects. Throughout my career, I have combined hands-on expertise with leadership, helping artists grow while ensuring that the artistic vision and technical requirements of each project stay aligned. I have led teams through full pipelines, from early concept discussions to final in-engine integration, always focusing on efficiency, clarity and consistent quality. I enjoy creating structures that make the team’s work easier, from workflow improvements to asset organization and review processes. My approach balances creative problem-solving with practical production needs, helping projects move forward smoothly. What drives me as a leader is collaboration. I believe in clear communication, mentorship and building an environment where artists feel confident, supported and able to deliver their best work. Whether developing characters, weapons or environments, I aim to elevate both the art and the team behind it.

Leandro Soares

Lead 3D Artist and Character Artist with a strong background in guiding teams, shaping visual direction and supporting production across multiple game projects. Throughout my career, I have combined hands-on expertise with leadership, helping artists grow while ensuring that the artistic vision and technical requirements of each project stay aligned. I have led teams through full pipelines, from early concept discussions to final in-engine integration, always focusing on efficiency, clarity and consistent quality. I enjoy creating structures that make the team’s work easier, from workflow improvements to asset organization and review processes. My approach balances creative problem-solving with practical production needs, helping projects move forward smoothly. What drives me as a leader is collaboration. I believe in clear communication, mentorship and building an environment where artists feel confident, supported and able to deliver their best work. Whether developing characters, weapons or environments, I aim to elevate both the art and the team behind it.

Available to hire

Lead 3D Artist and Character Artist with a strong background in guiding teams, shaping visual direction and supporting production across multiple game projects. Throughout my career, I have combined hands-on expertise with leadership, helping artists grow while ensuring that the artistic vision and technical requirements of each project stay aligned.

I have led teams through full pipelines, from early concept discussions to final in-engine integration, always focusing on efficiency, clarity and consistent quality. I enjoy creating structures that make the team’s work easier, from workflow improvements to asset organization and review processes. My approach balances creative problem-solving with practical production needs, helping projects move forward smoothly.

What drives me as a leader is collaboration. I believe in clear communication, mentorship and building an environment where artists feel confident, supported and able to deliver their best work. Whether developing characters, weapons or environments, I aim to elevate both the art and the team behind it.

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Language

Portuguese
Fluent
English
Advanced

Work Experience

Game Art Lead at Jungle
January 31, 2025 - September 30, 2025
Led the art team in the transition of a mobile FPS into a third-person Battle Royale. Directed maps, weapons, characters, and seasonal content, mentoring artists and balancing leadership with hands-on production.
Principal 3D Artist at Jungle
February 28, 2025 - September 19, 2025
Created characters, skins, and environment assets for a mobile FPS. Built the art pipeline with a strong focus on mobile optimization and collaborated with design and engineering teams to deliver high-quality content.
Senior 3D Artist – Freelance at Freelance
June 1, 2012 - Present
Delivered characters, environments, and marketing visuals for global studios and publishers. Highlights: splash screen artwork for battle-royale titles; collectible RPG miniatures (3D print-ready); 3D models for commercials; environment assets for strategy games.
Senior 3D Artist at Wildlife Studios
March 31, 2019 - September 19, 2025
Contributed within the generalist art department across multiple games and prototypes. Created mobile-optimized assets and supported rapid prototyping with cross-functional teams.
Senior 3D Artist at Nifty Island
June 30, 2023 - September 19, 2025
Produced characters and environment assets for an NFT/blockchain game, ensuring stylistic consistency and technical optimization.
Lead 3D Artist at Beyoung
September 30, 2018 - September 19, 2025
Led the in-house 3D art studio for a cosmetics brand. Managed renders, videos, and packaging prototypes, while building the studio’s 3D pipeline and coordinating a small art team.
Senior 3D Artist at Big Studios
May 31, 2019 - September 19, 2025
Contributed as a generalist in various projects across multiple games and prototypes.
Senior 3D Artist at Hydra Systems
November 29, 2016 - September 18, 2025
Early roles contributing 3D assets and pipelines for internal tools.

Education

Mastering Organic Modeling at Mold 3D Academy
January 1, 2016 - January 1, 2016
Master Class w/ Neville Page at Axis School of Visual Effects
January 1, 2013 - January 1, 2013
Human Anatomy Sculpture at Atelier Glauco Longhi
January 1, 2012 - January 1, 2012
3D Modeling & Animation in Maya at Digimage
January 1, 2006 - December 31, 2009

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment