Lead 3D Artist and Character Artist with a strong background in guiding teams, shaping visual direction and supporting production across multiple game projects. Throughout my career, I have combined hands-on expertise with leadership, helping artists grow while ensuring that the artistic vision and technical requirements of each project stay aligned.
I have led teams through full pipelines, from early concept discussions to final in-engine integration, always focusing on efficiency, clarity and consistent quality. I enjoy creating structures that make the team’s work easier, from workflow improvements to asset organization and review processes. My approach balances creative problem-solving with practical production needs, helping projects move forward smoothly.
What drives me as a leader is collaboration. I believe in clear communication, mentorship and building an environment where artists feel confident, supported and able to deliver their best work. Whether developing characters, weapons or environments, I aim to elevate both the art and the team behind it.
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