I am Sophia Li, a Mixed Reality and AI Senior R&D Engineer with a passion for turning complex engineering challenges into immersive and accessible experiences. I earned a Master of Science in Computer Science from Columbia University and a Bachelor of Science in Computer Science and Electronic Engineering from Nanjing University of Posts and Telecommunications, and I have been building AR/VR applications, 3D content, and AI-assisted training solutions across education, edutainment, and industrial domains. In my roles at EON Reality and in research projects, I have delivered Unity-based interactive experiences, real-time data streaming with AWS, and AI-driven content generation, always focusing on user engagement and practical impact. I enjoy collaborating across disciplines to create scalable, high-performance solutions.

Sophia Li (Erbo)

I am Sophia Li, a Mixed Reality and AI Senior R&D Engineer with a passion for turning complex engineering challenges into immersive and accessible experiences. I earned a Master of Science in Computer Science from Columbia University and a Bachelor of Science in Computer Science and Electronic Engineering from Nanjing University of Posts and Telecommunications, and I have been building AR/VR applications, 3D content, and AI-assisted training solutions across education, edutainment, and industrial domains. In my roles at EON Reality and in research projects, I have delivered Unity-based interactive experiences, real-time data streaming with AWS, and AI-driven content generation, always focusing on user engagement and practical impact. I enjoy collaborating across disciplines to create scalable, high-performance solutions.

Available to hire

I am Sophia Li, a Mixed Reality and AI Senior R&D Engineer with a passion for turning complex engineering challenges into immersive and accessible experiences. I earned a Master of Science in Computer Science from Columbia University and a Bachelor of Science in Computer Science and Electronic Engineering from Nanjing University of Posts and Telecommunications, and I have been building AR/VR applications, 3D content, and AI-assisted training solutions across education, edutainment, and industrial domains.

In my roles at EON Reality and in research projects, I have delivered Unity-based interactive experiences, real-time data streaming with AWS, and AI-driven content generation, always focusing on user engagement and practical impact. I enjoy collaborating across disciplines to create scalable, high-performance solutions.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
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Language

English
Fluent

Work Experience

Senior R&D Engineer at EON Reality
January 1, 2018 - Present
Developed innovative AR/VR interactive content in Unity for education, edutainment, and industrial training; created immersive 3D experiences across desktop, mobile, AR glasses, and HMDs; engineered AWS cloud-based data streaming for low-latency real-time information in 3D environments; evaluated industrial design and engineering systems within interactive simulations; developed AI-assisted lesson generation and avatar-based multi-role interactions.
R&D Engineer at EON Reality
December 1, 2017 - September 19, 2025
Developed interactive interfaces for an in-house AR/VR real-time rendering engine; optimized compression for high-resolution rendering; enhanced large-scale VR platforms (Dome/CAVE) for multi-user real-time interactivity.
Computer Vision / Mixed Reality at Augmate
March 1, 2013 - September 19, 2025
Designed LED light control system (Light Stage) to optimize 3D object recognition; improved real-time face recognition on Windows and Android; developed AR apps on Android (mobile and AR glasses).
Senior R&D Engineer, Mixed Reality / AI at EON Reality
January 1, 2018 - Present
Developed innovative AR/VR interactive content in Unity for education, edutainment, and industrial training, expanding platform accessibility and user engagement through immersive, hands-on experiences. Built 3D interactive modules across desktop, mobile, AR glasses, and HMDs; created optimized 360° image/video environments for immersive training; engineered AWS-based data streaming to integrate real-time information with low latency. Evaluated industrial design and engineering systems within fully interactive simulations to improve workflow efficiency and reduce prototype iterations. Implemented a pipeline for visual interpretation and image generation from text prompts, delivering more consistent and photorealistic visuals for training. Enhanced avatar interaction by improving object localization in image/360° panos using GroundingDino and related algorithms. Refined AI-driven lesson generation with fine-tuning and information retrieval to deliver adaptive learning experiences. Sup
VR R&D Engineer at EON Reality
December 1, 2017 - September 19, 2025
Developed interactive interfaces and modules for an in-house AR/VR real-time rendering engine, improving processing efficiency and visual fidelity. Optimized image/video compression for high-resolution rendering, reducing latency without sacrificing quality. Enhanced large-scale VR platforms, including Interactive Dome Systems and CAVE, to support high-fidelity, multi-user experiences with real-time interactivity.
Computer Vision / Mixed Reality Engineer at Augmate
March 1, 2013 - September 19, 2025
Designed LED light control system (Light Stage) to optimize 3D object recognition; improved real-time face recognition on Windows and Android; developed AR apps on Android (mobile and AR glasses).
Senior R&D Engineer at EON Reality
January 1, 2018 - Present
Developed innovative AR/VR interactive content in Unity for education, edutainment, and industrial training, enhancing engagement and knowledge retention through immersive, hands-on experiences. Created immersive 3D interactive experiences across desktop, mobile, AR glasses, and HMDs, expanding platform accessibility and user engagement. Developed interactive modules with optimized 360° image/video environments, creating fully immersive simulations for effective and engaging training experiences. Engineered AWS Cloud-based data streaming to seamlessly integrate real-time information into 3D environments, ensuring low latency and smooth content delivery for high-performance applications. Evaluated industrial design and engineering systems within fully interactive simulations, improving workflow efficiency and reducing prototype iteration time. Developed pipeline for visual interpretation and image generation, handling from text prompt to image sequence generation, providing a more cons
R&D Engineer (Virtual Reality) at EON Reality
December 1, 2017 - September 19, 2025
Developed interactive interfaces and modules for an in-house AR/VR real-time rendering engine, enhancing processing efficiency and visual fidelity. Optimized compression algorithms for high-resolution image and video rendering, reducing rendering latency for smoother experiences without compromising visual quality. Enhanced large-scale VR platforms, including Interactive Dome Systems and CAVE, to support high-fidelity multi-user experiences with real-time interactivity.
Computer Vision / Mixed Reality at Augmate
March 1, 2013 - September 19, 2025
Designed LED light control system (Light Stage) to optimize 3D object recognition. Improved real-time face recognition on Windows and Android. Developed AR apps on Android (mobile and AR glasses).

Education

M.S. in Computer Science at Columbia University, Fu Foundation School of Engineering and Applied Science, New York, NY
January 11, 2030 - May 1, 2012
B.S. in Computer Science and Electronic Engineering at Nanjing University of Posts and Telecommunications, China
January 11, 2030 - June 1, 2010
M.S. in Computer Science at Columbia University, Fu Foundation School of Engineering and Applied Science, New York, NY
January 11, 2030 - May 1, 2012
B.S. in Computer Science and Electronic Engineering at Nanjing University of Posts and Telecommunications, China
January 11, 2030 - June 1, 2010
Master of Science in Computer Science at Columbia University, Fu Foundation School of Engineering and Applied Science
May 1, 2012 - September 19, 2025
Bachelor of Science in Computer Science and Electronic Engineering at Nanjing University of Posts and Telecommunications, China
January 11, 2030 - June 1, 2010

Qualifications

US Patent No. 10,175,492 – Systems and Methods for Transition Between Augmented Reality and Virtual Reality
January 11, 2030 - September 19, 2025
US Patent No. 9,685,005 – Virtual Lasers for Interacting with Augmented Reality Environments
January 11, 2030 - September 19, 2025
US Patent No. 9,542,011 & 9,684,369 – Interactive Virtual Reality Systems and Methods
January 11, 2030 - September 19, 2025

Industry Experience

Software & Internet, Media & Entertainment, Education, Computers & Electronics