Work Experience
Gameplay Engineer at Kuaishou Technology
June 30, 2024 - September 19, 2025Designed and developed a comprehensive narrative system in Unity using C# and Lua. Implemented core functions such as open, save, and editor preview, with support for reading and writing data to Excel for centralized game data management. Developed all editor windows using Unity’s UI Elements, ensuring a unified experience for both node graph and timeline editors. Integrated narrative system into Unity Timeline, adding custom timeline tracks, playable assets, and control markers. Created a timeline binding tool for easy preview and runtime binding. Implemented a unified runtime logic and interface for both node-based narratives and timelines using Lua. Collaborated closely with narrative designers, wrote user guides, gathered and implemented feedback over 1.5 years.
Education
Master of Science in Computer Science (Game Development) at University of Southern California
August 1, 2024 - May 1, 2026Bachelor of Science in Computer Science and Computer Game Science at University of California, Irvine
September 1, 2017 - June 1, 2021Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment, Education, Professional Services
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