Xiao Jiang

Available to hire

Experience Level

Expert
Expert
Expert
Expert
Intermediate

Work Experience

Gameplay Engineer at Kuaishou Technology
June 30, 2024 - September 19, 2025
Designed and developed a comprehensive narrative system in Unity using C# and Lua. Implemented core functions such as open, save, and editor preview, with support for reading and writing data to Excel for centralized game data management. Developed all editor windows using Unity’s UI Elements, ensuring a unified experience for both node graph and timeline editors. Integrated narrative system into Unity Timeline, adding custom timeline tracks, playable assets, and control markers. Created a timeline binding tool for easy preview and runtime binding. Implemented a unified runtime logic and interface for both node-based narratives and timelines using Lua. Collaborated closely with narrative designers, wrote user guides, gathered and implemented feedback over 1.5 years.

Education

Master of Science in Computer Science (Game Development) at University of Southern California
August 1, 2024 - May 1, 2026
Bachelor of Science in Computer Science and Computer Game Science at University of California, Irvine
September 1, 2017 - June 1, 2021

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education, Professional Services