I'm a passionate 3D artist from Nigeria with a strong foundation in Industrial Design. I hold a Bachelor of Science in Industrial Design and have developed a versatile skill set through both academic and professional practice. My expertise spans the full 3D production pipeline, including modeling, sculpting, texturing, rigging, and animation. I work with Autodesk Maya, ZBrush, Blender, Substance 3D Painter, and Marvelous Designer, and I’m driven by creativity and precision to bring compelling visual ideas to life while growing with the evolving world of 3D art.

IYANUOLUWA OGUNTUASE

I'm a passionate 3D artist from Nigeria with a strong foundation in Industrial Design. I hold a Bachelor of Science in Industrial Design and have developed a versatile skill set through both academic and professional practice. My expertise spans the full 3D production pipeline, including modeling, sculpting, texturing, rigging, and animation. I work with Autodesk Maya, ZBrush, Blender, Substance 3D Painter, and Marvelous Designer, and I’m driven by creativity and precision to bring compelling visual ideas to life while growing with the evolving world of 3D art.

Available to hire

I’m a passionate 3D artist from Nigeria with a strong foundation in Industrial Design. I hold a Bachelor of Science in Industrial Design and have developed a versatile skill set through both academic and professional practice.

My expertise spans the full 3D production pipeline, including modeling, sculpting, texturing, rigging, and animation. I work with Autodesk Maya, ZBrush, Blender, Substance 3D Painter, and Marvelous Designer, and I’m driven by creativity and precision to bring compelling visual ideas to life while growing with the evolving world of 3D art.

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Language

English
Fluent

Work Experience

3D Artist/Animator at Meshratio Studio
April 1, 2024 - Present
Creating detailed 3D character models using industry-standard software. Transforming 2D sketches into detailed 3D models, ensuring the characters are suitable for their purpose. Sculpt high-quality, production-ready 3D characters using ZBrush, with strong attention to anatomy and form. Model stylized and realistic characters, props, and various 3D assets for games, animation, and product visualization. Perform retopology and UV unwrapping to ensure optimal mesh flow and texture mapping. Animate characters and assets using Autodesk Maya, focusing on clean deformations and expressive motion. Collaborate with the design and animation teams to meet creative and technical goals within production deadlines.
3D Artist Intern at Meshratio Studio
December 1, 2022 - September 20, 2025
Assisted in sculpting characters and organic forms using ZBrush, gaining hands-on experience with industry-standard workflows. Modeled a variety of 3D assets, including props and environment pieces, under the guidance of senior artists. Supported retopology and UV unwrapping tasks to prepare models for texturing and animation. Participated in basic character rigging and animation projects using Autodesk Maya. Contributed to texture development with Substance Painter, focusing on learning material layering and detailing techniques. Learned garment creation and simulation techniques in Marvelous Designer, applying them to simple character outfits. Took part in internal reviews, received constructive feedback, and iterated on assets for improvement. Collaborated with the art team on small-scale production tasks, building a strong foundation in 3D production pipelines.

Education

Bachelor of Science in Industrial Design at Federal University of Technology, Akure (FUTA)
January 11, 2018 - March 1, 2024

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Software & Internet