I'm Bora Imirgi, a multidisciplinary designer with a strong foundation in architecture, immersive environments, and 3D real-time visualization. I craft immersive digital environments that evoke emotion and empower player agency, blending architectural insight with interactive storytelling to push the boundaries of spatial design. I specialize in Unreal Engine 5 and integrate tools like Blender, Rhino, and Substance Painter & Designer into custom Blueprint-driven pipelines, balancing visual fidelity with runtime performance. I've created solo and collaborative works—from real-time stage visuals for performances to city-scale, tile-based environments—demonstrating my ability to morph architectural ideas into compelling digital experiences. Portfolio: _Website not available. Sign in: https://www.twine.net/signup_

Bora Imirgi

I'm Bora Imirgi, a multidisciplinary designer with a strong foundation in architecture, immersive environments, and 3D real-time visualization. I craft immersive digital environments that evoke emotion and empower player agency, blending architectural insight with interactive storytelling to push the boundaries of spatial design. I specialize in Unreal Engine 5 and integrate tools like Blender, Rhino, and Substance Painter & Designer into custom Blueprint-driven pipelines, balancing visual fidelity with runtime performance. I've created solo and collaborative works—from real-time stage visuals for performances to city-scale, tile-based environments—demonstrating my ability to morph architectural ideas into compelling digital experiences. Portfolio: _Website not available. Sign in: https://www.twine.net/signup_

Available to hire

I’m Bora Imirgi, a multidisciplinary designer with a strong foundation in architecture, immersive environments, and 3D real-time visualization. I craft immersive digital environments that evoke emotion and empower player agency, blending architectural insight with interactive storytelling to push the boundaries of spatial design.

I specialize in Unreal Engine 5 and integrate tools like Blender, Rhino, and Substance Painter & Designer into custom Blueprint-driven pipelines, balancing visual fidelity with runtime performance. I’ve created solo and collaborative works—from real-time stage visuals for performances to city-scale, tile-based environments—demonstrating my ability to morph architectural ideas into compelling digital experiences. Portfolio: Website not available. Sign in: https://www.twine.net/signup

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Language

Turkish
Fluent
English
Advanced

Work Experience

Office Intern at Ant Yapi Construction
January 1, 2023 - September 22, 2025
Office Internship; assisted with CAD drawings and contributed to BIM-based design documentation, supporting architectural planning, detailing and visualization.
Real-Time Artist at Eteo Ltd.
February 1, 2025 - Present
Real-Time Artist contracted by Eteo Ltd., focusing on real-time 3D visualization and immersive experiences; created stage visuals and pipeline from concept to asset creation.

Education

Bachelor of Architecture at Middle East Technical University
January 1, 2018 - January 1, 2023
Master of Architecture at The Bartlett School of Architecture, University College London
January 1, 2023 - January 1, 2024

Qualifications

UCL Global Masters Scholarship
January 11, 2030 - September 22, 2025
UCL Global Masters Scholarship
January 11, 2030 - September 22, 2025

Industry Experience

Media & Entertainment, Software & Internet, Gaming, Professional Services, Real Estate & Construction