Lester D.L. Partaker
L. Partaker, a freelance 3D Artist and Concept Artist based in Edmonton, Alberta.
About
I’m Lester D.L. Partaker, a freelance 3D Artist and Concept Artist based in Edmonton, Alberta. I work with NAIT as a freelance designer, using Maya, Blender, Adobe Creative Suite and game engines like Unreal Engine and Unity to transform 2D designs into immersive 3D assets. I can provide UV unwrapping, texture maps and texture optimization to meet in-game polygon count requirements.
I also create lighting and mood for environments, develop character designs and reference sheets, and translate traditional drawing techniques into digital workflows to deliver ready-to-use assets on tight timelines.
- 12 years' experience
- Joined September 2025
Industry experience
- Gaming
- Media & Entertainment
- Software & Internet
- Education
- Professional Services
Work experience· 4 roles
Collaborated with clients to determine project vision. Used Scrum, Crunch, Slack and Trello to manage workflow; produced multi-skinning approaches for basic 3D assets enabling later use in lighting and particle systems; delivered client illustrations and graphics to establish layouts in each environment; project completed within four months.
Adapted basic assets to produce lighting effects in Unity and Unreal Engine. Implemented lighting for particle systems and effects; aligned lighting to match time-of-day and environmental mood; developed ambiance-enhancing systems for scenes.
Led the basic pipeline and workflow of 2D and 3D assets using Maya, Blender 3D, Adobe Creative Suite and Unreal Engine. Translated pre-existing graphic designs and illustrations into assets for use in Unreal Engine and/or Unity 3D where applicable. Provided UV unwraps, maps and textures for assets and optimized assets to meet in-game polygon count restrictions.
Education
Certifications and awards
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