LD

Lester D.L. Partaker

Available to hire

L. Partaker, a freelance 3D Artist and Concept Artist based in Edmonton, Alberta.

About

I’m Lester D.L. Partaker, a freelance 3D Artist and Concept Artist based in Edmonton, Alberta. I work with NAIT as a freelance designer, using Maya, Blender, Adobe Creative Suite and game engines like Unreal Engine and Unity to transform 2D designs into immersive 3D assets. I can provide UV unwrapping, texture maps and texture optimization to meet in-game polygon count requirements.

I also create lighting and mood for environments, develop character designs and reference sheets, and translate traditional drawing techniques into digital workflows to deliver ready-to-use assets on tight timelines.

  • 12 years' experience
  • Joined September 2025

Industry experience

  • Gaming
  • Media & Entertainment
  • Software & Internet
  • Education
  • Professional Services

Work experience· 4 roles

NAIT Capstone Project · NAIT Capstone ProjectApr 2021 – Sep 2025 · 4 yrs 6 mos

Collaborated with clients to determine project vision. Used Scrum, Crunch, Slack and Trello to manage workflow; produced multi-skinning approaches for basic 3D assets enabling later use in lighting and particle systems; delivered client illustrations and graphics to establish layouts in each environment; project completed within four months.

Lighting Artist · NAIT (Northern Alberta Institute of Technology) - FreelanceSep 2020 – Present · 6 yrs 3 mos

Adapted basic assets to produce lighting effects in Unity and Unreal Engine. Implemented lighting for particle systems and effects; aligned lighting to match time-of-day and environmental mood; developed ambiance-enhancing systems for scenes.

3D Artist · NAIT (Northern Alberta Institute of Technology) - FreelanceSep 2019 – Present · 7 yrs 3 mos

Led the basic pipeline and workflow of 2D and 3D assets using Maya, Blender 3D, Adobe Creative Suite and Unreal Engine. Translated pre-existing graphic designs and illustrations into assets for use in Unreal Engine and/or Unity 3D where applicable. Provided UV unwraps, maps and textures for assets and optimized assets to meet in-game polygon count restrictions.

Concept Artist & Character Designer · NAIT (Northern Alberta Institute of Technology) - FreelanceSep 2014 – Present · 12 yrs 3 mos

Education

Diploma of Applied Sciences and Technology - Game Design · Northern Alberta Institute of Technology2030 – 2021

Certifications and awards

Jason Lang Scholarship2021 – 2025
Indigenous Careers Award2020 – 2025

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