I'm Lester D.L. Partaker, a freelance 3D Artist and Concept Artist based in Edmonton, Alberta. I work with NAIT as a freelance designer, using Maya, Blender, Adobe Creative Suite and game engines like Unreal Engine and Unity to transform 2D designs into immersive 3D assets. I can provide UV unwrapping, texture maps and texture optimization to meet in-game polygon count requirements. I also create lighting and mood for environments, develop character designs and reference sheets, and translate traditional drawing techniques into digital workflows to deliver ready-to-use assets on tight timelines.

Lester D.L. Partaker

I'm Lester D.L. Partaker, a freelance 3D Artist and Concept Artist based in Edmonton, Alberta. I work with NAIT as a freelance designer, using Maya, Blender, Adobe Creative Suite and game engines like Unreal Engine and Unity to transform 2D designs into immersive 3D assets. I can provide UV unwrapping, texture maps and texture optimization to meet in-game polygon count requirements. I also create lighting and mood for environments, develop character designs and reference sheets, and translate traditional drawing techniques into digital workflows to deliver ready-to-use assets on tight timelines.

Available to hire

I’m Lester D.L. Partaker, a freelance 3D Artist and Concept Artist based in Edmonton, Alberta. I work with NAIT as a freelance designer, using Maya, Blender, Adobe Creative Suite and game engines like Unreal Engine and Unity to transform 2D designs into immersive 3D assets. I can provide UV unwrapping, texture maps and texture optimization to meet in-game polygon count requirements.

I also create lighting and mood for environments, develop character designs and reference sheets, and translate traditional drawing techniques into digital workflows to deliver ready-to-use assets on tight timelines.

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Work Experience

3D Artist at NAIT (Northern Alberta Institute of Technology) - Freelance
September 1, 2019 - Present
Led the basic pipeline and workflow of 2D and 3D assets using Maya, Blender 3D, Adobe Creative Suite and Unreal Engine. Translated pre-existing graphic designs and illustrations into assets for use in Unreal Engine and/or Unity 3D where applicable. Provided UV unwraps, maps and textures for assets and optimized assets to meet in-game polygon count restrictions.
Lighting Artist at NAIT (Northern Alberta Institute of Technology) - Freelance
September 1, 2020 - Present
Adapted basic assets to produce lighting effects in Unity and Unreal Engine. Implemented lighting for particle systems and effects; aligned lighting to match time-of-day and environmental mood; developed ambiance-enhancing systems for scenes.
Concept Artist & Character Designer at NAIT (Northern Alberta Institute of Technology) - Freelance
September 1, 2014 - Present
Adapted skills to create diverse characters with appealing looks; extensive study of human anatomy with foreshortening, dynamic poses, and perspective (1-, 2-, and 3-point). Applied grayscale techniques to identify lighter/darker areas for lighting and created reference sheets for characters and props for 3D-oriented projects; transferred traditional drawings to digital workflows.
NAIT Capstone Project at NAIT Capstone Project
April 1, 2021 - September 22, 2025
Collaborated with clients to determine project vision. Used Scrum, Crunch, Slack and Trello to manage workflow; produced multi-skinning approaches for basic 3D assets enabling later use in lighting and particle systems; delivered client illustrations and graphics to establish layouts in each environment; project completed within four months.

Education

Diploma of Applied Sciences and Technology - Game Design at Northern Alberta Institute of Technology
January 11, 2030 - April 1, 2021

Qualifications

Jason Lang Scholarship
February 3, 2021 - September 22, 2025
Indigenous Careers Award
November 6, 2020 - September 22, 2025

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Professional Services