I started making computer graphics in France in 1988 and moved to the United States in 1995 to pursue a career in the video game industry. In 1998 I helped create blockbuster video games that impacted greatly international pop culture for years to come.

Silvio Porretta

I started making computer graphics in France in 1988 and moved to the United States in 1995 to pursue a career in the video game industry. In 1998 I helped create blockbuster video games that impacted greatly international pop culture for years to come.

Available to hire

I started making computer graphics in France in 1988 and moved to the United States in 1995 to pursue a
career in the video game industry. In 1998 I helped create blockbuster video games that impacted greatly
international pop culture for years to come.

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Language

French
Fluent
English
Fluent

Work Experience

Linguist (English/French) at Lionbridge
April 1, 2022 - Present
Video transcription and translation services for YouTube interview content with controversial material.
Translator (English/French) at Translate.com / Translated.com
May 1, 2021 - Present
Translation services for a wide range of clients (including Patreon and Uber); copy editing, formatting, proofreading and revisions for business and legal documents.
Translator (English/French) at WritePath.co
June 1, 2019 - Present
Translation services for over 500 projects in four years – user manuals, catalogues, technical and medical documents; translated 130,000 words in two months with an average of ~3,000 words per day.
Project Manager (Localization) at Language Line Solutions
September 30, 2021 - September 23, 2025
Management and localization for multi-language projects with high-profile clients.
Freelance Art Director at i-o-studio, Los Angeles
July 31, 2018 - September 23, 2025
Led creative direction for multiple client projects including Worktecht, Neobards Entertainment, Ogmento, Motion Theory; collaborated with studios across projects.
Co-founder, Chief Creative Officer and Art Director at AltEgo LLC
July 31, 2011 - September 23, 2025
Managed art and design teams, overseeing art production and scheduling; collaborations with Warner Bros, DC Comics, Legendary Pictures.
Co-founder, Chief Creative Officer and Art Director at Invasiv studios
August 31, 2004 - September 23, 2025
Led art team, design team, art production and schedule; defined creative vision and development for Traceur – Parkour Free Runners (Xbox) / unpublished Taniko.
Art Director at Taniko, New York
April 30, 2002 - September 23, 2025
Managed animation team, art production and schedule; prototype creation for GBA concepts based on Terminator, Zorro, Tarzan.
Lead Artist at Neversoft, Los Angeles
April 30, 2001 - September 23, 2025
Managed environment art team; defined visual style and brand identity for Tony Hawk’s Pro Skater 1, 2, 3 (PSX, PS2).
Digital Artist at Activision/Blizzard, Los Angeles
May 31, 1998 - September 23, 2025
Artwork and conceptual design for MechWarrior 2, Pitfall 3D, Civilization.
Digital Artist at Atari Corporation, Sunnyvale
September 30, 1995 - September 23, 2025
Artwork and conceptual design for Fight For Life.

Education

Fine Arts and Graphic Design at École des Beaux-Arts, Montpellier, France
January 11, 2030 - September 23, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Professional Services, Software & Internet, Other