Hi, I’m Denis Kuzuro, a 3D character animator with experience in character animation and rigging for games and cinematic projects. I specialize in creating expressive poses, facial expressions, and rig setups in Blender, Maya, Unity, and Unreal Engine, with a solid understanding of body mechanics and the 12 principles of animation. In past roles at LTHS Studios, Ars Studios, and Alars Studios, I designed keyframe animations, built rigs for complex characters, and integrated animations into Unity and Unreal pipelines. I enjoy collaborating with directors and artists to keep visuals consistent and to push the quality of animation for games and film.

Denis Kuzuro

Hi, I’m Denis Kuzuro, a 3D character animator with experience in character animation and rigging for games and cinematic projects. I specialize in creating expressive poses, facial expressions, and rig setups in Blender, Maya, Unity, and Unreal Engine, with a solid understanding of body mechanics and the 12 principles of animation. In past roles at LTHS Studios, Ars Studios, and Alars Studios, I designed keyframe animations, built rigs for complex characters, and integrated animations into Unity and Unreal pipelines. I enjoy collaborating with directors and artists to keep visuals consistent and to push the quality of animation for games and film.

Available to hire

Hi, I’m Denis Kuzuro, a 3D character animator with experience in character animation and rigging for games and cinematic projects. I specialize in creating expressive poses, facial expressions, and rig setups in Blender, Maya, Unity, and Unreal Engine, with a solid understanding of body mechanics and the 12 principles of animation.

In past roles at LTHS Studios, Ars Studios, and Alars Studios, I designed keyframe animations, built rigs for complex characters, and integrated animations into Unity and Unreal pipelines. I enjoy collaborating with directors and artists to keep visuals consistent and to push the quality of animation for games and film.

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Language

English
Fluent

Work Experience

3D Character Animator at LTHS Studios
May 1, 2025 - September 23, 2025
Created key frame character animations and objects for promotional videos and games. Developed key poses and facial expressions for various characters. Optimized animation workflows for real-time performance.
3D Character Animator at Alars Studios
April 1, 2023 - September 23, 2025
Designed cutscenes and keyframe animations for characters in Unity. Created simple VFX for games in Unity. Worked with art directors to maintain visual consistency. Assisted in developing rigging solutions for complex characters.
3D Animator at Kiberfank
November 1, 2021 - September 23, 2025
Created character animations, cutscenes and integrated them into Unity. Developed rig for characters to enable smooth animation.
3D Character Animator at LTHS Studios
May 1, 2025 - September 23, 2025
Created key frame character animations, objects for promotional videos and games; developed key poses and facial expressions for various characters; optimized animation workflows for real-time performance.
3D Character Animator at Alar Studios
April 1, 2023 - September 23, 2025
Designed cutscenes and key frame animations for characters in Unity. Created simple VFX for a game in Unity. Worked with art directors to maintain visual consistency. Assisted in developing rigging solutions for complex characters.
3D Animator at Kiberfank
November 1, 2021 - September 23, 2025
Created character animations, cut scenes and integrated them into Unity. Developed rigs for characters to enable smooth animation.
3D Character Animator at LTHS Studios
May 1, 2025 - September 23, 2025
Created keyframe character animations and assets for promotional videos and games. Developed key poses and facial expressions for various characters. Optimized animation workflows for real-time performance.
3D Character Animator at Alars Studios
April 1, 2023 - September 23, 2025
Designed cutscenes and keyframe animations for characters in Unity. Created simple VFX for a game in Unity. Worked with art directors to maintain visual consistency. Assisted in developing rigging solutions for complex characters.
3D Animator at Kiberfank
November 1, 2021 - September 23, 2025
Created character animations, cutscenes and integrated them into Unity. Developed rigs for characters to enable smooth animation.

Education

Bachelor's Degree in Electronic Engineering at BSIUR University
January 11, 2030 - September 23, 2025
Bachelor's Degree in Electronic Engineering at BSIUR University
January 11, 2030 - September 23, 2025
Bachelor’s Degree in Electronic Engineering at BSIUR University
January 11, 2030 - September 23, 2025

Qualifications

12 Principles of Animation
January 11, 2030 - September 23, 2025

Industry Experience

Gaming, Media & Entertainment, Software & Internet