I'm Dhanushkumar Marimuthu, a technically skilled and creatively focused sound designer with a Master’s in Acoustics and Music Technology and hands-on experience in game audio. I specialize in sound design, Foley, adaptive music, and post-production workflows, with proficiency in Logic Pro, Reaper, Wwise, Unity, and more. I enjoy collaborating with cross-disciplinary teams to craft emotionally engaging, narratively aligned soundscapes that heighten storytelling and user experience across interactive environments and visual media.

Dhanushkumar Marimuthu

I'm Dhanushkumar Marimuthu, a technically skilled and creatively focused sound designer with a Master’s in Acoustics and Music Technology and hands-on experience in game audio. I specialize in sound design, Foley, adaptive music, and post-production workflows, with proficiency in Logic Pro, Reaper, Wwise, Unity, and more. I enjoy collaborating with cross-disciplinary teams to craft emotionally engaging, narratively aligned soundscapes that heighten storytelling and user experience across interactive environments and visual media.

Available to hire

I’m Dhanushkumar Marimuthu, a technically skilled and creatively focused sound designer with a Master’s in Acoustics and Music Technology and hands-on experience in game audio. I specialize in sound design, Foley, adaptive music, and post-production workflows, with proficiency in Logic Pro, Reaper, Wwise, Unity, and more.

I enjoy collaborating with cross-disciplinary teams to craft emotionally engaging, narratively aligned soundscapes that heighten storytelling and user experience across interactive environments and visual media.

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Experience Level

Expert
Expert
Intermediate
Intermediate
Intermediate

Language

English
Fluent

Work Experience

Sound Designer – Game Jam Project at Independent (Remote)
July 1, 2025 - Present
Collaborated with a programmer to design and implement adaptive audio using Wwise in a Godot game, with Git for version control under tight deadlines.
Game Audio Implementation – MSc Coursework at University of Edinburgh
January 1, 2024 - September 24, 2025
Integrated adaptive audio using Wwise in Unity to build dynamic, in-game soundscapes.
Film Audio Production at University of Edinburgh
September 1, 2024 - September 24, 2025
Delivered complete sound redesign including Foley, voice recording, and post-production editing in a collaborative short film audio project.
Sound Designer at Independent (Game Jam Project)
July 1, 2025 - Present
Collaborated with a programmer to design and implement adaptive audio using Wwise in a Godot game, with Git for version control under tight deadlines.

Education

MSc Acoustics and Music Technology at University of Edinburgh
September 1, 2023 - September 1, 2024

Qualifications

Theory of Music (Grades 1–6)
January 11, 2030 - September 24, 2025
Electronic Keyboard (Grades Initial, 2, 4, 5)
January 11, 2030 - September 24, 2025
Digital Keyboard (Grades 6, 8)
January 11, 2030 - September 24, 2025

Industry Experience

Gaming, Media & Entertainment, Education, Software & Internet, Professional Services