I am a Sound and Dialogue Designer and Audio Engineer based in Leeds, United Kingdom, with experience shaping narrative-driven sound design for both gameplay and cinematic scenes. I collaborate with animation, design, and programming teams to optimize interactive audio integration, ensuring sync and timing for cinematic moments, while managing multilingual dialogue pipelines and ensuring clarity and emotional impact. I've worked across AAA and indie projects, leading audio implementation, field and studio recording, VO sessions, and localization pipelines. I hold an MSc in Sound and Music for Interactive Games and a B.S. in Digital Music Production Engineering, and I enjoy staying current with industry trends and exploring creative problem solving in audio systems.

Luis Menchaca

I am a Sound and Dialogue Designer and Audio Engineer based in Leeds, United Kingdom, with experience shaping narrative-driven sound design for both gameplay and cinematic scenes. I collaborate with animation, design, and programming teams to optimize interactive audio integration, ensuring sync and timing for cinematic moments, while managing multilingual dialogue pipelines and ensuring clarity and emotional impact. I've worked across AAA and indie projects, leading audio implementation, field and studio recording, VO sessions, and localization pipelines. I hold an MSc in Sound and Music for Interactive Games and a B.S. in Digital Music Production Engineering, and I enjoy staying current with industry trends and exploring creative problem solving in audio systems.

Available to hire

I am a Sound and Dialogue Designer and Audio Engineer based in Leeds, United Kingdom, with experience shaping narrative-driven sound design for both gameplay and cinematic scenes. I collaborate with animation, design, and programming teams to optimize interactive audio integration, ensuring sync and timing for cinematic moments, while managing multilingual dialogue pipelines and ensuring clarity and emotional impact.

I’ve worked across AAA and indie projects, leading audio implementation, field and studio recording, VO sessions, and localization pipelines. I hold an MSc in Sound and Music for Interactive Games and a B.S. in Digital Music Production Engineering, and I enjoy staying current with industry trends and exploring creative problem solving in audio systems.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

Sound and Dialogue Designer at Revolution Software
March 1, 2025 - September 25, 2025
Created and implemented narrative-driven sound design for gameplay and cinematics; collaborated with animation, design, and programming teams to optimize interactive audio integration; managed and organized large volumes of dialogue files across multiple languages; contributed to audio system design and technical implementation with a focus on clarity and performance.
Sound and Dialogue Designer at Freelance
October 1, 2019 - Present
Designed and implemented immersive soundscapes and SFX for indie game projects using FMOD and Unity; led audio implementation and balancing of systems, collaborating with programmers and designers; directed and recorded VO sessions, managing dialogue localization; created interactive audio elements, optimized playback, and handled audio integration into game builds; recorded and edited field and studio recordings, managing audio pipelines and technical documentation; defined audio direction and collaborated with creative leads to ensure quality and consistency.
Localization Dialogue Audio Engineer at Keywords Studios
March 1, 2021 - September 25, 2025
Recorded, edited, and implemented Spanish (LatAm) dialogue for AAA games including Battlefield, Death Stranding, FIFA 21, and Jedi: Fallen Order; oversaw VO sessions, mic placement, and performance capture; worked with Reaper and iZotope RX for cleanup, sync, and final editing of dialogue content; ensured alignment with gameplay, localization guidelines, and QA standards.
Sound and Dialogue Designer at Revolution Software
March 1, 2025 - September 25, 2025
Created and implemented narrative-driven sound design for gameplay and cinematics; collaborated with animation, design, and programming teams to optimize interactive audio integration; managed and organized large volumes of dialogue files across multiple languages; contributed to audio system design with emphasis on clarity and performance.
Freelance Sound and Dialogue Designer at Freelance
October 1, 2019 - Present
Designed immersive soundscapes and SFX for indie games using FMOD and Unity; led audio implementation and balancing; directed and recorded VO sessions and localization; created interactive audio elements and optimized playback; recorded and edited field and studio recordings; defined audio direction with creative leads.
Localization Dialogue Audio Engineer at Keywords Studios
March 1, 2021 - September 25, 2025
Recorded, edited, and implemented Spanish (LatAm) dialogue for AAA games including Battlefield, Death Stranding, FIFA 21, and Jedi: Fallen Order; oversaw VO sessions, mic placement, and performance capture; used Reaper and iZotope RX for cleanup, sync, and final editing; ensured alignment with gameplay, localization guidelines, and QA standards.
Sound and Dialogue Designer at Revolution Software
March 1, 2025 - September 25, 2025
Created and implemented narrative-driven sound design for gameplay and cinematics. Worked closely with the animation, design, and programming teams to optimize interactive audio integration. Managed and organized large volumes of dialogue files across multiple languages. Contributed to audio system design and technical implementation with a focus on clarity and performance.
Freelance Sound and Dialogue Designer
October 1, 2019 - Present
Designed and implemented immersive soundscapes and SFX for various indie game projects using FMOD and Unity. Led audio implementation and balancing of systems, collaborating with programmers and designers. Directed and recorded VO sessions, managing dialogue localization. Created interactive audio elements, optimized playback, and handled audio integration into game builds. Recorded and edited custom field and studio recordings, managing audio pipelines and technical documentation. Defined audio direction and collaborated with creative leads to ensure quality and consistency.
Localization Dialogue Audio Engineer at Keywords Studios
March 1, 2021 - September 25, 2025
Recorded, edited, and implemented Spanish (LatAm) dialogue for AAA games including Battlefield, Death Stranding, FIFA 21, and Jedi: Fallen Order. Oversaw VO sessions, mic placement, and performance capture. Worked with Reaper and iZotope RX for cleanup, sync, and final editing of dialogue content. Ensured alignment with gameplay, localization guidelines, and QA standards.
Sound Designer & Dialogue Designer at Revolution Software
March 1, 2025 - September 25, 2025
Created and implemented narrative-driven sound design for gameplay and cinematics. Worked closely with the animation, design, and programming teams to optimize interactive audio integration ensuring sync and timing for cinematic scenes. Managed multilingual dialogue pipelines, ensuring consistency, metadata accuracy, and emotional clarity. Contributed to audio system design and technical implementation with a focus on clarity and performance.
Sound & Dialogue Designer (Freelance) at Freelance
October 1, 2019 - Present
Designed and implemented immersive soundscapes and SFX for indie game projects using middleware: FMOD and Wwise and game engines like Unity and Unreal Engine. Led audio implementation and balancing of systems, collaborating with programmers and designers. Directed and recorded VO sessions, managing dialogue localization. Recorded and edited custom field and studio recordings, managing audio pipelines and technical documentation. Defined audio direction and collaborated with creative leads to ensure quality and consistency.
Localization Dialogue Audio Engineer at Keywords Studios
March 1, 2021 - September 25, 2025
Recorded, edited, and implemented Spanish (LatAm) dialogue for AAA games including Battlefield, Death Stranding, FIFA 21, Jedi: Fallen Order, etc. Oversaw VO sessions, mic placement, and performance capture. Worked with Reaper and iZotope RX for cleanup, sync, and final editing of dialogue content. Ensured alignment with gameplay, localization guidelines, and QA standards. Managed and optimized the recording process, including microphone selection, leveling, and quality control. Worked closely with voice talent and directors to maintain the production schedule and ensure high-quality deliveries. Verified that all special production instructions have been followed prior to delivery. Mentoring junior audio engineers and maintaining open communication across teams to ensure smooth production workflows.

Education

MSc in Sound and Music for Interactive Games at Leeds Beckett University
September 1, 2022 - September 1, 2023
B.S. Digital Music Production Engineering at ITESM (Tecnológico de Monterrey)
August 1, 2011 - August 1, 2016
Exchange Program in Music Technologies at Griffith University
February 1, 2015 - January 1, 2016
MSc at Leeds Beckett University
September 1, 2022 - September 1, 2023
B.S. Digital Music Production Engineering at ITESM
August 1, 2011 - August 1, 2016
Exchange Program in Music Technologies at Griffith University
February 1, 2015 - January 1, 2016
MSc in Sound and Music for Interactive Games at Leeds Beckett University
September 1, 2022 - September 1, 2023
B.S. Digital Music Production Engineering at ITESM
August 1, 2011 - August 1, 2016
Exchange Program in Music Technologies at Griffith University
February 1, 2015 - January 1, 2016
MSc at Leeds Beckett University
September 1, 2022 - September 1, 2023
B.S. at ITESM
August 1, 2011 - August 1, 2016
Exchange Program at Griffith University
February 1, 2015 - January 1, 2016

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet