Michael Wilson

Work Experience

Freelance 3D Environment Artist at Self-employed
February 1, 2017 - Present
Create low and high poly models in Maya; texture models using Substance Painter; build environments using Unreal Engine 4/5; utilize Quixel Bridge to texture and populate scenes; use Quixel Mixer to create custom textures for Unreal Engine.
Intern - Game Development Department at Full Sail University
February 1, 2018 - September 25, 2025
Help out with various game development teams; create models to finish their games; models created with Maya; textured using Substance Painter.
3D Environment Artist at Infused Reality
September 1, 2017 - September 25, 2025
Created modular environment buildings in Maya 2017, textured in Substance Painter; tested inside Unreal Engine 4; final project imported into a custom-built engine by Full Sail game dev students.
3D Environment Artist at Hidden Citadel
August 1, 2017 - September 25, 2025
Created modular environment pieces in Maya 2017 to build randomly generated environments; textured in Substance Painter; tested inside Unreal Engine 4; final project used a custom-built game engine.
3D Modeler at Hook Bait
June 1, 2017 - September 25, 2025
Created the main space station and hangar in Maya 2017; textured using Substance Painter; tested inside Unreal Engine 4; final project completed in Unity.

Education

Bachelor of Science in Game Art at Full Sail University
July 1, 2014 - August 1, 2017

Qualifications

Driver's License
January 11, 2030 - September 25, 2025
Extended Studies in Media Arts
August 1, 2017 - February 1, 2018

Industry Experience

Gaming, Media & Entertainment, Software & Internet