I’m Viktor Venher, a visual effects artist specializing in water simulations, shading, lighting, rendering, and compositing for design, film, and visual arts. I enjoy turning ideas into believable digital environments using Houdini, Maya, Karma, and Redshift, and I am passionate about building efficient pipelines. Over the years I’ve contributed to large-scale ocean and destruction FX, cloth and hair dynamics, and fast-paced commercials and feature films. I love collaborating with studios to solve tough technical problems and deliver polished visuals on tight schedules.

Viktor Venher

I’m Viktor Venher, a visual effects artist specializing in water simulations, shading, lighting, rendering, and compositing for design, film, and visual arts. I enjoy turning ideas into believable digital environments using Houdini, Maya, Karma, and Redshift, and I am passionate about building efficient pipelines. Over the years I’ve contributed to large-scale ocean and destruction FX, cloth and hair dynamics, and fast-paced commercials and feature films. I love collaborating with studios to solve tough technical problems and deliver polished visuals on tight schedules.

Available to hire

I’m Viktor Venher, a visual effects artist specializing in water simulations, shading, lighting, rendering, and compositing for design, film, and visual arts. I enjoy turning ideas into believable digital environments using Houdini, Maya, Karma, and Redshift, and I am passionate about building efficient pipelines.

Over the years I’ve contributed to large-scale ocean and destruction FX, cloth and hair dynamics, and fast-paced commercials and feature films. I love collaborating with studios to solve tough technical problems and deliver polished visuals on tight schedules.

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Language

English
Intermediate
Ukrainian
Fluent

Work Experience

Water FX artist at FORTES.VISION
January 1, 2024 - Present
Lead developments and simulation of highly detailed water scenes (surface, waves, mist, and large splashes from boats); large-scale ocean flip and white water simulation rendered in Karma. Optimized caching and exchange between Houdini and Maya. Developed pyro and smoke setup to simulate sand underwater.
Freelance Houdini FX artist at LEON POST PRODUCTION
December 31, 2024 - September 27, 2025
Created visual effects in line with the established 3D effects style; built physical-based simulations and dynamics; developed advertising materials such as cloth, hair/fur, and feathers; used Houdini Vellum for soft-body dynamics; water FX simulation with a speeding boat.
Freelance Houdini FX artist at TERMINAL FX
January 1, 2024 - Present
Worked on shots for Hellboy: The Crooked Man; developed a wood box destruction setup with RBD, smoke, and particles; assisted in solving technical issues; created a setup for optimized file exchange between Houdini and Maya.
Houdini FX artist at WOW -HOW STUDIO
December 31, 2023 - September 27, 2025
Created high-end FX with Houdini (pyro, fluids, particles, RBD, etc.) for commercial and feature-film projects; rendered and pre-composited shots with Redshift, Mantra, Karma, Nuke, and After Effects. Multitasked, prioritized, and problem-solved; strong understanding of Python, VEX, and HScript.
Motion designer / FX artist at 24 TV
December 31, 2021 - September 27, 2025
Created commercials for television; produced motion graphics and program compositing; developed internal tools, scripts, and workflows with the pipeline & FX department.
Water FX artist at FORTES . VISION - Architects, designers, and visualizers studio
December 31, 2024 - September 27, 2025
Developed and simulated highly detailed water scenes: water surface, waves, mist, and large splashes from boats; large-scale ocean flip and white water; optimized scene/file caching and exchange between Houdini and Maya; pyro and smoke setup to simulate sand underwater.
Freelance Houdini FX artist at LEON POST PRODUCTION
January 1, 2024 - September 27, 2025
Created physics-based simulations and dynamics; developed cloth, hair/fur, feathers; Houdini Vellum solver for soft body dynamics; water FX simulation with a speeding boat.
Freelance Houdini FX artist at TERMINAL FX
December 31, 2024 - September 27, 2025
Shot work for Hellboy: The Crooked Man; wood box destruction, RBD simulation with smoke and particles; assisted in solving technical issues; created a setup for optimized file exchange between Houdini and Maya.
Houdini FX artist at WOW -HOW STUDIO
January 1, 2023 - September 27, 2025
Created high-end FX with Houdini (pyro, fluids, particles, RBD) for commercials and feature-film projects; rendering and pre-compositing with Redshift/Mantra/Karma, Nuke and After Effects; multitasked and problem-solved; strong Python, VEX, and HScript proficiency.
Motion designer/ FX artist at 24 TV
January 1, 2021 - September 27, 2025
Created commercials for television, motion graphics, and program compositing; responsible for FX for TV programs and feature films; maintained and developed internal tools, scripts, and workflows with pipeline & FX department.
Water FX Artist at FORTES.VISION
January 1, 2024 - Present
Developed and simulated highly detailed water scenes, including water surface realism, waves, mist, and large splashes created by boats. Executed large-scale ocean flip and white water simulations rendered in Karma. Served as the main FX artist for large water scenes, and suggested optimizations for caching and exchange between Houdini and Maya. Created pyro and smoke setups to simulate sand underwater.
Freelance Houdini FX Artist at LEON POST PRODUCTION
January 1, 2024 - September 27, 2025
Created visual effects following the established 3D effects style. Worked on physical-based simulations and dynamics. Developed advertising materials such as cloth, hair/fur, and feathers. Used Houdini Vellum for soft-body dynamics. Implemented Water FX simulation with a speeding boat traveling across it.
Freelance Houdini FX Artist at TERMINAL FX
January 1, 2024 - Present
Worked on shots for the movie Hellboy: The Crooked Man. Developed a wood box destruction setup with RBD, smoke and particles. Assisted in solving technical issues, both individually and as part of a team, ensuring timely project delivery. Created a setup for optimized file exchange between Houdini and Maya.
Houdini FX Artist at WOW -HOW STUDIO
January 1, 2023 - September 27, 2025
Created high-end FX with Houdini (pyro, fluids, particles, RBD) for commercial and feature-film projects. Rendered and pre-composited selected shots with Redshift / Mantra / Karma; composed in Nuke and After Effects. Demonstrated multitasking, prioritization, and problem-solving with Python, VEX, and HScript.
TV Motion Designer/FX Artist at 24 TV
January 1, 2021 - September 27, 2025
Created commercials for television, motion graphics, and video program compositing. Responsible for effects for TV programs and feature-film projects. Maintained and developed internal tools, scripts, and workflows with the pipeline & FX department.

Education

Certificate at Houdini School
January 1, 2022 - December 31, 2024
Certificate at REBELWAY
January 1, 2020 - December 31, 2023
Workshop at TFX WORKSHOP
January 1, 2020 - December 31, 2020
Bachelor's Degree at Lviv Polytechnic National University
January 1, 2012 - December 31, 2018
Small Scale Fluids, Velocity Forces 2.0 Advanced, Surface Advect at Houdini School
January 1, 2022 - January 1, 2024
Water FX in Houdini; Explosion FX in Houdini; Destruction FX in Houdini; Magical FX in Houdini at REBELWAY
January 1, 2020 - January 1, 2023
Houdini FX at TFX WORKSHOP
January 1, 2020 - January 1, 2020
Architecture and Design at Lviv Polytechnic National University
January 1, 2012 - January 1, 2018
Bachelor's degree in Architecture and Design at Lviv Polytechnic National University
January 1, 2012 - January 1, 2018
Houdini School courses: Small Scale Fluids, Velocity Forces 2.0 Advanced, Surface Advect at Houdini School
January 1, 2022 - January 1, 2024
Houdini FX at TFX WORKSHOP
January 1, 2020 - January 1, 2020
Water FX, Explosion FX, Destruction FX, Magical FX in Houdini at REBELWAY
January 1, 2020 - January 1, 2023

Qualifications

Rigid body and particle dynamics
January 11, 2030 - September 27, 2025
Volume modeling
January 11, 2030 - September 27, 2025
Animation and rendering
January 11, 2030 - September 27, 2025
Fluid dynamics
January 11, 2030 - September 27, 2025
Cloth/vellum simulation
January 11, 2030 - September 27, 2025
Fur/hair grooming and simulation
January 11, 2030 - September 27, 2025
Pyro smoke simulation
January 11, 2030 - September 27, 2025
Rigid body and particle dynamics; volume modeling, animation and rendering; fluid dynamics; cloth/vellum simulation; fur/hair grooming and simulation; pyro smoke simulation
January 11, 2030 - September 27, 2025

Industry Experience

Media & Entertainment, Professional Services, Other, Software & Internet, Education