Available to hire
I’m Viktor Venher, a visual effects artist specializing in water simulations, shading, lighting, rendering, and compositing for design, film, and visual arts. I enjoy turning ideas into believable digital environments using Houdini, Maya, Karma, and Redshift, and I am passionate about building efficient pipelines.
Over the years I’ve contributed to large-scale ocean and destruction FX, cloth and hair dynamics, and fast-paced commercials and feature films. I love collaborating with studios to solve tough technical problems and deliver polished visuals on tight schedules.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Language
English
Intermediate
Ukrainian
Fluent
Work Experience
Water FX artist at FORTES.VISION
January 1, 2024 - PresentLead developments and simulation of highly detailed water scenes (surface, waves, mist, and large splashes from boats); large-scale ocean flip and white water simulation rendered in Karma. Optimized caching and exchange between Houdini and Maya. Developed pyro and smoke setup to simulate sand underwater.
Freelance Houdini FX artist at LEON POST PRODUCTION
December 31, 2024 - September 27, 2025Created visual effects in line with the established 3D effects style; built physical-based simulations and dynamics; developed advertising materials such as cloth, hair/fur, and feathers; used Houdini Vellum for soft-body dynamics; water FX simulation with a speeding boat.
Freelance Houdini FX artist at TERMINAL FX
January 1, 2024 - PresentWorked on shots for Hellboy: The Crooked Man; developed a wood box destruction setup with RBD, smoke, and particles; assisted in solving technical issues; created a setup for optimized file exchange between Houdini and Maya.
Houdini FX artist at WOW -HOW STUDIO
December 31, 2023 - September 27, 2025Created high-end FX with Houdini (pyro, fluids, particles, RBD, etc.) for commercial and feature-film projects; rendered and pre-composited shots with Redshift, Mantra, Karma, Nuke, and After Effects. Multitasked, prioritized, and problem-solved; strong understanding of Python, VEX, and HScript.
Motion designer / FX artist at 24 TV
December 31, 2021 - September 27, 2025Created commercials for television; produced motion graphics and program compositing; developed internal tools, scripts, and workflows with the pipeline & FX department.
Water FX artist at FORTES . VISION - Architects, designers, and visualizers studio
December 31, 2024 - September 27, 2025Developed and simulated highly detailed water scenes: water surface, waves, mist, and large splashes from boats; large-scale ocean flip and white water; optimized scene/file caching and exchange between Houdini and Maya; pyro and smoke setup to simulate sand underwater.
Freelance Houdini FX artist at LEON POST PRODUCTION
January 1, 2024 - September 27, 2025Created physics-based simulations and dynamics; developed cloth, hair/fur, feathers; Houdini Vellum solver for soft body dynamics; water FX simulation with a speeding boat.
Freelance Houdini FX artist at TERMINAL FX
December 31, 2024 - September 27, 2025Shot work for Hellboy: The Crooked Man; wood box destruction, RBD simulation with smoke and particles; assisted in solving technical issues; created a setup for optimized file exchange between Houdini and Maya.
Houdini FX artist at WOW -HOW STUDIO
January 1, 2023 - September 27, 2025Created high-end FX with Houdini (pyro, fluids, particles, RBD) for commercials and feature-film projects; rendering and pre-compositing with Redshift/Mantra/Karma, Nuke and After Effects; multitasked and problem-solved; strong Python, VEX, and HScript proficiency.
Motion designer/ FX artist at 24 TV
January 1, 2021 - September 27, 2025Created commercials for television, motion graphics, and program compositing; responsible for FX for TV programs and feature films; maintained and developed internal tools, scripts, and workflows with pipeline & FX department.
Water FX Artist at FORTES.VISION
January 1, 2024 - PresentDeveloped and simulated highly detailed water scenes, including water surface realism, waves, mist, and large splashes created by boats. Executed large-scale ocean flip and white water simulations rendered in Karma. Served as the main FX artist for large water scenes, and suggested optimizations for caching and exchange between Houdini and Maya. Created pyro and smoke setups to simulate sand underwater.
Freelance Houdini FX Artist at LEON POST PRODUCTION
January 1, 2024 - September 27, 2025Created visual effects following the established 3D effects style. Worked on physical-based simulations and dynamics. Developed advertising materials such as cloth, hair/fur, and feathers. Used Houdini Vellum for soft-body dynamics. Implemented Water FX simulation with a speeding boat traveling across it.
Freelance Houdini FX Artist at TERMINAL FX
January 1, 2024 - PresentWorked on shots for the movie Hellboy: The Crooked Man. Developed a wood box destruction setup with RBD, smoke and particles. Assisted in solving technical issues, both individually and as part of a team, ensuring timely project delivery. Created a setup for optimized file exchange between Houdini and Maya.
Houdini FX Artist at WOW -HOW STUDIO
January 1, 2023 - September 27, 2025Created high-end FX with Houdini (pyro, fluids, particles, RBD) for commercial and feature-film projects. Rendered and pre-composited selected shots with Redshift / Mantra / Karma; composed in Nuke and After Effects. Demonstrated multitasking, prioritization, and problem-solving with Python, VEX, and HScript.
TV Motion Designer/FX Artist at 24 TV
January 1, 2021 - September 27, 2025Created commercials for television, motion graphics, and video program compositing. Responsible for effects for TV programs and feature-film projects. Maintained and developed internal tools, scripts, and workflows with the pipeline & FX department.
Education
Certificate at Houdini School
January 1, 2022 - December 31, 2024Certificate at REBELWAY
January 1, 2020 - December 31, 2023Workshop at TFX WORKSHOP
January 1, 2020 - December 31, 2020Bachelor's Degree at Lviv Polytechnic National University
January 1, 2012 - December 31, 2018Small Scale Fluids, Velocity Forces 2.0 Advanced, Surface Advect at Houdini School
January 1, 2022 - January 1, 2024Water FX in Houdini; Explosion FX in Houdini; Destruction FX in Houdini; Magical FX in Houdini at REBELWAY
January 1, 2020 - January 1, 2023Houdini FX at TFX WORKSHOP
January 1, 2020 - January 1, 2020Architecture and Design at Lviv Polytechnic National University
January 1, 2012 - January 1, 2018Bachelor's degree in Architecture and Design at Lviv Polytechnic National University
January 1, 2012 - January 1, 2018Houdini School courses: Small Scale Fluids, Velocity Forces 2.0 Advanced, Surface Advect at Houdini School
January 1, 2022 - January 1, 2024Houdini FX at TFX WORKSHOP
January 1, 2020 - January 1, 2020Water FX, Explosion FX, Destruction FX, Magical FX in Houdini at REBELWAY
January 1, 2020 - January 1, 2023Qualifications
Rigid body and particle dynamics
January 11, 2030 - September 27, 2025Volume modeling
January 11, 2030 - September 27, 2025Animation and rendering
January 11, 2030 - September 27, 2025Fluid dynamics
January 11, 2030 - September 27, 2025Cloth/vellum simulation
January 11, 2030 - September 27, 2025Fur/hair grooming and simulation
January 11, 2030 - September 27, 2025Pyro smoke simulation
January 11, 2030 - September 27, 2025Rigid body and particle dynamics; volume modeling, animation and rendering; fluid dynamics; cloth/vellum simulation; fur/hair grooming and simulation; pyro smoke simulation
January 11, 2030 - September 27, 2025Industry Experience
Media & Entertainment, Professional Services, Other, Software & Internet, Education
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
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