Hi, I'm Paul Coret, a sound designer based in Stockholm, Sweden, with experience in AAA and indie game development. I’m fascinated by storytelling with sound and I focus on designing meaningful soundscapes that deepen player immersion. I’ve worked on titles across platforms and engines, including Mafia: The Old Country for Hangar 13. I collaborate closely with designers, programmers and artists to craft ambient worlds, system-driven audio, and polished mixes using Unreal Engine, Wwise, and modern DAWs.

Paul Coret

Hi, I'm Paul Coret, a sound designer based in Stockholm, Sweden, with experience in AAA and indie game development. I’m fascinated by storytelling with sound and I focus on designing meaningful soundscapes that deepen player immersion. I’ve worked on titles across platforms and engines, including Mafia: The Old Country for Hangar 13. I collaborate closely with designers, programmers and artists to craft ambient worlds, system-driven audio, and polished mixes using Unreal Engine, Wwise, and modern DAWs.

Available to hire

Hi, I’m Paul Coret, a sound designer based in Stockholm, Sweden, with experience in AAA and indie game development. I’m fascinated by storytelling with sound and I focus on designing meaningful soundscapes that deepen player immersion.

I’ve worked on titles across platforms and engines, including Mafia: The Old Country for Hangar 13. I collaborate closely with designers, programmers and artists to craft ambient worlds, system-driven audio, and polished mixes using Unreal Engine, Wwise, and modern DAWs.

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Language

French
Fluent
English
Fluent
Spanish; Castilian
Advanced
Czech
Beginner

Work Experience

Audio Designer at Hangar 13
August 2, 2025 - September 29, 2025
In charge of ambiences sounds for the game Cinematics sound design and implementation with various methods. Mission dedicated sound design and implementation.
Sound Designer (Intern) at DemuTe Studio
August 31, 2023 - September 29, 2025
Internship in DEMUTE Studio as a sound designer. Sound design on multiple projects using various engines. Elaboration of artistic directions with the team. Running custom recording sessions for clients.
Sound Designer (Intern) at DEMU TE Studio
August 31, 2022 - September 29, 2025
Internship focusing on sound design for multiple projects using various engines. Collaborated with art directors on artistic directions and ran custom recording sessions for clients.
Sound Designer (Intern) at DEMU TE Studio
August 31, 2023 - September 29, 2025
On-site internship in Brussels, Belgium, handling sound design for several projects, contributing to engine-based workflows and client sessions.
Audio Designer at Hangar 13
August 31, 2025 - September 29, 2025
On-site responsibility for ambience sounds for Mafia: The Old Country. Cinematics sound design and implementation across various methods; mission-specific sound design and implementation.
Sound Designer (Intern) at DEMU TE Studio
August 31, 2022 - September 29, 2025
Sound design on multiple projects using various engines. Elaborating artistic directions with the team. Running custom recording sessions for clients.
Sound Designer (Intern) at DEMU TE Studio
August 31, 2023 - September 29, 2025
Sound design on multiple projects using various engines. Elaborating artistic directions with the team. Running custom recording sessions for clients.
Audio Designer at Hangar 13
August 31, 2025 - September 29, 2025
In charge of ambience sounds for the game Mafia: The Old Country; Cinematics sound design and implementation with various methods; dedicated to mission based sound design and implementation.
Sound Designer (Internship) at DemuTe Studio
August 31, 2022 - September 29, 2025
Internship as a sound designer on multiple projects using various engines; elaboration of artistic directions with the team; running custom recording sessions for clients.
Sound Designer (Internship) at DemuTe Studio
August 31, 2023 - September 29, 2025
Internship as a sound designer on multiple projects using various engines; elaboration of artistic directions with the team; running custom recording sessions for clients.
Audio Designer at Hangar 13
August 1, 2025 - September 29, 2025
On-site work in Brno, Czech Republic; in charge of ambience sounds for the game; cinematics sound design and implementation with various methods; mission dedicated sound design and implementation.
Sound Designer at DEMUTE Studio
August 31, 2022 - September 29, 2025
Sound design on multiple projects using various engines; elaboration of artistic directions with the team; running custom recording sessions for clients.
Sound Designer (Intern) at DEMUTE Studio
August 31, 2023 - September 29, 2025
Internship as a sound designer, working on multiple projects with various engines and contributing to artistic directions and recording sessions for clients.
Audio Designer at Hangar 13
August 31, 2025 - September 29, 2025
On-site in Brno, Czech Republic. In charge of ambience sounds for Mafia: The Old Country; cinematic sound design and implementation with various methods; mission-dedicated sound design and implementation.
Sound Designer (Intern) at DEMUTE Studio
August 31, 2022 - September 29, 2025
Sound design on multiple projects using various engines. Collaboration of artistic directions with the team. Running custom recording sessions for clients.
Sound Designer (Intern) at DEMUTE Studio
August 31, 2023 - September 29, 2025
Sound design on multiple projects using various engines. Collaboration of artistic directions with the team. Running custom recording sessions for clients.
Audio Designer at Hangar 13
August 31, 2025 - September 29, 2025
On-site ambiences for Mafia: The Old Country; Cinematics sound design and implementation; mission-dedicated sound design and implementation with various methods.
Sound Designer (Intern) at DemuTe Studio
August 31, 2022 - September 29, 2025
Sound design on multiple projects using various engines. Elaboration of artistic directions with the team. Running custom recording sessions for clients.
Sound Designer (Intern) at DemuTe Studio
August 31, 2023 - September 29, 2025
Sound design on multiple projects using various engines. Elaboration of artistic directions with the team. Running custom recording sessions for clients.
Audio Designer at Hangar 13
August 1, 2025 - September 29, 2025
On-site in Brno, Czech Republic. In charge of ambience sounds for the Mafia: The Old Country game. Cinematics sound design and implementation with various methods. Mission‑dedicated sound design and implementation.
Sound Designer at DEMU TE Studio
August 31, 2022 - September 29, 2025
Sound design on multiple projects using various engines; elaboration of artistic directions with the team; running custom recording sessions for clients
Sound Designer (Intern) at DEMU TE Studio
August 31, 2023 - September 29, 2025
Internship in sound design on multiple projects, collaborating with the team and using various engines; development of artistic directions and production workflows
Audio Designer at Hangar 13
August 31, 2025 - September 29, 2025
On-site in Brno, Czech Republic; in charge of ambience sounds for Mafia: The Old Country; cinematics sound design and implementation with various methods; mission-dedicated sound design
Sound Designer at DeMute Studio
August 31, 2022 - September 29, 2025
Sound design on multiple projects using various engines. Collaboration on artistic directions with the team. Running recording sessions for clients.
Sound Designer at DeMute Studio
August 31, 2023 - September 29, 2025
Sound design on projects; collaboration with team; recording sessions for clients.
Audio Designer at Hangar 13
August 31, 2025 - September 29, 2025
In charge of ambience sounds for Mafia: The Old Country; Cinematics sound design and implementation with various methods.
Audio Designer at Hangar 13
March 1, 2024 - August 1, 2025
Audio Designer on Mafia: The Old Country (Unreal 5 and Wwise). In charge of ambiance systems and sounds; developed and maintained audio blueprints; collaborated with sound designers, audio programmers and other team members.
Sound Designer (Intern) at DemuTes Studio
April 1, 2022 - August 1, 2022
Internship as a Sound Designer. Sound design on multiple projects using various engines. Elaborated artistic directions with the team.

Education

Master Degree in Games and Interactive Media in Sound Design at CNAM-ENJMIN, Angoulême, France
January 11, 2030 - September 29, 2025
Professional degree in New Sound Technologies at Toulouse, France
January 11, 2030 - September 29, 2025
Audio Visual Superior Technician degree in sound at Cannes, France
January 11, 2030 - September 29, 2025
Master Degree in Games and Interactive Media in Sound Design at CNAM-ENJMIN
January 11, 2030 - September 29, 2025
Professional degree in New Sound Technologies at Toulon, France
January 11, 2030 - September 29, 2025
Audio Visual Superior Technician degree in Sound at Cannes, France
January 11, 2030 - September 29, 2025
Master Degree in Games and Interactive Media in Sound Design at CNAM-ENJMIN
January 1, 2018 - December 31, 2020
Professional degree in New Sound Technologies at Toulouse, France
January 11, 2030 - September 29, 2025
Audio Visual Superior Technician degree in Sound at Cannes, France
January 11, 2030 - September 29, 2025
Master Degree in Games and Interactive Media in Sound Design at CNAM-ENJMIN
January 11, 2030 - September 29, 2025
Professional degree in New Sound Technologies at Angoulême, France
January 11, 2030 - September 29, 2025
Master Degree in Games and Interactive Medias in Sound Design at CNAM-ENJMIN, Angoulême, France
January 1, 2018 - January 1, 2020
Professional Degree in New Sound Technologies at Toulouse, France
January 1, 2021 - January 1, 2022
Audiovisual Superior Technician Degree in Sound at Cannes, France
January 1, 2022 - January 1, 2024
Master's Degree in Games and Interactive Media - Sound Design at CNAM-ENJMIN
January 11, 2030 - September 29, 2025
Professional degree in New Sound Technologies at Angoulême, France
January 11, 2030 - September 29, 2025
Audio Visual Superior Technician at Cannes, France
January 11, 2030 - September 29, 2025
Master Degree in Games and Interactive Media in Sound Design at CNAM-ENJMIN
January 1, 2022 - January 1, 2024
Professional Degree in New Sound Technologies at Toulon, France
January 11, 2030 - September 29, 2025
Audio Visual Superior Technician Degree at Cannes, France
January 11, 2030 - September 29, 2025
Master Degree in Games and Interactive Media Sound Design at CNAM - ENJMIN, Angoulême, France
January 11, 2030 - September 29, 2025
Professional degree in New Sound Technologies at Toulouse, France
January 11, 2030 - September 29, 2025
Master's Degree in Games and Interactive Media in Sound Design at CNAM-ENJMIN
January 11, 2030 - September 29, 2025
Master Degree in Games and Interactive Media (Sound Design) at CNAM-ENJMIN, Angoulême, France
January 1, 2018 - January 1, 2020
Professional degree in New Sound Technologies at Toulouse, France
January 1, 2021 - January 1, 2022
Audio Visual Superior Technician degree in Sound at Cannes, France
January 1, 2022 - January 1, 2024

Qualifications

Dante Certified Level
January 11, 2030 - September 29, 2025
Dante Certified Level
January 11, 2030 - September 29, 2025
Dante Certified Level
January 11, 2030 - September 29, 2025
Audio Visual Higher Technician Degree in Sound
January 11, 2030 - September 29, 2025
Dante Certified Level
January 11, 2030 - September 29, 2025
Dante Certified Level
January 11, 2030 - September 29, 2025
Dante Certified (Digital-Audio Network)
January 11, 2030 - September 29, 2025
Dante Certified Level
January 11, 2030 - September 29, 2025
Dante Certified Level
January 11, 2030 - September 29, 2025
Dante Certified Level
January 11, 2030 - September 29, 2025
Dante Certified Level
January 11, 2030 - May 28, 2026

Industry Experience

Media & Entertainment, Gaming, Software & Internet, Education, Professional Services