I am an animation artist with a Bachelor of Arts in Animation from Jawaharlal Nehru Architecture and Fine Arts and a Master of Arts in Animation student at DePaul University. I enjoy bringing characters to life through body mechanics, facial expressions, lip-sync, and gesture-based acting, with a strong focus on timing, weight, emotion, and appeal. My primary 3D tools include Autodesk Maya and Blender, and I also have experience with ZBrush, Mudbox, Adobe After Effects, Adobe Premiere Pro, Photoshop, Illustrator, and Canva.
I have developed character animation projects through blocking, spline, and polish stages, and I have contributed to 2D game assets, character designs, environments, UI elements, concept art, and storyboards during my internship at Krisp Games. I am collaborative, open to feedback, and motivated by opportunities to create engaging visual experiences for animation, games, and entertainment. Outside of my creative work, I value community service and have supported food distribution and outreach efforts for underserved individuals.
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