Soujanya Chiluka
I am an animation artist with a Bachelor of Arts in Animation from Jawaharlal Nehru Architecture and Fine Arts and a Master of Arts in Animation student at DePaul University.
About
I am an animation artist with a Bachelor of Arts in Animation from Jawaharlal Nehru Architecture and Fine Arts and a Master of Arts in Animation student at DePaul University. I enjoy bringing characters to life through body mechanics, facial expressions, lip-sync, and gesture-based acting, with a strong focus on timing, weight, emotion, and appeal. My primary 3D tools include Autodesk Maya and Blender, and I also have experience with ZBrush, Mudbox, Adobe After Effects, Adobe Premiere Pro, Photoshop, Illustrator, and Canva.
I have developed character animation projects through blocking, spline, and polish stages, and I have contributed to 2D game assets, character designs, environments, UI elements, concept art, and storyboards during my internship at Krisp Games. I am collaborative, open to feedback, and motivated by opportunities to create engaging visual experiences for animation, games, and entertainment. Outside of my creative work, I value community service and have supported food distribution and outreach efforts for underserved individuals.
- 1 year's experience
- Joined September 2025
Industry experience
- Media & Entertainment
- Gaming
- Software & Internet
- Education
- Professional Services
Work experience· 4 roles
Created a acting shot focusing on body mechanics and facial expressions using Maya and Blender. Iterated through blocking, spine, and polish stages to refine poses and smooth transitions. Applied the 12 Principles of Animation to bring weight, timing, and appeal to motion. Integrated lip-sync and gesture-based acting to convey emotion and narrative.
Created an acting shot focusing on body mechanics and facial expressions using Maya and Blender. Iterated through blocking, spine, and polish stages to refine poses and smooth transitions. Applied the 12 Principles of Animation to bring weight, timing, and appeal to motion. Integrated lip-sync and gesture-based acting to convey emotion and narrative. Final release available at Portfolio Krisp Games.
Assisted the art and design team in creating 2D assets for a game project. Contributed to character design, environments, and UI elements. Supported concept art and story boards, applying feedback from senior designers. Gained hands-on exposure to game production workflow and creative collaboration.
Education
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