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Soujanya Chiluka

Available to hire

I am an animation artist with a Bachelor of Arts in Animation from Jawaharlal Nehru Architecture and Fine Arts and a Master of Arts in Animation student at DePaul University.

About

I am an animation artist with a Bachelor of Arts in Animation from Jawaharlal Nehru Architecture and Fine Arts and a Master of Arts in Animation student at DePaul University. I enjoy bringing characters to life through body mechanics, facial expressions, lip-sync, and gesture-based acting, with a strong focus on timing, weight, emotion, and appeal. My primary 3D tools include Autodesk Maya and Blender, and I also have experience with ZBrush, Mudbox, Adobe After Effects, Adobe Premiere Pro, Photoshop, Illustrator, and Canva.

I have developed character animation projects through blocking, spline, and polish stages, and I have contributed to 2D game assets, character designs, environments, UI elements, concept art, and storyboards during my internship at Krisp Games. I am collaborative, open to feedback, and motivated by opportunities to create engaging visual experiences for animation, games, and entertainment. Outside of my creative work, I value community service and have supported food distribution and outreach efforts for underserved individuals.

  • 1 year's experience
  • Joined September 2025

Industry experience

  • Media & Entertainment
  • Gaming
  • Software & Internet
  • Education
  • Professional Services

Work experience· 4 roles

Personal Project - Character Animation · Self-initiatedJul 2025 – Sep 2025 · 3 mos

Created a acting shot focusing on body mechanics and facial expressions using Maya and Blender. Iterated through blocking, spine, and polish stages to refine poses and smooth transitions. Applied the 12 Principles of Animation to bring weight, timing, and appeal to motion. Integrated lip-sync and gesture-based acting to convey emotion and narrative.

Character Animation (Personal Project) · Personal ProjectJul 2025 – Sep 2025 · 3 mos

Created an acting shot focusing on body mechanics and facial expressions using Maya and Blender. Iterated through blocking, spine, and polish stages to refine poses and smooth transitions. Applied the 12 Principles of Animation to bring weight, timing, and appeal to motion. Integrated lip-sync and gesture-based acting to convey emotion and narrative. Final release available at Portfolio Krisp Games.

Art & Design Intern · Portfolio Krisp GamesMay 2024 – Sep 2025 · 1 yr 5 mos

Assisted the art and design team in creating 2D assets for a game project. Contributed to character design, environments, and UI elements. Supported concept art and story boards, applying feedback from senior designers. Gained hands-on exposure to game production workflow and creative collaboration.

Art & Design Intern · Krisp GamesMay 2024 – Sep 2025 · 1 yr 5 mos

Education

Bachelor of Arts in Animation · Nehru Architecture and Fine Arts2020 – 2024
Bachelor of Arts in Animation · Hyderabad, India2020 – 2024
Masters of Arts in Animation · DePaul University2025

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